ManaPlus
src
input
pages
basic.cpp
Go to the documentation of this file.
1
/*
2
* The ManaPlus Client
3
* Copyright (C) 2007 Joshua Langley <
[email protected]
>
4
* Copyright (C) 2009 The Mana World Development Team
5
* Copyright (C) 2009-2010 The Mana Developers
6
* Copyright (C) 2011-2019 The ManaPlus Developers
7
* Copyright (C) 2019-2021 Andrei Karas
8
*
9
* This file is part of The ManaPlus Client.
10
*
11
* This program is free software; you can redistribute it and/or modify
12
* it under the terms of the GNU General Public License as published by
13
* the Free Software Foundation; either version 2 of the License, or
14
* any later version.
15
*
16
* This program is distributed in the hope that it will be useful,
17
* but WITHOUT ANY WARRANTY; without even the implied warranty of
18
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19
* GNU General Public License for more details.
20
*
21
* You should have received a copy of the GNU General Public License
22
* along with this program. If not, see <http://www.gnu.org/licenses/>.
23
*/
24
25
#include "
gui/setupactiondata.h
"
26
27
#include "
utils/gettext.h
"
28
29
#include "
debug.h
"
30
31
SetupActionData
setupActionDataBasic
[] =
32
{
33
{
34
// TRANSLATORS: input action name
35
N_
(
"Target and attack keys"
),
36
InputAction::NO_VALUE
,
37
""
,
38
},
39
{
40
// TRANSLATORS: input action name
41
N_
(
"Attack"
),
42
InputAction::ATTACK
,
43
""
,
44
},
45
{
46
// TRANSLATORS: input action name
47
N_
(
"Target & attack closest monster"
),
48
InputAction::TARGET_ATTACK
,
49
""
,
50
},
51
{
52
// TRANSLATORS: input action name
53
N_
(
"Target & attack closest player"
),
54
InputAction::ATTACK_HUMAN
,
55
""
,
56
},
57
{
58
// TRANSLATORS: input action name
59
N_
(
"Move to Target"
),
60
InputAction::MOVE_TO_TARGET
,
61
""
,
62
},
63
{
64
// TRANSLATORS: input action name
65
N_
(
"Change Move to Target type"
),
66
InputAction::CHANGE_MOVE_TO_TARGET
,
67
""
,
68
},
69
{
70
// TRANSLATORS: input action name
71
N_
(
"Move to Home location"
),
72
InputAction::MOVE_TO_HOME
,
73
""
,
74
},
75
{
76
// TRANSLATORS: input action name
77
N_
(
"Set home location"
),
78
InputAction::SET_HOME
,
79
""
,
80
},
81
{
82
// TRANSLATORS: input action name
83
N_
(
"Move to navigation point"
),
84
InputAction::MOVE_TO_POINT
,
85
""
,
86
},
87
{
88
// TRANSLATORS: input action name
89
N_
(
"Talk"
),
90
InputAction::TALK
,
91
""
,
92
},
93
{
94
// TRANSLATORS: input action name
95
N_
(
"Stop Attack / Modifier key"
),
96
InputAction::STOP_ATTACK
,
97
""
,
98
},
99
{
100
// TRANSLATORS: input action name
101
N_
(
"Untarget"
),
102
InputAction::UNTARGET
,
103
""
,
104
},
105
{
106
// TRANSLATORS: input action name
107
N_
(
"Target monster"
),
108
InputAction::TARGET_MONSTER
,
109
""
,
110
},
111
{
112
// TRANSLATORS: input action name
113
N_
(
"Target closest monster (without filters)"
),
114
InputAction::TARGET_CLOSEST_MONSTER
,
115
""
,
116
