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ManaPlus
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Structure holding the state and timing information of the framerate controller. More...
#include <SDL2_framerate.h>
Data Fields | |
| Uint32 | framecount |
| float | rateticks |
| Uint32 | baseticks |
| Uint32 | lastticks |
| Uint32 | rate |
Structure holding the state and timing information of the framerate controller.
Definition at line 70 of file SDL2_framerate.h.
| Uint32 FPSmanager::baseticks |
Definition at line 74 of file SDL2_framerate.h.
Referenced by SDL_framerateDelay(), and SDL_initFramerate().
| Uint32 FPSmanager::framecount |
Definition at line 72 of file SDL2_framerate.h.
Referenced by WindowManager::init(), SDL_framerateDelay(), SDL_getFramecount(), SDL_initFramerate(), and SDL_setFramerate().
| Uint32 FPSmanager::lastticks |
Definition at line 75 of file SDL2_framerate.h.
Referenced by WindowManager::init(), SDL_framerateDelay(), and SDL_initFramerate().
| Uint32 FPSmanager::rate |
Definition at line 76 of file SDL2_framerate.h.
Referenced by WindowManager::init(), SDL_getFramerate(), SDL_initFramerate(), and SDL_setFramerate().
| float FPSmanager::rateticks |
Definition at line 73 of file SDL2_framerate.h.
Referenced by WindowManager::init(), SDL_framerateDelay(), SDL_initFramerate(), and SDL_setFramerate().