ManaPlus
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#include "being/actor.h"
#include "being/compoundsprite.h"
#include "const/resources/map/map.h"
#include "enums/being/actortype.h"
#include "enums/being/targetcursorsize.h"
#include "enums/being/targetcursortype.h"
#include "enums/simpletypes/beingid.h"
#include "enums/simpletypes/enable.h"
#include "enums/simpletypes/forcedisplay.h"
#include "enums/simpletypes/isstart.h"
#include "enums/resources/displaytype.h"
#include "enums/resources/map/blocktype.h"
#include "particle/particlelist.h"
#include "particle/particlevector.h"
#include "localconsts.h"
Go to the source code of this file.
Data Structures | |
class | ActorSprite |