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/* |
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* The ManaPlus Client |
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* Copyright (C) 2004-2009 The Mana World Development Team |
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* Copyright (C) 2009-2010 The Mana Developers |
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* Copyright (C) 2011-2019 The ManaPlus Developers |
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* Copyright (C) 2019-2021 Andrei Karas |
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* |
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* This file is part of The ManaPlus Client. |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; either version 2 of the License, or |
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* any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program. If not, see <http://www.gnu.org/licenses/>. |
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*/ |
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#ifndef RESOURCES_SPRITE_ANIMATEDSPRITE_H |
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#define RESOURCES_SPRITE_ANIMATEDSPRITE_H |
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#include "resources/sprite/sprite.h" |
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class Animation; |
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class AnimationDelayLoad; |
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struct Frame; |
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/** |
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* Animates a sprite by adding playback state. |
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*/ |
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class AnimatedSprite final : public Sprite |
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{ |
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public: |
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/** |
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* Constructor. |
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* @param sprite the sprite to animate |
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*/ |
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explicit AnimatedSprite(SpriteDef *restrict const sprite); |
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A_DELETE_COPY(AnimatedSprite) |
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/** |
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* An helper function, which will request the sprite to animate |
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* from the resource manager. |
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* |
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* @param filename the file of the sprite to animate |
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* @param variant the sprite variant |
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*/ |
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static AnimatedSprite *load(const std::string &restrict filename, |
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const int variant) A_WARN_UNUSED; |
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static AnimatedSprite *delayedLoad(const std::string &restrict |
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filename, |
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const int variant) A_WARN_UNUSED; |
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static AnimatedSprite *clone(const AnimatedSprite *restrict const |
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anim); |
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~AnimatedSprite() override final; |
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bool reset() restrict2 override final; |
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bool play(const std::string &restrict spriteAction) |
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restrict2 override final; |
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bool update(const int time) restrict2 override final; |
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void draw(Graphics *restrict const graphics, |
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const int posX, |
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const int posY) const restrict2 override final A_NONNULL(2); |
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void drawRescaled(Graphics *restrict const graphics, |
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const int posX, |
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const int posY, |
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const int dx, |
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const int dy) const restrict2 A_NONNULL(2); |
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void drawRaw(Graphics *restrict const graphics, |
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const int posX, |
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const int posY) const restrict2 A_NONNULL(2); |
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int getWidth() const restrict2 override final A_WARN_UNUSED; |
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int getHeight() const restrict2 override final A_WARN_UNUSED; |
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const Image* getImage() const restrict2 noexcept2 override final |
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A_WARN_UNUSED; |
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bool setSpriteDirection(const SpriteDirection::Type direction) |
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restrict2 override final; |
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int getNumberOfLayers() const restrict2 noexcept2 A_WARN_UNUSED |
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{ return 1; } |
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std::string getIdPath() const restrict2 A_WARN_UNUSED; |
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unsigned int getCurrentFrame() const restrict2 noexcept2 override final |
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A_WARN_UNUSED |
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{ return mFrameIndex; } |
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unsigned int getFrameCount() const |
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restrict2 override final A_WARN_UNUSED; |
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void setAlpha(float alpha) restrict2 override final; |
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const void *getHash() const restrict2 override final A_WARN_UNUSED; |
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bool updateNumber(const unsigned num) restrict2 override final; |
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void clearDelayLoad() restrict2 noexcept2 |
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{ mDelayLoad = nullptr; } |
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void setSprite(SpriteDef *restrict const sprite) restrict2 noexcept2 |
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{ mSprite = sprite; } |
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bool isTerminated() const restrict2 noexcept2 |
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{ return mTerminated; } |
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constexpr2 static void setEnableCache(const bool b) noexcept2 |
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{ mEnableCache = b; } |
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void setLastTime(const int time) noexcept2 |
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{ mLastTime = time; } |
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#ifdef UNITTESTS |
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SpriteDef *getSprite() restrict2 |
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{ return mSprite; } |
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const Frame *getFrame() const restrict2 |
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{ return mFrame; } |
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const Animation *getAnimation() const restrict2 |
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{ return mAnimation; } |
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unsigned int getFrameIndex() const restrict2 |
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{ return mFrameIndex; } |
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unsigned int getFrameTime() const restrict2 |
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{ return mFrameTime; } |
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#endif // UNITTESTS |
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#ifdef DEBUG_ANIMATIONS |
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void setSpriteName(const std::string &restrict name) noexcept2 |
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{ mSpriteName = name; } |
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std::string getSpriteName() const noexcept2 A_WARN_UNUSED |
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{ return mSpriteName; } |
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#endif // DEBUG_ANIMATIONS |
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private: |
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bool updateCurrentAnimation(const unsigned int dt) restrict2; |
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void setDelayLoad(const std::string &restrict filename, |
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const int variant) restrict2; |
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#ifdef DEBUG_ANIMATIONS |
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std::string mSpriteName; |
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#endif // DEBUG_ANIMATIONS |
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SpriteDirection::Type mDirection; /**< The sprite direction. */ |
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int mLastTime; /**< The last time update was called. */ |
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unsigned int mFrameIndex; /**< The index of the current frame. */ |
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unsigned int mFrameTime; /**< The time since start of frame. */ |
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/**< The sprite definition. */ |
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SpriteDef *restrict mSprite; |
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/**< The currently active action. */ |
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const Action *restrict mAction; |
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/**< The currently active animation. */ |
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const Animation *restrict mAnimation; |
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/**< The currently active frame. */ |
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const Frame *restrict mFrame; |
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unsigned mNumber; |
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unsigned mNumber1; |
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AnimationDelayLoad *mDelayLoad; |
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bool mTerminated; |
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static bool mEnableCache; |
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}; |
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#endif // RESOURCES_SPRITE_ANIMATEDSPRITE_H |