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    ManaPlus
    
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#include "gui/windows/inventorywindow.h"#include "configuration.h"#include "being/playerinfo.h"#include "const/sound.h"#include "enums/gui/layouttype.h"#include "input/inputmanager.h"#include "gui/gui.h"#include "gui/fonts/font.h"#include "gui/models/sortlistmodelinv.h"#include "gui/popups/itempopup.h"#include "gui/popups/popupmenu.h"#include "gui/popups/textpopup.h"#include "gui/windows/confirmdialog.h"#include "gui/windows/itemamountwindow.h"#include "gui/windows/npcdialog.h"#include "gui/windows/setupwindow.h"#include "gui/windows/tradewindow.h"#include "gui/widgets/button.h"#include "gui/widgets/createwidget.h"#include "gui/widgets/containerplacer.h"#include "gui/widgets/dropdown.h"#include "gui/widgets/itemcontainer.h"#include "gui/widgets/layout.h"#include "gui/widgets/progressbar.h"#include "gui/widgets/scrollarea.h"#include "gui/widgets/tabstrip.h"#include "gui/widgets/textfield.h"#include "gui/widgets/windowcontainer.h"#include "listeners/insertcardlistener.h"#include "net/npchandler.h"#include "resources/iteminfo.h"#include "resources/db/unitsdb.h"#include "resources/item/item.h"#include "utils/delete2.h"#include "utils/foreach.h"#include "debug.h"Go to the source code of this file.
Variables | |
| InventoryWindow * | inventoryWindow = 0 | 
| InventoryWindow * | storageWindow = 0 | 
| InventoryWindow * | cartWindow = 0 | 
| InsertCardListener | insertCardListener | 
| InventoryWindow* cartWindow = 0 | 
Definition at line 81 of file inventorywindow.cpp.
Referenced by InventoryWindow::action(), createGuiWindows(), destroyGuiWindows(), EAthena::InventoryRecv::processInventoryStartContinue(), and InventoryWindow::updateDropButton().
| InsertCardListener insertCardListener | 
Definition at line 83 of file inventorywindow.cpp.
Referenced by InventoryWindow::combineItems().
| InventoryWindow* inventoryWindow = 0 | 
Definition at line 79 of file inventorywindow.cpp.
Referenced by InventoryWindow::action(), MailEditWindow::action(), NpcDialog::action(), TradeWindow::action(), createGuiWindows(), destroyGuiWindows(), InventoryWindow::mouseClicked(), ItemShortcutContainer::mousePressed(), VirtShortcutContainer::mousePressed(), ItemContainer::mouseReleased(), EAthena::InventoryRecv::processInventoryStartContinue(), and Ea::EquipBackend::setEquipment().
| InventoryWindow* storageWindow = 0 | 
Definition at line 80 of file inventorywindow.cpp.
Referenced by InventoryWindow::action(), Ea::InventoryHandler::destroyStorage(), Ea::InventoryHandler::forgotStorage(), Ea::InventoryHandler::InventoryHandler(), InventoryWindow::isStorageActive(), EAthena::InventoryRecv::processInventoryStartContinue(), Ea::InventoryRecv::processPlayerStorageClose(), Ea::InventoryRecv::processPlayerStorageStatus(), and Ea::InventoryHandler::~InventoryHandler().