},
117
{
118
// TRANSLATORS: input action name
119
N_
(
"Target NPC"
),
120
InputAction::TARGET_NPC
,
121
""
,
122
},
123
{
124
// TRANSLATORS: input action name
125
N_
(
"Target Player"
),
126
InputAction::TARGET_PLAYER
,
127
""
,
128
},
129
{
130
// TRANSLATORS: input action name
131
N_
(
"Target mercenary"
),
132
InputAction::TARGET_MERCENARY
,
133
""
,
134
},
135
{
136
// TRANSLATORS: input action name
137
N_
(
"Target skill unit"
),
138
InputAction::TARGET_SKILL_UNIT
,
139
""
,
140
},
141
{
142
// TRANSLATORS: input action name
143
N_
(
"Change targeting type"
),
144
InputAction::CHANGE_TARGETING_TYPE
,
145
""
,
146
},
147
{
148
// TRANSLATORS: input action name
149
N_
(
"Target pet"
),
150
InputAction::TARGET_PET
,
151
""
,
152
},
153
{
154
// TRANSLATORS: input action name
155
N_
(
"Catch pet"
),
156
InputAction::CATCH_PET
,
157
""
,
158
},
159
{
160
// TRANSLATORS: input action name
161
N_
(
"Other Keys"
),
162
InputAction::NO_VALUE
,
163
""
,
164
},
165
{
166
// TRANSLATORS: input action name
167
N_
(
"Pickup"
),
168
InputAction::PICKUP
,
169
""
,
170
},
171
{
172
// TRANSLATORS: input action name
173
N_
(
"Change Pickup Type"
),
174
InputAction::CHANGE_PICKUP_TYPE
,
175
""
,
176
},
177
{
178
// TRANSLATORS: input action name
179
N_
(
"Sit"
),
180
InputAction::SIT
,
181
""
,
182
},
183
{
184
// TRANSLATORS: input action name
185
N_
(
"Screenshot"
),
186
InputAction::SCREENSHOT
,
187
""
,
188
},
189
{
190
// TRANSLATORS: input action name
191
N_
(
"Enable/Disable Trading"
),
192
InputAction::CHANGE_TRADE
,
193
""
,
194
},
195
{
196
// TRANSLATORS: input action name
197
N_
(
"Open trade window"
),
198
InputAction::OPEN_TRADE
,
199
""
,
200
},
201
{
202
// TRANSLATORS: input action name
203
N_
(
"Start trade with target"
),
204
InputAction::TRADE
,
205
""
,
206
},
207
{
208
// TRANSLATORS: input action name
209
N_
(
"Follow selected player"
),
210
InputAction::FOLLOW
,
211
""
,
212
},
213
{
214
// TRANSLATORS: input action name
215
N_
(
"Change Map View Mode"
),
216
InputAction::PATHFIND
,
217
""
,
218
},
219
{
220
// TRANSLATORS: input action name
221
N_
(
"Select OK"
),
222
InputAction::OK
,
223
""
,
224
},
225
{
226
// TRANSLATORS: input action name
227
N_
(
"Quit"
),
228
InputAction::QUIT
,
229
""
,
230
},
231
{
232
// TRANSLATORS: input action name
233
N_
(
"Stop or sit"
),
234
InputAction::STOP_SIT
,
235
""
,
236
},
237
{
238
// TRANSLATORS: input action name
239
N_
(
"Return to safe video mode"
),
240
InputAction::SAFE_VIDEO
,
241
""
,
242
},
243
{
244
// TRANSLATORS: input action name
245
N_
(
"Fire your homunculus"
),
246
InputAction::HOMUNCULUS_FIRE
,
247
""
,
248
},
249
{
250
// TRANSLATORS: input action name
251
N_
(
"Buy"
),
252
InputAction::BUY
,
253
""
,
254
},
255
{
256
// TRANSLATORS: input action name
257
N_
(
"Sell"
),
258
InputAction::SELL
,
259
""
,
260
},
261
{
262
// TRANSLATORS: input action name
263
N_
(
"Open context menu"
),
264
