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ManaPlus
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#include "configuration.h"#include "gui/viewport.h"#include "particle/animationparticle.h"#include "particle/particleemitter.h"#include "particle/rotationalparticle.h"#include "particle/textparticle.h"#include "resources/dye/dye.h"#include "resources/loaders/imageloader.h"#include "resources/loaders/xmlloader.h"#include "utils/dtor.h"#include "debug.h"Go to the source code of this file.
Variables | |
| ParticleEngine * | particleEngine = 0 |
| ParticleEngine* particleEngine = 0 |
Definition at line 42 of file particleengine.cpp.
Referenced by Being::addItemParticles(), Being::addItemParticlesCards(), Game::changeMap(), Being::fireMissile(), StatusEffect::getParticle(), StatusEffect::getStartParticle(), initEngines(), Map::initializeParticleEffects(), LocalPlayer::logic(), Game::logic(), Being::recreateItemParticles(), Being::removeSpiritBalls(), LocalPlayer::setTestParticle(), ActorSprite::setupSpriteDisplay(), Being::takeDamage(), EffectManager::trigger(), EffectManager::triggerReturn(), Particle::updateSelf(), and Game::~Game().