ManaPlus
Variables
gui.cpp File Reference

(dc3c359)

#include "gui/gui.h"
#include "gui/focushandler.h"
#include "gui/sdlinput.h"
#include "gui/viewport.h"
#include "gui/fonts/font.h"
#include "gui/widgets/label.h"
#include "gui/widgets/window.h"
#include "gui/widgets/tabs/tab.h"
#include "dragdrop.h"
#include "settings.h"
#include "listeners/focuslistener.h"
#include "listeners/guiconfiglistener.h"
#include "listeners/keylistener.h"
#include "input/inputmanager.h"
#include "input/touch/touchmanager.h"
#include "render/renderers.h"
#include "resources/imageset.h"
#include "resources/resourcemanager/resourcemanager.h"
#include "utils/delete2.h"
#include "utils/foreach.h"
#include "utils/langs.h"
#include "utils/sdlsharedhelper.h"
#include "utils/timer.h"
#include "net/ipc.h"
#include "debug.h"

Go to the source code of this file.

Variables

Guigui = 0
 
FontboldFont = 0
 

Variable Documentation

◆ boldFont

Font* boldFont = 0

◆ gui

Gui* gui = 0

The GUI system

Definition at line 110 of file gui.cpp.

Referenced by NpcDialog::action(), anonymous_namespace{client.cpp}::LoginListener::action(), ChatWindow::addWhisperTab(), Setup_Theme::apply(), Game::createScreenshot(), NpcDialog::createSkinControls(), DidYouKnowWindow::DidYouKnowWindow(), FocusHandler::distributeFocusGainedEvent(), Actions::doSit(), FloorItem::draw(), ProgressBar::draw(), MapItem::draw(), Being::drawPortalSpriteAt(), TouchManager::drawText(), Game::Game(), Client::gameClear(), Client::gameExec(), Client::gameInit(), Actions::getAmountFromEvent(), SliderList::getMaxLabelWidth(), SetupItemSlider2::getMaxWidth(), Viewport::getMouseTile(), InputManager::handleEvent(), HelpWindow::HelpWindow(), Client::initConfigListeners(), TradeWindow::initTrade(), ServerDialog::loadServers(), LocalPlayer::logic(), InventoryWindow::mouseClicked(), Window::mouseExited(), CharacterDisplay::mouseMoved(), ChatWindow::mousePressed(), Viewport::mouseReleased(), ListBox::mouseReleased(), Window::mouseReleased(), NpcDialog::NpcDialog(), PopupList::postInit(), SDLInput::pushInput(), QuestsWindow::QuestsWindow(), WindowManager::resizeVideo(), ProgressBar::safeDraw(), ServerInfoWindow::ServerInfoWindow(), Window::setModal(), Setup_Input::Setup_Input(), ServersListModel::setVersionString(), Window::setVisible(), BeingPopup::show(), Being::showName(), SDLInput::simulateMouseMove(), Client::stateGame(), Client::stateGame1(), Client::stateSwitchLogin1(), Being::takeDamage(), Being::updateBadgesPosition(), InputManager::updateConditionMask(), Window::updateResizeHandler(), ChatWindow::updateVisibility(), Setup_Colors::valueChanged(), Window::widgetHidden(), Window::Window(), BrowserBox::~BrowserBox(), Button::~Button(), CheckBox::~CheckBox(), Container::~Container(), DropDown::~DropDown(), GuiTable::~GuiTable(), Icon::~Icon(), ItemContainer::~ItemContainer(), Label::~Label(), ListBox::~ListBox(), PlayerBox::~PlayerBox(), PopupList::~PopupList(), ProgressBar::~ProgressBar(), ProgressIndicator::~ProgressIndicator(), RadioButton::~RadioButton(), ScrollArea::~ScrollArea(), ShortcutContainer::~ShortcutContainer(), Slider::~Slider(), StaticBrowserBox::~StaticBrowserBox(), Tab::~Tab(), TabbedArea::~TabbedArea(), TextBox::~TextBox(), TextField::~TextField(), TextPreview::~TextPreview(), and Window::~Window().