InputAction::CONTEXT_MENU
,
265
""
,
266
},
267
{
268
""
,
269
InputAction::NO_VALUE
,
270
""
271
}
272
};
setupActionDataBasic
SetupActionData setupActionDataBasic[]
Definition:
basic.cpp:31
debug.h
gettext.h
N_
#define N_(s)
Definition:
gettext.h:36
InputAction::TRADE
@ TRADE
Definition:
inputaction.h:389
InputAction::SET_HOME
@ SET_HOME
Definition:
inputaction.h:54
InputAction::TARGET_MONSTER
@ TARGET_MONSTER
Definition:
inputaction.h:59
InputAction::CHANGE_TRADE
@ CHANGE_TRADE
Definition:
inputaction.h:67
InputAction::TARGET_ATTACK
@ TARGET_ATTACK
Definition:
inputaction.h:50
InputAction::STOP_ATTACK
@ STOP_ATTACK
Definition:
inputaction.h:57
InputAction::TARGET_MERCENARY
@ TARGET_MERCENARY
Definition:
inputaction.h:487
InputAction::SAFE_VIDEO
@ SAFE_VIDEO
Definition:
inputaction.h:314
InputAction::MOVE_TO_POINT
@ MOVE_TO_POINT
Definition:
inputaction.h:55
InputAction::QUIT
@ QUIT
Definition:
inputaction.h:70
InputAction::SCREENSHOT
@ SCREENSHOT
Definition:
inputaction.h:66
InputAction::ATTACK
@ ATTACK
Definition:
inputaction.h:49
InputAction::TARGET_PLAYER
@ TARGET_PLAYER
Definition:
inputaction.h:61
InputAction::CATCH_PET
@ CATCH_PET
Definition:
inputaction.h:483
InputAction::TALK
@ TALK
Definition:
inputaction.h:56
InputAction::TARGET_CLOSEST_MONSTER
@ TARGET_CLOSEST_MONSTER
Definition:
inputaction.h:350
InputAction::CHANGE_MOVE_TO_TARGET
@ CHANGE_MOVE_TO_TARGET
Definition:
inputaction.h:52
InputAction::FOLLOW
@ FOLLOW
Definition:
inputaction.h:385
InputAction::BUY
@ BUY
Definition:
inputaction.h:496
InputAction::PICKUP
@ PICKUP
Definition:
inputaction.h:62
InputAction::SIT
@ SIT
Definition:
inputaction.h:65
InputAction::OK
@ OK
Definition:
inputaction.h:69
InputAction::HOMUNCULUS_FIRE
@ HOMUNCULUS_FIRE
Definition:
inputaction.h:491
InputAction::UNTARGET
@ UNTARGET
Definition:
inputaction.h:58
InputAction::TARGET_NPC
@ TARGET_NPC
Definition:
inputaction.h:60
InputAction::ATTACK_HUMAN
@ ATTACK_HUMAN
Definition:
inputaction.h:379
InputAction::CONTEXT_MENU
@ CONTEXT_MENU
Definition:
inputaction.h:495
InputAction::SELL
@ SELL
Definition:
inputaction.h:497
InputAction::MOVE_TO_TARGET
@ MOVE_TO_TARGET
Definition:
inputaction.h:51
InputAction::TARGET_SKILL_UNIT
@ TARGET_SKILL_UNIT
Definition:
inputaction.h:629
InputAction::PATHFIND
@ PATHFIND
Definition:
inputaction.h:68
InputAction::TARGET_PET
@ TARGET_PET
Definition:
inputaction.h:488
InputAction::OPEN_TRADE
@ OPEN_TRADE
Definition:
inputaction.h:335
InputAction::MOVE_TO_HOME
@ MOVE_TO_HOME
Definition:
inputaction.h:53
InputAction::CHANGE_TARGETING_TYPE
@ CHANGE_TARGETING_TYPE
Definition:
inputaction.h:606
InputAction::NO_VALUE
@ NO_VALUE
Definition:
inputaction.h:44
InputAction::CHANGE_PICKUP_TYPE
@ CHANGE_PICKUP_TYPE
Definition:
inputaction.h:63
InputAction::STOP_SIT
@ STOP_SIT
Definition:
inputaction.h:315
setupactiondata.h
SetupActionData
Definition:
setupactiondata.h:35
Generated on Wed Mar 17 2021 19:19:08 for ManaPlus by
1.9.1