39 const int skillId =
msg.readInt16(
"skill id");
40 const int level =
msg.readInt16(
"skill level");
41 const int sp =
msg.readInt16(
"sp");
42 const int range =
msg.readInt16(
"range");
#define fromBool(val, name)
bool updateSkill(const int id, const int range, const Modifiable modifiable, const SkillType::SkillType type, const int sp)
void playUpdateEffect(const int id) const
void addSkill(const SkillOwner::Type owner, const int id, const std::string &name, const int level, const int range, const Modifiable modifiable, const SkillType::SkillType type, const int sp)
bool msg(InputEvent &event)
void processPlayerSkillUp(Net::MessageIn &msg)
int getSkillLevel(const int id)
void setSkillLevel(const int id, const int value)
SkillDialog * skillDialog