ManaPlus
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#include "gui/dialogsmanager.h"
#include "configuration.h"
#include "settings.h"
#include "being/playerinfo.h"
#include "const/sound.h"
#include "gui/widgets/createwidget.h"
#include "gui/windows/confirmdialog.h"
#include "gui/widgets/selldialog.h"
#include "gui/windows/buyselldialog.h"
#include "gui/windows/buydialog.h"
#include "gui/windows/updaterwindow.h"
#include "listeners/playerpostdeathlistener.h"
#include "listeners/weightlistener.h"
#include "net/inventoryhandler.h"
#include "resources/db/deaddb.h"
#include "resources/db/groupdb.h"
#include "utils/gettext.h"
#include "debug.h"
Go to the source code of this file.
Namespaces | |
anonymous_namespace{dialogsmanager.cpp} | |
Window* deathNotice = 0 |
Definition at line 62 of file dialogsmanager.cpp.
Referenced by PlayerPostDeathListener::action(), DialogsManager::closeDialogs(), DialogsManager::playerDeath(), EAthena::BeingRecv::processBeingResurrect(), and TmwAthena::BeingRecv::processBeingResurrect().
DialogsManager* dialogsManager = 0 |
Definition at line 63 of file dialogsmanager.cpp.
Referenced by Client::gameClear(), and Client::gameInit().
OkDialog* weightNotice = 0 |
Definition at line 64 of file dialogsmanager.cpp.
Referenced by WeightListener::action(), DialogsManager::attributeChanged(), and LocalPlayer::slowLogic().
time_t weightNoticeTime = 0 |
Definition at line 65 of file dialogsmanager.cpp.
Referenced by DialogsManager::attributeChanged(), and LocalPlayer::slowLogic().