| 1 |  |  | /* | 
    
    | 2 |  |  |  *  The ManaPlus Client | 
    
    | 3 |  |  |  *  Copyright (C) 2014-2019  The ManaPlus Developers | 
    
    | 4 |  |  |  *  Copyright (C) 2019-2021  Andrei Karas | 
    
    | 5 |  |  |  * | 
    
    | 6 |  |  |  *  This file is part of The ManaPlus Client. | 
    
    | 7 |  |  |  * | 
    
    | 8 |  |  |  *  This program is free software; you can redistribute it and/or modify | 
    
    | 9 |  |  |  *  it under the terms of the GNU General Public License as published by | 
    
    | 10 |  |  |  *  the Free Software Foundation; either version 2 of the License, or | 
    
    | 11 |  |  |  *  any later version. | 
    
    | 12 |  |  |  * | 
    
    | 13 |  |  |  *  This program is distributed in the hope that it will be useful, | 
    
    | 14 |  |  |  *  but WITHOUT ANY WARRANTY; without even the implied warranty of | 
    
    | 15 |  |  |  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
    
    | 16 |  |  |  *  GNU General Public License for more details. | 
    
    | 17 |  |  |  * | 
    
    | 18 |  |  |  *  You should have received a copy of the GNU General Public License | 
    
    | 19 |  |  |  *  along with this program.  If not, see <http://www.gnu.org/licenses/>. | 
    
    | 20 |  |  |  */ | 
    
    | 21 |  |  |  | 
    
    | 22 |  |  | #include "render/shaders/shadersmanager.h" | 
    
    | 23 |  |  |  | 
    
    | 24 |  |  | #ifdef USE_OPENGL | 
    
    | 25 |  |  |  | 
    
    | 26 |  |  | #include "configuration.h" | 
    
    | 27 |  |  | #include "logger.h" | 
    
    | 28 |  |  |  | 
    
    | 29 |  |  | #include "fs/virtfs/tools.h" | 
    
    | 30 |  |  |  | 
    
    | 31 |  |  | #include "utils/cast.h" | 
    
    | 32 |  |  |  | 
    
    | 33 |  |  | #include "render/opengl/mgl.h" | 
    
    | 34 |  |  | #ifdef __native_client__ | 
    
    | 35 |  |  | #include "render/opengl/naclglfunctions.h" | 
    
    | 36 |  |  | #endif  // __native_client__ | 
    
    | 37 |  |  |  | 
    
    | 38 |  |  | #include "render/shaders/shader.h" | 
    
    | 39 |  |  | #include "render/shaders/shaderprogram.h" | 
    
    | 40 |  |  |  | 
    
    | 41 |  |  | #include "resources/loaders/shaderloader.h" | 
    
    | 42 |  |  |  | 
    
    | 43 |  |  | #include "debug.h" | 
    
    | 44 |  |  |  | 
    
    | 45 |  |  | ShadersManager shaders; | 
    
    | 46 |  |  |  | 
    
    | 47 |  |  | Shader *ShadersManager::createShader(const unsigned int type, | 
    
    | 48 |  |  |                                      const std::string &fileName) | 
    
    | 49 |  |  | { | 
    
    | 50 |  |  |     const std::string str = VirtFs::loadTextFileString(fileName); | 
    
    | 51 |  |  |     const char *ptrStr = str.c_str(); | 
    
    | 52 |  |  |     GLuint shaderId = mglCreateShader(type); | 
    
    | 53 |  |  |     mglShaderSource(shaderId, 1, &ptrStr, nullptr); | 
    
    | 54 |  |  |     mglCompileShader(shaderId); | 
    
    | 55 |  |  |  | 
    
    | 56 |  |  |     GLint isCompiled = 0; | 
    
    | 57 |  |  |     mglGetShaderiv(shaderId, GL_COMPILE_STATUS, &isCompiled); | 
    
    | 58 |  |  |     if (isCompiled == GL_TRUE) | 
    
    | 59 |  |  |         return new Shader(shaderId); | 
    
    | 60 |  |  |     GLint len = 0; | 
    
    | 61 |  |  |     mglGetShaderiv(shaderId, GL_INFO_LOG_LENGTH, &len); | 
    
    | 62 |  |  |     char *buf = new char[CAST_SIZE(len) + 1]; | 
    
    | 63 |  |  |     mglGetShaderInfoLog(shaderId, len, &len, buf); | 
    
    | 64 |  |  |     buf[len] = 0; | 
    
    | 65 |  |  |     logger->log("Shader '%s' compilation error: %s", fileName.c_str(), buf); | 
    
    | 66 |  |  |     delete [] buf; | 
    
    | 67 |  |  |     mglDeleteShader(shaderId); | 
    
    | 68 |  |  |     return nullptr; | 
    
    | 69 |  |  | } | 
    
    | 70 |  |  |  | 
    
    | 71 |  |  | ShaderProgram *ShadersManager::createProgram(const std::string &vertex, | 
    
    | 72 |  |  |                                              const std::string &fragment, | 
    
    | 73 |  |  |                                              const bool isNewShader) | 
    
