ManaPlus
gamerecv.cpp
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1 /*
2  * The ManaPlus Client
3  * Copyright (C) 2009 The Mana World Development Team
4  * Copyright (C) 2009-2010 The Mana Developers
5  * Copyright (C) 2011-2019 The ManaPlus Developers
6  * Copyright (C) 2019-2021 Andrei Karas
7  *
8  * This file is part of The ManaPlus Client.
9  *
10  * This program is free software; you can redistribute it and/or modify
11  * it under the terms of the GNU General Public License as published by
12  * the Free Software Foundation; either version 2 of the License, or
13  * any later version.
14  *
15  * This program is distributed in the hope that it will be useful,
16  * but WITHOUT ANY WARRANTY; without even the implied warranty of
17  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18  * GNU General Public License for more details.
19  *
20  * You should have received a copy of the GNU General Public License
21  * along with this program. If not, see <http://www.gnu.org/licenses/>.
22  */
23 
24 #include "net/tmwa/gamerecv.h"
25 
26 #include "client.h"
27 #include "logger.h"
28 
29 #include "being/localplayer.h"
30 
31 #include "net/messagein.h"
32 
33 #include "net/tmwa/network.h"
34 
35 #include "debug.h"
36 
37 namespace TmwAthena
38 {
39 
40 extern ServerInfo mapServer;
41 
43 {
44  unsigned char direction;
45  uint16_t x;
46  uint16_t y;
47  msg.readInt32("tick");
48  msg.readCoordinates(x, y, direction, "position");
49  msg.readInt16("unknown?");
50  logger->log("Protocol: Player start position: (%d, %d),"
51  " Direction: %d", x, y, direction);
52 
53  mLastHost &= 0xffffff;
54 
55  Network *const network = Network::mInstance;
56  if (network != nullptr)
57  network->pauseDispatch();
58 
59  // Switch now or we'll have problems
61  if (localPlayer != nullptr)
63 }
64 
65 } // namespace TmwAthena
void setState(const StateT state)
Definition: client.h:66
void pauseDispatch()
Definition: network.h:73
void setTileCoords(const int x, const int y)
void log(const char *const log_text,...)
Definition: logger.cpp:269
static Network * mInstance
Definition: network.h:54
Client * client
Definition: client.cpp:118
unsigned int mLastHost
Definition: client.cpp:136
LocalPlayer * localPlayer
Logger * logger
Definition: logger.cpp:89
bool msg(InputEvent &event)
Definition: chat.cpp:39
@ GAME
Definition: state.h:49
void processMapLogin(Net::MessageIn &msg)
Definition: gamerecv.cpp:42
ServerInfo mapServer