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ManaPlus
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#include "gui/dialogsmanager.h"#include "configuration.h"#include "settings.h"#include "being/playerinfo.h"#include "const/sound.h"#include "gui/widgets/createwidget.h"#include "gui/windows/confirmdialog.h"#include "gui/widgets/selldialog.h"#include "gui/windows/buyselldialog.h"#include "gui/windows/buydialog.h"#include "gui/windows/updaterwindow.h"#include "listeners/playerpostdeathlistener.h"#include "listeners/weightlistener.h"#include "net/inventoryhandler.h"#include "resources/db/deaddb.h"#include "resources/db/groupdb.h"#include "utils/gettext.h"#include "debug.h"Go to the source code of this file.
Namespaces | |
| anonymous_namespace{dialogsmanager.cpp} | |
| Window* deathNotice = 0 |
Definition at line 62 of file dialogsmanager.cpp.
Referenced by PlayerPostDeathListener::action(), DialogsManager::closeDialogs(), DialogsManager::playerDeath(), EAthena::BeingRecv::processBeingResurrect(), and TmwAthena::BeingRecv::processBeingResurrect().
| DialogsManager* dialogsManager = 0 |
Definition at line 63 of file dialogsmanager.cpp.
Referenced by Client::gameClear(), and Client::gameInit().
| OkDialog* weightNotice = 0 |
Definition at line 64 of file dialogsmanager.cpp.
Referenced by WeightListener::action(), DialogsManager::attributeChanged(), and LocalPlayer::slowLogic().
| time_t weightNoticeTime = 0 |
Definition at line 65 of file dialogsmanager.cpp.
Referenced by DialogsManager::attributeChanged(), and LocalPlayer::slowLogic().