#include <actorspritelistener.h>
Definition at line 30 of file actorspritelistener.h.
◆ ActorSpriteListener()
ActorSpriteListener::ActorSpriteListener |
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inline |
◆ ~ActorSpriteListener()
virtual ActorSpriteListener::~ActorSpriteListener |
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inlinevirtual |
◆ actorSpriteDestroyed()
virtual void ActorSpriteListener::actorSpriteDestroyed |
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const ActorSprite & |
actorSprite | ) |
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pure virtual |
Called when the ActorSprite has been destroyed. The listener will have to be registered first.
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Implemented in LocalPlayer.
The documentation for this class was generated from the following file: