ManaPlus
basic.cpp
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1 /*
2  * The ManaPlus Client
3  * Copyright (C) 2007 Joshua Langley <[email protected]>
4  * Copyright (C) 2009 The Mana World Development Team
5  * Copyright (C) 2009-2010 The Mana Developers
6  * Copyright (C) 2011-2019 The ManaPlus Developers
7  * Copyright (C) 2019-2021 Andrei Karas
8  *
9  * This file is part of The ManaPlus Client.
10  *
11  * This program is free software; you can redistribute it and/or modify
12  * it under the terms of the GNU General Public License as published by
13  * the Free Software Foundation; either version 2 of the License, or
14  * any later version.
15  *
16  * This program is distributed in the hope that it will be useful,
17  * but WITHOUT ANY WARRANTY; without even the implied warranty of
18  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19  * GNU General Public License for more details.
20  *
21  * You should have received a copy of the GNU General Public License
22  * along with this program. If not, see <http://www.gnu.org/licenses/>.
23  */
24 
25 #include "gui/setupactiondata.h"
26 
27 #include "utils/gettext.h"
28 
29 #include "debug.h"
30 
32 {
33  {
34  // TRANSLATORS: input action name
35  N_("Target and attack keys"),
37  "",
38  },
39  {
40  // TRANSLATORS: input action name
41  N_("Attack"),
43  "",
44  },
45  {
46  // TRANSLATORS: input action name
47  N_("Target & attack closest monster"),
49  "",
50  },
51  {
52  // TRANSLATORS: input action name
53  N_("Target & attack closest player"),
55  "",
56  },
57  {
58  // TRANSLATORS: input action name
59  N_("Move to Target"),
61  "",
62  },
63  {
64  // TRANSLATORS: input action name
65  N_("Change Move to Target type"),
67  "",
68  },
69  {
70  // TRANSLATORS: input action name
71  N_("Move to Home location"),
73  "",
74  },
75  {
76  // TRANSLATORS: input action name
77  N_("Set home location"),
79  "",
80  },
81  {
82  // TRANSLATORS: input action name
83  N_("Move to navigation point"),
85  "",
86  },
87  {
88  // TRANSLATORS: input action name
89  N_("Talk"),
91  "",
92  },
93  {
94  // TRANSLATORS: input action name
95  N_("Stop Attack / Modifier key"),
97  "",
98  },
99  {
100  // TRANSLATORS: input action name
101  N_("Untarget"),
103  "",
104  },
105  {
106  // TRANSLATORS: input action name
107  N_("Target monster"),
109  "",
110  },
111  {
112  // TRANSLATORS: input action name
113  N_("Target closest monster (without filters)"),
115  "",
116  },
117  {
118  // TRANSLATORS: input action name
119  N_("Target NPC"),
121  "",
122  },
123  {
124  // TRANSLATORS: input action name
125  N_("Target Player"),
127  "",
128  },
129  {
130  // TRANSLATORS: input action name
131  N_("Target mercenary"),
133  "",
134  },
135  {
136  // TRANSLATORS: input action name
137  N_("Target skill unit"),
139  "",
140  },
141  {
142  // TRANSLATORS: input action name
143  N_("Change targeting type"),
145  "",
146  },
147  {
148  // TRANSLATORS: input action name
149  N_("Target pet"),
151  "",
152  },
153  {
154  // TRANSLATORS: input action name
155  N_("Catch pet"),
157  "",
158  },
159  {
160  // TRANSLATORS: input action name
161  N_("Other Keys"),
163  "",
164  },
165  {
166  // TRANSLATORS: input action name
167  N_("Pickup"),
169  "",
170  },
171  {
172  // TRANSLATORS: input action name
173  N_("Change Pickup Type"),
175  "",
176  },
177  {
178  // TRANSLATORS: input action name
179  N_("Sit"),
181  "",
182  },
183  {
184  // TRANSLATORS: input action name
185  N_("Screenshot"),
187  "",
188  },
189  {
190  // TRANSLATORS: input action name
191  N_("Enable/Disable Trading"),
193  "",
194  },
195  {
196  // TRANSLATORS: input action name
197  N_("Open trade window"),
199  "",
200  },
201  {
202  // TRANSLATORS: input action name
203  N_("Start trade with target"),
205  "",
206  },
207  {
208  // TRANSLATORS: input action name
209  N_("Follow selected player"),
211  "",
212  },
213  {
214  // TRANSLATORS: input action name
215  N_("Change Map View Mode"),
217  "",
218  },
219  {
220  // TRANSLATORS: input action name
221  N_("Select OK"),
223  "",
224  },
225  {
226  // TRANSLATORS: input action name
227  N_("Quit"),
229  "",
230  },
231  {
232  // TRANSLATORS: input action name
233  N_("Stop or sit"),
235  "",
236  },
237  {
238  // TRANSLATORS: input action name
239  N_("Return to safe video mode"),
241  "",
242  },
243  {
244  // TRANSLATORS: input action name
245  N_("Fire your homunculus"),
247  "",
248  },
249  {
250  // TRANSLATORS: input action name
251  N_("Buy"),
253  "",
254  },
255  {
256  // TRANSLATORS: input action name
257  N_("Sell"),
259  "",
260  },
261  {
262  // TRANSLATORS: input action name
263  N_("Open context menu"),
265  "",
266  },
267  {
268  "",
270  ""
271  }
272 };
SetupActionData setupActionDataBasic[]
Definition: basic.cpp:31
#define N_(s)
Definition: gettext.h:36
@ TARGET_CLOSEST_MONSTER
Definition: inputaction.h:350
@ CHANGE_MOVE_TO_TARGET
Definition: inputaction.h:52
@ CHANGE_TARGETING_TYPE
Definition: inputaction.h:606
@ CHANGE_PICKUP_TYPE
Definition: inputaction.h:63