ManaPlus
shaderloader.cpp
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1 /*
2  * The ManaPlus Client
3  * Copyright (C) 2004-2009 The Mana World Development Team
4  * Copyright (C) 2009-2010 The Mana Developers
5  * Copyright (C) 2011-2019 The ManaPlus Developers
6  * Copyright (C) 2019-2021 Andrei Karas
7  *
8  * This file is part of The ManaPlus Client.
9  *
10  * This program is free software; you can redistribute it and/or modify
11  * it under the terms of the GNU General Public License as published by
12  * the Free Software Foundation; either version 2 of the License, or
13  * any later version.
14  *
15  * This program is distributed in the hope that it will be useful,
16  * but WITHOUT ANY WARRANTY; without even the implied warranty of
17  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18  * GNU General Public License for more details.
19  *
20  * You should have received a copy of the GNU General Public License
21  * along with this program. If not, see <http://www.gnu.org/licenses/>.
22  */
23 
24 #ifdef USE_OPENGL
25 
26 #include "utils/checkutils.h"
27 
28 #include "render/shaders/shader.h"
30 
32 
34 
35 #include "debug.h"
36 
37 namespace
38 {
40  {
42 
43  const std::string name;
44  const unsigned int type;
45 
46  static Resource *load(const void *const v)
47  {
48  if (v == nullptr)
49  return nullptr;
50 
51  const ShaderLoader *const rl
52  = static_cast<const ShaderLoader *>(v);
53  Shader *const resource = shaders.createShader(rl->type, rl->name);
54  if (resource == nullptr)
55  reportAlways("Shader creation error: %s", rl->name.c_str())
56  return resource;
57  }
58  };
59 } // namespace
60 
61 Resource *Loader::getShader(const unsigned int type,
62  const std::string &name)
63 {
64  ShaderLoader rl = { name, type };
65  return ResourceManager::get("shader_" + name, ShaderLoader::load, &rl);
66 }
67 
68 #endif // USE_OPENGL
#define reportAlways(...)
Definition: checkutils.h:253
Definition: shader.h:30
Shader * createShader(const unsigned int type, const std::string &fileName)
#define final
Definition: localconsts.h:46
#define A_DEFAULT_COPY(func)
Definition: localconsts.h:41
void load()
Definition: avatardb.cpp:46
Resource * getShader(const unsigned int type, const std::string &name)
Resource * get(const std::string &idPath, generator fun, const void *const data)
ShadersManager shaders