ManaPlus
src
render
rendererslistsdl.h
Go to the documentation of this file.
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/*
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* The ManaPlus Client
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* Copyright (C) 2013-2019 The ManaPlus Developers
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* Copyright (C) 2019-2021 Andrei Karas
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*
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* This file is part of The ManaPlus Client.
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef RENDER_RENDERERSLISTSDL_H
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#define RENDER_RENDERERSLISTSDL_H
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#ifdef USE_SDL2
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#include "
render/rendererslistsdl2.h
"
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RENDER_RENDERERSLISTSDL2_H
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#else
// USE_SDL2
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#include "
utils/gettext.h
"
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#include "
render/renderers.h
"
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#ifdef USE_OPENGL
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#ifdef ANDROID
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// defined OPENGL ANDROID
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// map for index to RenderType
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const
RenderType
indexToRender
[] =
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{
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RENDER_SOFTWARE
,
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RENDER_GLES_OPENGL
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};
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const
char
*
OPENGL_NAME
[] =
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{
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// TRANSLATORS: draw backend
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N_
(
"Software"
),
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// TRANSLATORS: draw backend
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N_
(
"Mobile OpenGL ES"
)
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};
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const
int
renderModesListSize
= 2;
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const
int
renderToIndex
[] =
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{
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0,
// RENDER_SOFTWARE
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1,
// RENDER_NORMAL_OPENGL
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1,
// RENDER_SAFE_OPENGL
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1,
// RENDER_GLES_OPENGL
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1,
// RENDER_SDL2_DEFAULT
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1,
// RENDER_MODERN_OPENGL
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1
// RENDER_GLES2_OPENGL
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};
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#elif defined(__native_client__)
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// defined OPENGL nacl
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// map for index to RenderType
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const
RenderType
indexToRender
[] =
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{
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RENDER_SOFTWARE
,
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RENDER_SAFE_OPENGL
,
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RENDER_GLES2_OPENGL
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};
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const
char
*
OPENGL_NAME
[] =
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{
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// TRANSLATORS: draw backend
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N_
(
"Software"
),
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// TRANSLATORS: draw backend
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N_
(
"Safe OpenGL"
),
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// TRANSLATORS: draw backend
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N_
(
"Mobile OpenGL ES 2"
),
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};
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const
int
renderModesListSize
= 3;
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const
int
renderToIndex
[] =
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{
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0,
// RENDER_SOFTWARE
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2,
// RENDER_NORMAL_OPENGL
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1,
// RENDER_SAFE_OPENGL
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2,
// RENDER_GLES_OPENGL
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0,
// RENDER_SDL2_DEFAULT
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2,
// RENDER_MODERN_OPENGL
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2
// RENDER_GLES2_OPENGL
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};
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#else
// ANDROID or nacl
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// defined OPENGL
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// map for index to RenderType
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const
RenderType
indexToRender
[] =
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{
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RENDER_SOFTWARE
,
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RENDER_NORMAL_OPENGL
,
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RENDER_SAFE_OPENGL
,
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RENDER_GLES_OPENGL
,
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RENDER_MODERN_OPENGL
,
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RENDER_GLES2_OPENGL
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};
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const
char
*
OPENGL_NAME
[] =
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{
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// TRANSLATORS: draw backend
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N_
(
"Software"
),
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// TRANSLATORS: draw backend
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N_
(
"Normal OpenGL"
),
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// TRANSLATORS: draw backend
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N_
(
"Safe OpenGL"
),
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// TRANSLATORS: draw backend
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N_
(
"Mobile OpenGL ES"
),
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// TRANSLATORS: draw backend
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N_
(
"Modern OpenGL"
),
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// TRANSLATORS: draw backend
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N_
(
"Mobile OpenGL ES 2"
),
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};
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const
int
renderModesListSize
= 6;
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const
int
renderToIndex
[] =
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{
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0,
// RENDER_SOFTWARE
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1,
// RENDER_NORMAL_OPENGL
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2,
// RENDER_SAFE_OPENGL
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3,
// RENDER_GLES_OPENGL
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0,
// RENDER_SDL2_DEFAULT
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4,
// RENDER_MODERN_OPENGL
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5
// RENDER_GLES2_OPENGL
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};
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#endif
// ANDROID
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#else
// USE_OPENGL
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// no defines
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// map for index to RenderType
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const
RenderType
indexToRender
[] =
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{
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RENDER_SOFTWARE
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};
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const
char
*
OPENGL_NAME
[] =
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{
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// TRANSLATORS: draw backend
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N_
(
"Software"
)
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};
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const
int
renderModesListSize
= 1;
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const
int
renderToIndex
[] =
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{
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0,
// RENDER_SOFTWARE
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0,
// RENDER_NORMAL_OPENGL
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0,
// RENDER_SAFE_OPENGL
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0,
// RENDER_GLES_OPENGL
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0,
// RENDER_SDL2_DEFAULT
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0,
// RENDER_MODERN_OPENGL
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0
// RENDER_GLES2_OPENGL
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};
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#endif
// USE_OPENGL
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#endif
// USE_SDL2
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#endif
// RENDER_RENDERERSLISTSDL_H
gettext.h
N_
#define N_(s)
Definition:
gettext.h:36
renderers.h
rendererslistsdl2.h
renderToIndex
const int renderToIndex[]
Definition:
rendererslistsdl.h:133
renderModesListSize
const int renderModesListSize
Definition:
rendererslistsdl.h:131
OPENGL_NAME
const char * OPENGL_NAME[]
Definition:
rendererslistsdl.h:115
indexToRender
const RenderType indexToRender[]
Definition:
rendererslistsdl.h:105
RenderType
RenderType
Definition:
rendertype.h:26
RENDER_SAFE_OPENGL
@ RENDER_SAFE_OPENGL
Definition:
rendertype.h:29
RENDER_GLES2_OPENGL
@ RENDER_GLES2_OPENGL
Definition:
rendertype.h:33
RENDER_GLES_OPENGL
@ RENDER_GLES_OPENGL
Definition:
rendertype.h:30
RENDER_MODERN_OPENGL
@ RENDER_MODERN_OPENGL
Definition:
rendertype.h:32
RENDER_NORMAL_OPENGL
@ RENDER_NORMAL_OPENGL
Definition:
rendertype.h:28
RENDER_SOFTWARE
@ RENDER_SOFTWARE
Definition:
rendertype.h:27
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