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ManaPlus
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#include "gui/windows/equipmentwindow.h"#include "configuration.h"#include "dragdrop.h"#include "being/localplayer.h"#include "being/playerinfo.h"#include "gui/fonts/font.h"#include "gui/popups/popupmenu.h"#include "gui/popups/itempopup.h"#include "gui/windows/setupwindow.h"#include "gui/widgets/button.h"#include "gui/widgets/equipmentbox.h"#include "gui/widgets/equipmentpage.h"#include "gui/widgets/playerbox.h"#include "gui/widgets/tabstrip.h"#include "render/vertexes/imagecollection.h"#include "resources/imageset.h"#include "utils/checkutils.h"#include "utils/delete2.h"#include "utils/dtor.h"#include "utils/foreach.h"#include "utils/gettext.h"#include "net/inventoryhandler.h"#include "debug.h"Go to the source code of this file.
Variables | |
| EquipmentWindow * | equipmentWindow = 0 |
| EquipmentWindow * | beingEquipmentWindow = 0 |
| static const int | BOX_COUNT = 27 |
| EquipmentWindow* beingEquipmentWindow = 0 |
Definition at line 60 of file equipmentwindow.cpp.
Referenced by ActorManager::clear(), createGuiWindows(), WindowManager::createValidateWindows(), WindowManager::deleteValidateWindows(), destroyGuiWindows(), ActorManager::logic(), Being::setGender(), Being::setSpriteCards(), Being::setSpriteColor(), Being::setSpriteColorId(), Being::setSpriteId(), Being::unSetSprite(), and EquipmentWindow::~EquipmentWindow().
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static |
Definition at line 61 of file equipmentwindow.cpp.
Referenced by EquipmentWindow::addPage(), and EquipmentWindow::prepareSlotNames().
| EquipmentWindow* equipmentWindow = 0 |
Definition at line 59 of file equipmentwindow.cpp.
Referenced by createGuiWindows(), destroyGuiWindows(), and StatusWindow::updateArrowsBar().