ManaPlus
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#include "configuration.h"
#include "gui/viewport.h"
#include "particle/animationparticle.h"
#include "particle/particleemitter.h"
#include "particle/rotationalparticle.h"
#include "particle/textparticle.h"
#include "resources/dye/dye.h"
#include "resources/loaders/imageloader.h"
#include "resources/loaders/xmlloader.h"
#include "utils/dtor.h"
#include "debug.h"
Go to the source code of this file.
Variables | |
ParticleEngine * | particleEngine = 0 |
ParticleEngine* particleEngine = 0 |
Definition at line 42 of file particleengine.cpp.
Referenced by Being::addItemParticles(), Being::addItemParticlesCards(), Game::changeMap(), Being::fireMissile(), StatusEffect::getParticle(), StatusEffect::getStartParticle(), initEngines(), Map::initializeParticleEffects(), LocalPlayer::logic(), Game::logic(), Being::recreateItemParticles(), Being::removeSpiritBalls(), LocalPlayer::setTestParticle(), ActorSprite::setupSpriteDisplay(), Being::takeDamage(), EffectManager::trigger(), EffectManager::triggerReturn(), Particle::updateSelf(), and Game::~Game().