ManaPlus
Here is a list of all namespace members with links to the namespace documentation for each member:
- h -
hack() :
Actions
HACK :
InputAction
handleMercenaryMessage() :
EAthena::MercenaryRecv
hat() :
Actions
HAT :
InputAction
HEAD_SLOT :
EquipSlot
heal() :
Actions
HEAL_MOST_DAMAGED :
InputAction
Healing :
ItemType
healmd() :
Actions
HEIGHTS :
MapLayerType
helpWindowShow() :
Actions
HEND :
SliderGrid
HGRIP :
SliderGrid
Hide :
BadgeDrawType
,
VisibleName
HIDE_WINDOWS :
InputAction
hideWindows() :
Actions
HIT :
AttackType
,
ItemSoundEvent
,
Sp
HIT_CRITICAL :
UserColorId
HIT_LOCAL_PLAYER_CRITICAL :
UserColorId
HIT_LOCAL_PLAYER_MISS :
UserColorId
HIT_LOCAL_PLAYER_MONSTER :
UserColorId
HIT_MONSTER_PLAYER :
UserColorId
HIT_PLAYER_MONSTER :
UserColorId
HIT_PLAYER_PLAYER :
UserColorId
HIT_RATE :
Sp
HMID :
SliderGrid
HOME :
KeyValue
,
MapItemType
HOME_PLACE :
UserColorId
HOME_PLACE_BORDER :
UserColorId
HOMUN :
BeingType
HOMUN_ATK :
Attributes
HOMUN_ATTACK_DELAY :
Attributes
HOMUN_ATTACK_RANGE :
Attributes
HOMUN_ATTACK_SPEED :
Attributes
HOMUN_CRIT :
Attributes
HOMUN_DEF :
Attributes
HOMUN_EMOTE :
InputAction
HOMUN_EMOTE_1 :
InputAction
HOMUN_EMOTE_10 :
InputAction
HOMUN_EMOTE_11 :
InputAction
HOMUN_EMOTE_12 :
InputAction
HOMUN_EMOTE_13 :
InputAction
HOMUN_EMOTE_14 :
InputAction
HOMUN_EMOTE_15 :
InputAction
HOMUN_EMOTE_16 :
InputAction
HOMUN_EMOTE_17 :
InputAction
HOMUN_EMOTE_18 :
InputAction
HOMUN_EMOTE_19 :
InputAction
HOMUN_EMOTE_2 :
InputAction
HOMUN_EMOTE_20 :
InputAction
HOMUN_EMOTE_21 :
InputAction
HOMUN_EMOTE_22 :
InputAction
HOMUN_EMOTE_23 :
InputAction
HOMUN_EMOTE_24 :
InputAction
HOMUN_EMOTE_25 :
InputAction
HOMUN_EMOTE_26 :
InputAction
HOMUN_EMOTE_27 :
InputAction
HOMUN_EMOTE_28 :
InputAction
HOMUN_EMOTE_29 :
InputAction
HOMUN_EMOTE_3 :
InputAction
HOMUN_EMOTE_30 :
InputAction
HOMUN_EMOTE_31 :
InputAction
HOMUN_EMOTE_32 :
InputAction
HOMUN_EMOTE_33 :
InputAction
HOMUN_EMOTE_34 :
InputAction
HOMUN_EMOTE_35 :
InputAction
HOMUN_EMOTE_36 :
InputAction
HOMUN_EMOTE_37 :
InputAction
HOMUN_EMOTE_38 :
InputAction
HOMUN_EMOTE_39 :
InputAction
HOMUN_EMOTE_4 :
InputAction
HOMUN_EMOTE_40 :
InputAction
HOMUN_EMOTE_41 :
InputAction
HOMUN_EMOTE_42 :
InputAction
HOMUN_EMOTE_43 :
InputAction
HOMUN_EMOTE_44 :
InputAction
HOMUN_EMOTE_45 :
InputAction
HOMUN_EMOTE_46 :
InputAction
HOMUN_EMOTE_47 :
InputAction
HOMUN_EMOTE_48 :
InputAction
HOMUN_EMOTE_5 :
InputAction
HOMUN_EMOTE_6 :
InputAction
HOMUN_EMOTE_7 :
InputAction
HOMUN_EMOTE_8 :
InputAction
HOMUN_EMOTE_9 :
InputAction
HOMUN_EXP :
Attributes
HOMUN_EXP_NEEDED :
Attributes
HOMUN_FLEE :
Attributes
HOMUN_HIT :
Attributes
HOMUN_HP :
Attributes
,
UserColorId
HOMUN_HP2 :
UserColorId
HOMUN_LEVEL :
Attributes
HOMUN_MATK :
Attributes
HOMUN_MAX_HP :
Attributes
HOMUN_MAX_MP :
Attributes
HOMUN_MDEF :
Attributes
HOMUN_MP :
Attributes
HOMUN_SKILL_POINTS :
Attributes
HOMUN_SMILE :
InputAction
HOMUN_TALK :
InputAction
Homunculus :
ActorType
,
EmoteType
,
SkillOwner
HOMUNCULUS :
UserColorId
HOMUNCULUS_FEED :
InputAction
HOMUNCULUS_FEED_FAIL :
NotifyTypes
HOMUNCULUS_FEED_OK :
NotifyTypes
HOMUNCULUS_FIRE :
InputAction
HOMUNCULUS_SET_NAME :
InputAction
HOMUNCULUS_TO_MASTER :
InputAction
homunculusFeed() :
Actions
homunculusToMaster() :
Actions
homunEmote() :
Actions
homunTalk() :
Actions
HORIZONTAL :
Orientation
HorseInfosIterator :
HorseDB
hoverCursors :
Cursors
HP :
Sp
HP_DRAIN_RATE :
Sp
HP_DRAIN_RATE_RACE :
Sp
HP_DRAIN_VALUE :
Sp
HP_DRAIN_VALUE_RACE :
Sp
HP_GAIN_RACE_ATTACK :
Sp
HP_GAIN_VALUE :
Sp
HP_LOSS_RATE :
Sp
HP_RECOV_RATE :
Sp
HP_REGEN_RATE :
Sp
HP_VANISH_RATE :
Sp
HSTART :
SliderGrid
HURT :
BeingAction
,
ItemSoundEvent
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