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spriteaction.h File Reference

(986a3bf)

#include <string>

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Namespaces

 SpriteAction
 

Functions

static const std::string SpriteAction::DEFAULT ("stand")
 
static const std::string SpriteAction::STAND ("stand")
 
static const std::string SpriteAction::SIT ("sit")
 
static const std::string SpriteAction::SITTOP ("sittop")
 
static const std::string SpriteAction::DEAD ("dead")
 
static const std::string SpriteAction::MOVE ("walk")
 
static const std::string SpriteAction::ATTACK ("attack")
 
static const std::string SpriteAction::SPAWN ("spawn")
 
static const std::string SpriteAction::CAST ("cast")
 
static const std::string SpriteAction::FLY ("fly")
 
static const std::string SpriteAction::SWIM ("swim")
 
static const std::string SpriteAction::RIDE ("ride")
 
static const std::string SpriteAction::STANDSKY ("standsky")
 
static const std::string SpriteAction::STANDWATER ("standwater")
 
static const std::string SpriteAction::STANDRIDE ("standride")
 
static const std::string SpriteAction::SITSKY ("sitsky")
 
static const std::string SpriteAction::SITWATER ("sitwater")
 
static const std::string SpriteAction::SITRIDE ("sitride")
 
static const std::string SpriteAction::ATTACKSKY ("attacksky")
 
static const std::string SpriteAction::ATTACKWATER ("attackwater")
 
static const std::string SpriteAction::ATTACKRIDE ("attackride")
 
static const std::string SpriteAction::CASTSKY ("castsky")
 
static const std::string SpriteAction::CASTWATER ("castwater")
 
static const std::string SpriteAction::CASTRIDE ("castride")
 
static const std::string SpriteAction::SPAWNSKY ("spawnsky")
 
static const std::string SpriteAction::SPAWNWATER ("spawnwater")
 
static const std::string SpriteAction::SPAWNRIDE ("spawnride")
 
static const std::string SpriteAction::DEADSKY ("deadsky")
 
static const std::string SpriteAction::DEADWATER ("deadwater")
 
static const std::string SpriteAction::DEADRIDE ("deadride")
 

Variables

static const std::string SpriteAction::INVALID