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/* |
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* The ManaPlus Client |
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* Copyright (C) 2004-2009 The Mana World Development Team |
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* Copyright (C) 2009-2010 The Mana Developers |
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* Copyright (C) 2011-2019 The ManaPlus Developers |
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* Copyright (C) 2019-2021 Andrei Karas |
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* |
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* This file is part of The ManaPlus Client. |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; either version 2 of the License, or |
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* any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program. If not, see <http://www.gnu.org/licenses/>. |
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*/ |
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#include "resources/action.h" |
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#include "resources/animation/animation.h" |
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#include "utils/dtor.h" |
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#include "utils/foreach.h" |
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#include "debug.h" |
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Action::Action(const std::string &name) noexcept2 : |
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MemoryCounter(), |
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mAnimations(), |
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mCounterName(name), |
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mNumber(100) |
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{ |
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} |
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Action::~Action() |
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{ |
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delete_all(mAnimations); |
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} |
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const Animation *Action::getAnimation(SpriteDirection::Type direction) |
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const noexcept2 |
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{ |
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Animations::const_iterator i = mAnimations.find(direction); |
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✓✗ |
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if (i == mAnimations.end()) |
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{ |
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✓✗ |
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if (direction == SpriteDirection::UPLEFT |
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|| direction == SpriteDirection::UPRIGHT) |
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{ |
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direction = SpriteDirection::UP; |
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} |
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✗✓ |
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else if (direction == SpriteDirection::DOWNLEFT |
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|| direction == SpriteDirection::DOWNRIGHT) |
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{ |
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direction = SpriteDirection::DOWN; |
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} |
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i = mAnimations.find(direction); |
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// When the given direction is not available, return the first one. |
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// (either DEFAULT, or more usually DOWN). |
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✓✗ |
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if (i == mAnimations.end()) |
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i = mAnimations.begin(); |
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} |
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✓✗ |
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return (i == mAnimations.end()) ? nullptr : i->second; |
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} |
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void Action::setAnimation(const SpriteDirection::Type direction, |
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Animation *const animation) noexcept2 |
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{ |
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mAnimations[direction] = animation; |
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} |
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void Action::setLastFrameDelay(const int delay) noexcept2 |
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{ |
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FOR_EACH (AnimationIter, it, mAnimations) |
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{ |
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Animation *const animation = (*it).second; |
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if (animation == nullptr) |
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continue; |
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animation->setLastFrameDelay(delay); |
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} |
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} |
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int Action::calcMemoryLocal() const |
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{ |
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return sizeof(Action); |
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} |
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int Action::calcMemoryChilds(const int level) const |
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{ |
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int sz = 0; |
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FOR_EACH (AnimationCIter, it, mAnimations) |
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{ |
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sz += sizeof(SpriteDirection::Type); |
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const Animation *const animation = (*it).second; |
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sz += animation->calcMemory(level + 1); |
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} |
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return sz; |
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} |