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/* |
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* The ManaPlus Client |
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* Copyright (C) 2004-2009 The Mana World Development Team |
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* Copyright (C) 2009-2010 The Mana Developers |
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* Copyright (C) 2011-2019 The ManaPlus Developers |
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* Copyright (C) 2019-2021 Andrei Karas |
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* |
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* This file is part of The ManaPlus Client. |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; either version 2 of the License, or |
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* any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program. If not, see <http://www.gnu.org/licenses/>. |
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*/ |
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#ifndef RESOURCES_SDLMUSIC_H |
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#define RESOURCES_SDLMUSIC_H |
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#include "resources/resource.h" |
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PRAGMA48(GCC diagnostic push) |
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PRAGMA48(GCC diagnostic ignored "-Wshadow") |
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#include <SDL_mixer.h> |
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PRAGMA48(GCC diagnostic pop) |
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#include "localconsts.h" |
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/** |
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* Defines a class for loading and storing music. |
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*/ |
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class SDLMusic final : public Resource |
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{ |
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public: |
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SDLMusic() : |
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Resource(), |
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mName(), |
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mMusic(nullptr), |
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mRw(nullptr) |
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{ } |
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SDLMusic(Mix_Music *const music, |
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SDL_RWops *const rw, |
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const std::string &name); |
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A_DELETE_COPY(SDLMusic) |
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/** |
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* Destructor. |
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*/ |
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~SDLMusic() override final; |
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/** |
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* Plays the music. |
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* |
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* @param loops Number of times to repeat the playback (-1 means |
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* forever). |
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* @param fadeIn Duration in milliseconds to fade in the music. |
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* |
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* @return <code>true</code> if the playback started properly |
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* <code>false</code> otherwise. |
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*/ |
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bool play(const int loops, |
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const int fadeIn) const; |
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int calcMemoryLocal() const override final; |
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std::string getCounterName() const override final |
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{ return mName; } |
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protected: |
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std::string mName; |
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Mix_Music *mMusic; |
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SDL_RWops *mRw; |
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}; |
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#endif // RESOURCES_SDLMUSIC_H |