    | 74 |  |  | { | 
    
    | 75 |  |  |     Shader *const vertexShader = static_cast<Shader*>( | 
    
    | 76 |  |  |         Loader::getShader(GL_VERTEX_SHADER, vertex)); | 
    
    | 77 |  |  |     if (vertexShader == nullptr) | 
    
    | 78 |  |  |         return nullptr; | 
    
    | 79 |  |  |  | 
    
    | 80 |  |  |     Shader *const fragmentShader = static_cast<Shader*>( | 
    
    | 81 |  |  |         Loader::getShader(GL_FRAGMENT_SHADER, fragment)); | 
    
    | 82 |  |  |  | 
    
    | 83 |  |  |     if (fragmentShader == nullptr) | 
    
    | 84 |  |  |     { | 
    
    | 85 |  |  |         vertexShader->decRef(); | 
    
    | 86 |  |  |         return nullptr; | 
    
    | 87 |  |  |     } | 
    
    | 88 |  |  |  | 
    
    | 89 |  |  |     GLuint programId = mglCreateProgram(); | 
    
    | 90 |  |  |     if (programId == 0U) | 
    
    | 91 |  |  |     { | 
    
    | 92 |  |  |         vertexShader->decRef(); | 
    
    | 93 |  |  |         fragmentShader->decRef(); | 
    
    | 94 |  |  |         return nullptr; | 
    
    | 95 |  |  |     } | 
    
    | 96 |  |  |  | 
    
    | 97 |  |  |     mglAttachShader(programId, vertexShader->getShaderId()); | 
    
    | 98 |  |  |     mglAttachShader(programId, fragmentShader->getShaderId()); | 
    
    | 99 |  |  |     if (isNewShader) | 
    
    | 100 |  |  |         mglBindFragDataLocation(programId, 0, "outColor"); | 
    
    | 101 |  |  |     else | 
    
    | 102 |  |  |         mglBindAttribLocation(programId, 0, "position"); | 
    
    | 103 |  |  |     mglLinkProgram(programId); | 
    
    | 104 |  |  |     GLint isLinked = 0; | 
    
    | 105 |  |  |     mglGetProgramiv(programId, GL_LINK_STATUS, &isLinked); | 
    
    | 106 |  |  |     if (isLinked == GL_TRUE) | 
    
    | 107 |  |  |     { | 
    
    | 108 |  |  |         mglValidateProgram(programId); | 
    
    | 109 |  |  |         GLint isValidated = 0; | 
    
    | 110 |  |  |         mglGetProgramiv(programId,  GL_VALIDATE_STATUS, &isValidated); | 
    
    | 111 |  |  |         if (isValidated == GL_TRUE) | 
    
    | 112 |  |  |             return new ShaderProgram(programId, vertexShader, fragmentShader); | 
    
    | 113 |  |  |         mglDeleteProgram(programId); | 
    
    | 114 |  |  |         return nullptr; | 
    
    | 115 |  |  |     } | 
    
    | 116 |  |  |  | 
    
    | 117 |  |  |     GLint len = 0; | 
    
    | 118 |  |  |     mglGetProgramiv(programId, GL_INFO_LOG_LENGTH, &len); | 
    
    | 119 |  |  |     char *buf = new char[CAST_SIZE(len) + 1]; | 
    
    | 120 |  |  |     mglGetProgramInfoLog(programId, len, &len, buf); | 
    
    | 121 |  |  |     buf[len] = 0; | 
    
    | 122 |  |  |     logger->log("Program '%s, %s' compilation error: %s", | 
    
    | 123 |  |  |         vertexShader->mIdPath.c_str(), | 
    
    | 124 |  |  |         fragmentShader->mIdPath.c_str(), | 
    
    | 125 |  |  |         buf); | 
    
    | 126 |  |  |     delete [] buf; | 
    
    | 127 |  |  |     mglDeleteProgram(programId); | 
    
    | 128 |  |  |     return nullptr; | 
    
    | 129 |  |  | } | 
    
    | 130 |  |  |  | 
    
    | 131 |  |  | ShaderProgram *ShadersManager::getSimpleProgram() | 
    
    | 132 |  |  | { | 
    
    | 133 |  |  |     const std::string dir = paths.getStringValue("shaders"); | 
    
    | 134 |  |  |     return createProgram(dir + paths.getStringValue("simpleVertexShader"), | 
    
    | 135 |  |  |         dir + paths.getStringValue("simpleFragmentShader"), | 
    
    | 136 |  |  |         true); | 
    
    | 137 |  |  | } | 
    
    | 138 |  |  |  | 
    
    | 139 |  |  | ShaderProgram *ShadersManager::getGles2Program() | 
    
    | 140 |  |  | { | 
    
    | 141 |  |  |     const std::string dir = paths.getStringValue("shaders"); | 
    
    | 142 |  |  |     return createProgram(dir + paths.getStringValue("gles2VertexShader"), | 
    
    | 143 |  |  |         dir + paths.getStringValue("gles2FragmentShader"), | 
    
    | 144 |  |  |         false); | 
    
    | 145 |  |  | } | 
    
    | 146 |  |  |  | 
    
    | 147 |  |  | #endif  // USE_OPENGL |