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    /*  | 
    
    
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     *  The ManaPlus Client  | 
    
    
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     *  Copyright (C) 2009-2010  The Mana Developers  | 
    
    
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     *  Copyright (C) 2011-2019  The ManaPlus Developers  | 
    
    
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     *  Copyright (C) 2019-2021  Andrei Karas  | 
    
    
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     *  | 
    
    
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     *  This file is part of The ManaPlus Client.  | 
    
    
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     *  | 
    
    
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     *  This program is free software; you can redistribute it and/or modify  | 
    
    
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     *  it under the terms of the GNU General Public License as published by  | 
    
    
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     *  the Free Software Foundation; either version 2 of the License, or  | 
    
    
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     *  any later version.  | 
    
    
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     *  | 
    
    
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     *  This program is distributed in the hope that it will be useful,  | 
    
    
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     *  but WITHOUT ANY WARRANTY; without even the implied warranty of  | 
    
    
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     *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the  | 
    
    
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     *  GNU General Public License for more details.  | 
    
    
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     *  | 
    
    
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     *  You should have received a copy of the GNU General Public License  | 
    
    
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     *  along with this program.  If not, see <http://www.gnu.org/licenses/>.  | 
    
    
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     */  | 
    
    
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    #include "resources/ambientlayer.h"  | 
    
    
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    #include "const/render/graphics.h"  | 
    
    
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    #include "render/graphics.h"  | 
    
    
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    #include "resources/imagehelper.h"  | 
    
    
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    #include "resources/image/image.h"  | 
    
    
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    #include "resources/loaders/rescaledloader.h"  | 
    
    
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    #include "debug.h"  | 
    
    
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    AmbientLayer::AmbientLayer(const std::string &name,  | 
    
    
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                               Image *const img,  | 
    
    
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                               const float parallaxX,  | 
    
    
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                               const float parallaxY,  | 
    
    
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                               const float posX,  | 
    
    
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                               const float posY,  | 
    
    
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                               const float speedX,  | 
    
    
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                               const float speedY,  | 
    
    
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                               const bool keepRatio,  | 
    
    
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                               const int mask) :  | 
    
    
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        MemoryCounter(),  | 
    
    
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        mName(name),  | 
    
    
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        mImage(img),  | 
    
    
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        mParallaxX(parallaxX),  | 
    
    
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        mParallaxY(parallaxY),  | 
    
    
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        mPosX(posX),  | 
    
    
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        mPosY(posY),  | 
    
    
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        mSpeedX(speedX),  | 
    
    
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        mSpeedY(speedY),  | 
    
    
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        mMask(mask),  | 
    
    
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        mKeepRatio(keepRatio)  | 
    
    
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    { | 
    
    
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        if (mImage == nullptr)  | 
    
    
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            return;  | 
    
    
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        if (keepRatio &&  | 
    
    
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            imageHelper->useOpenGL() == RENDER_SOFTWARE)  | 
    
    
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        { | 
    
    
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            const int width = mainGraphics->mWidth;  | 
    
    
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            const int height = mainGraphics->mHeight;  | 
    
    
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            if (width != defaultScreenWidth && height != defaultScreenHeight)  | 
    
    
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            { | 
    
    
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                // Rescale the overlay to keep the ratio as if we were on  | 
    
    
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                // the default resolution...  | 
    
    
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                Image *const rescaledOverlay = Loader::getRescaled(  | 
    
    
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                    mImage,  | 
    
    
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                    CAST_S32(mImage->mBounds.w) /  | 
    
    
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                    defaultScreenWidth * width,  | 
    
    
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                    CAST_S32(mImage->mBounds.h) /  | 
    
    
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                    defaultScreenHeight * height);  | 
    
    
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                if (rescaledOverlay != nullptr)  | 
    
    
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                    mImage = rescaledOverlay;  | 
    
    
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                else  | 
    
    
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                    mImage->incRef();  | 
    
    
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                return;  | 
    
    
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            }  | 
    
    
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        }  | 
    
    
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        mImage->incRef();  | 
    
    
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    }  | 
    
    
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    AmbientLayer::~AmbientLayer()  | 
    
    
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    { | 
    
    
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        if (mImage != nullptr)  | 
    
    
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        { | 
    
    
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            mImage->decRef();  | 
    
    
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            mImage = nullptr;  | 
    
    
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        }  | 
    
    
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    }  | 
    
    
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    void AmbientLayer::update(const int timePassed, const float dx, const float dy)  | 
    
    
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    { | 
    
    
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        if (mImage == nullptr)  | 
    
    
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            return;  | 
    
    
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        const float time = static_cast<float>(timePassed) / 10;  | 
    
    
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        // Self scrolling of the overlay  | 
    
    
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        mPosX -= mSpeedX * time;  | 
    
    
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        mPosY -= mSpeedY * time;  | 
    
    
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        // Parallax scrolling  | 
    
    
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        mPosX += dx * mParallaxX;  | 
    
    
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        mPosY += dy * mParallaxY;  | 
    
    
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        const SDL_Rect &rect = mImage->mBounds;  | 
    
    
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        const float imgW = static_cast<float>(rect.w);  | 
    
    
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        const float imgH = static_cast<float>(rect.h);  | 
    
    
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        // Wrap values  | 
    
    
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        while (mPosX > imgW)  | 
    
    
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            mPosX -= imgW;  | 
    
    
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        while (mPosX < 0)  | 
    
    
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            mPosX += imgW;  | 
    
    
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        while (mPosY > imgH)  | 
    
    
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            mPosY -= imgH;  | 
    
    
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        while (mPosY < 0)  | 
    
    
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            mPosY += imgH;  | 
    
    
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    }  | 
    
    
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    void AmbientLayer::draw(Graphics *const graphics, const int x,  | 
    
    
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                            const int y) const  | 
    
    
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    { | 
    
    
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        if (mImage == nullptr)  | 
    
    
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            return;  | 
    
    
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        if (imageHelper->useOpenGL() == RENDER_SOFTWARE ||  | 
    
    
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            !mKeepRatio)  | 
    
    
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        { | 
    
    
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            graphics->drawPattern(mImage, CAST_S32(-mPosX),  | 
    
    
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                CAST_S32(-mPosY), x + CAST_S32(mPosX),  | 
    
    
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                y + CAST_S32(mPosY));  | 
    
    
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        }  | 
    
    
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        else  | 
    
    
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        { | 
    
    
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            graphics->drawRescaledPattern(mImage, CAST_S32(-mPosX),  | 
    
    
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                    CAST_S32(-mPosY), x + CAST_S32(mPosX),  | 
    
    
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                    y + CAST_S32(mPosY),  | 
    
    
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                    CAST_S32(mImage->mBounds.w)  | 
    
    
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                    / defaultScreenWidth * graphics->mWidth,  | 
    
    
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                    CAST_S32(mImage->mBounds.h) / defaultScreenHeight  | 
    
    
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                    * graphics->mHeight);  | 
    
    
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        }  | 
    
    
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    }  | 
    
    
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    int AmbientLayer::calcMemoryLocal() const  | 
    
    
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    { | 
    
    
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        return static_cast<int>(sizeof(AmbientLayer) +  | 
    
    
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            mName.capacity());  | 
    
    
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    }  |