GCC Code Coverage Report
Directory: src/ Exec Total Coverage
File: src/resources/skill/skillinfo.h Lines: 0 3 0.0 %
Date: 2021-03-17 Branches: 0 4 0.0 %

Line Branch Exec Source
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/*
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 *  The ManaPlus Client
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 *  Copyright (C) 2004-2009  The Mana World Development Team
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 *  Copyright (C) 2009-2010  The Mana Developers
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 *  Copyright (C) 2011-2019  The ManaPlus Developers
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 *  Copyright (C) 2019-2021  Andrei Karas
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 *
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 *  This file is part of The ManaPlus Client.
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 *
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 *  This program is free software; you can redistribute it and/or modify
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 *  it under the terms of the GNU General Public License as published by
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 *  the Free Software Foundation; either version 2 of the License, or
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 *  any later version.
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 *
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 *  This program is distributed in the hope that it will be useful,
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 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
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 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 *  GNU General Public License for more details.
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 *
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 *  You should have received a copy of the GNU General Public License
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 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
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 */
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#ifndef GUI_WIDGETS_SKILLINFO_H
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#define GUI_WIDGETS_SKILLINFO_H
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#include "enums/simpletypes/modifiable.h"
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#include "enums/simpletypes/visible.h"
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#include "enums/resources/skill/casttype.h"
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#include "enums/resources/skill/skillowner.h"
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#include "enums/resources/skill/skilltype.h"
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#include "utils/vector.h"
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#include <string>
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#include <map>
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#include "localconsts.h"
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struct SkillData;
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class SkillModel;
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class SkillTab;
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typedef std::map<int, SkillData*> SkillDataMap;
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typedef SkillDataMap::iterator SkillDataMapIter;
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typedef SkillDataMap::const_iterator SkillDataMapCIter;
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struct SkillInfo final
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{
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    std::string skillLevel;
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    std::string skillEffect;
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    std::string useButton;
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    std::string errorText;
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    std::string castingAction;
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    std::string castingRideAction;
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    std::string castingSkyAction;
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    std::string castingWaterAction;
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    SkillDataMap dataMap;
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    SkillModel *model;
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    SkillTab *tab;
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    SkillData *data;
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    int level;
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    int customSelectedLevel;
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    int customOffsetX;
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    int customOffsetY;
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    int skillLevelWidth;
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    unsigned int id;
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    int range;
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    int sp;
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    int duration;
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    int durationTime;
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    int cooldown;
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    int x;
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    int y;
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    SkillType::SkillType type;
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    SkillOwner::Type owner;
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    CastTypeT customCastType;
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    Modifiable modifiable;
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    Visible visible;
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    Visible alwaysVisible;
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    bool useTextParameter;
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    SkillInfo();
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    A_DELETE_COPY(SkillInfo)
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    ~SkillInfo();
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    void update();
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    SkillData *getData(const int level) const A_WARN_UNUSED;
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    SkillData *getData1(const int level) const A_WARN_UNUSED;
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    void addData(const int level, SkillData *const data);
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    bool isUsable() const noexcept2 A_WARN_UNUSED
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    {
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        return type == SkillType::Attack
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            || type == SkillType::Self
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            || type == SkillType::Support;
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    }
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    std::string toDataStr() const A_WARN_UNUSED;
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};
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typedef STD_VECTOR<SkillInfo*> SkillList;
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typedef SkillList::iterator SkillListIter;
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#endif  // GUI_WIDGETS_SKILLINFO_H