ManaPlus
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#include "gui/windows/ministatuswindow.h"
#include "configuration.h"
#include "being/localplayer.h"
#include "being/playerinfo.h"
#include "gui/popupmanager.h"
#include "gui/skin.h"
#include "gui/popups/popupmenu.h"
#include "gui/popups/statuspopup.h"
#include "gui/popups/textpopup.h"
#include "gui/windows/statuswindow.h"
#include "gui/widgets/createwidget.h"
#include "gui/widgets/progressbar.h"
#include "net/playerhandler.h"
#include "resources/inventory/inventory.h"
#include "resources/sprite/animatedsprite.h"
#include "utils/delete2.h"
#include "utils/dtor.h"
#include "utils/foreach.h"
#include "utils/gettext.h"
#include "debug.h"
Go to the source code of this file.
Typedefs | |
typedef std::vector< ProgressBar * >::const_iterator | ProgressBarVectorCIter |
Variables | |
MiniStatusWindow * | miniStatusWindow = 0 |
volatile int | tick_time |
typedef std::vector<ProgressBar*>::const_iterator ProgressBarVectorCIter |
Definition at line 59 of file ministatuswindow.cpp.
MiniStatusWindow* miniStatusWindow = 0 |
Definition at line 56 of file ministatuswindow.cpp.
Referenced by createGuiWindows(), destroyGuiWindows(), PopupMenu::handleLink(), LocalPlayer::handleStatusEffect(), and PopupMenu::showPopup().
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extern |
Tick counter
Definition at line 53 of file timer.cpp.
Referenced by Being::addCast(), Palette::advanceGradient(), LocalPlayer::allowAction(), LocalPlayer::attack(), Being::botLogic(), PacketLimiter::checkPackets(), CrazyMoves::crazyMoveAd(), CrazyMoves::crazyMoveAe(), CrazyMoves::crazyMoveAm(), DelayedManager::delayedLoad(), Being::drawBeingCursor(), LocalPlayer::freezeMoving(), Game::Game(), Client::gameExec(), LocalPlayer::getPingTime(), Being::handleAttack(), InputManager::handleRepeat(), Being::handleSkill(), PacketLimiter::limitPackets(), ActorSprite::logic(), Being::logic(), LocalPlayer::logic(), CutInWindow::logic(), MiniStatusWindow::logic(), Being::nextTile(), LocalPlayer::pingRequest(), LocalPlayer::pingResponse(), Being::playSfx(), EAthena::BeingRecv::processBeingVisible(), TmwAthena::BeingRecv::processBeingVisible(), TmwAthena::BeingRecv::processPlayerMove(), TmwAthena::BeingRecv::processPlayerUpdate1(), TmwAthena::BeingRecv::processPlayerUpdate2(), TmwAthena::BuySellHandler::requestBuyList(), GuildManager::requestGuildInfo(), TmwAthena::BuySellHandler::requestSellList(), Joystick::resetRepeat(), Being::setAction(), Being::setPath(), SkillDialog::setSkillDuration(), Game::slowLogic(), GuildManager::slowLogic(), LocalPlayer::tryPingRequest(), Map::updateAmbientLayers(), and CompoundSprite::updateImages().