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/* |
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* The ManaPlus Client |
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* Copyright (C) 2004-2009 The Mana World Development Team |
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* Copyright (C) 2009-2010 The Mana Developers |
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* Copyright (C) 2011-2019 The ManaPlus Developers |
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* Copyright (C) 2019-2021 Andrei Karas |
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* |
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* This file is part of The ManaPlus Client. |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; either version 2 of the License, or |
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* any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program. If not, see <http://www.gnu.org/licenses/>. |
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*/ |
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#if defined USE_OPENGL |
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#include "render/nullopenglgraphics.h" |
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#ifdef DEBUG_BIND_TEXTURE |
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#include "logger.h" |
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#endif // DEBUG_BIND_TEXTURE |
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#include "render/vertexes/imagecollection.h" |
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#include "resources/imagerect.h" |
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#include "resources/openglimagehelper.h" |
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#include "resources/image/image.h" |
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#include "debug.h" |
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GLuint NullOpenGLGraphics::mTextureBinded = 0; |
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#ifdef DEBUG_DRAW_CALLS |
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unsigned int NullOpenGLGraphics::mDrawCalls = 0; |
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unsigned int NullOpenGLGraphics::mLastDrawCalls = 0; |
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#endif // DEBUG_DRAW_CALLS |
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NullOpenGLGraphics::NullOpenGLGraphics() : |
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mFloatTexArray(nullptr), |
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mIntTexArray(nullptr), |
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mIntVertArray(nullptr), |
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mTexture(false), |
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mIsByteColor(false), |
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mByteColor(), |
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mFloatColor(1.0F), |
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mMaxVertices(500), |
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mColorAlpha(false), |
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#ifdef DEBUG_BIND_TEXTURE |
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mOldTexture(), |
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mOldTextureId(0), |
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#endif // DEBUG_BIND_TEXTURE |
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mFbo() |
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{ |
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mOpenGL = RENDER_NULL; |
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mName = "null OpenGL"; |
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} |
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NullOpenGLGraphics::~NullOpenGLGraphics() |
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{ |
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delete [] mFloatTexArray; |
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delete [] mIntTexArray; |
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delete [] mIntVertArray; |
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} |
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void NullOpenGLGraphics::initArrays(const int vertCount) restrict2 |
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{ |
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mMaxVertices = vertCount; |
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if (mMaxVertices < 500) |
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mMaxVertices = 500; |
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else if (mMaxVertices > 1024) |
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mMaxVertices = 1024; |
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// need alocate small size, after if limit reached reallocate to double size |
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vertexBufSize = mMaxVertices; |
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const size_t sz = mMaxVertices * 4 + 30; |
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if (mFloatTexArray == nullptr) |
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mFloatTexArray = new GLfloat[sz]; |
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if (mIntTexArray == nullptr) |
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mIntTexArray = new GLint[sz]; |
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if (mIntVertArray == nullptr) |
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mIntVertArray = new GLint[sz]; |
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} |
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void NullOpenGLGraphics::deleteArrays() restrict2 |
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{ |
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} |
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bool NullOpenGLGraphics::setVideoMode(const int w, const int h, |
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const int scale, |
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const int bpp, |
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const bool fs, |
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const bool hwaccel, |
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const bool resize, |
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const bool noFrame, |
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const bool allowHighDPI) restrict2 |
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{ |
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setMainFlags(w, h, |
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scale, |
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bpp, |
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fs, |
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hwaccel, |
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resize, |
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noFrame, |
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allowHighDPI); |
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return setOpenGLMode(); |
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} |
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static inline void drawQuad(const Image *restrict const image A_UNUSED, |
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const int srcX A_UNUSED, const int srcY A_UNUSED, |
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const int dstX A_UNUSED, const int dstY A_UNUSED, |
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const int width A_UNUSED, |
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const int height A_UNUSED) A_NONNULL(1); |
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static inline void drawQuad(const Image *restrict const image A_UNUSED, |
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const int srcX A_UNUSED, const int srcY A_UNUSED, |
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const int dstX A_UNUSED, const int dstY A_UNUSED, |
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const int width A_UNUSED, |
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const int height A_UNUSED) |
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{ |
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if (OpenGLImageHelper::mTextureType == GL_TEXTURE_2D) |
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{ |
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#ifdef DEBUG_DRAW_CALLS |
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NullOpenGLGraphics::mDrawCalls ++; |
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#endif // DEBUG_DRAW_CALLS |
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} |
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else |
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{ |
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#ifdef DEBUG_DRAW_CALLS |
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NullOpenGLGraphics::mDrawCalls ++; |
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#endif // DEBUG_DRAW_CALLS |
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} |
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} |
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static inline void drawRescaledQuad(const Image *restrict const image A_UNUSED, |
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const int srcX A_UNUSED, |
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const int srcY A_UNUSED, |
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const int dstX A_UNUSED, |
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const int dstY A_UNUSED, |
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const int width A_UNUSED, |
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const int height A_UNUSED, |
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const int desiredWidth A_UNUSED, |
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const int desiredHeight A_UNUSED) |
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{ |
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if (OpenGLImageHelper::mTextureType == GL_TEXTURE_2D) |
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{ |
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#ifdef DEBUG_DRAW_CALLS |
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NullOpenGLGraphics::mDrawCalls ++; |
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#endif // DEBUG_DRAW_CALLS |
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} |
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else |
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{ |
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#ifdef DEBUG_DRAW_CALLS |
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NullOpenGLGraphics::mDrawCalls ++; |
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#endif // DEBUG_DRAW_CALLS |
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} |
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} |
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void NullOpenGLGraphics::drawImage(const Image *restrict const image, |
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int dstX, int dstY) restrict2 |
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{ |
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drawImageInline(image, dstX, dstY); |
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} |
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void NullOpenGLGraphics::copyImage(const Image *restrict const image, |
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int dstX, int dstY) restrict2 |
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{ |
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drawImageInline(image, dstX, dstY); |
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} |
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void NullOpenGLGraphics::drawImageInline(const Image *restrict const image, |
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int dstX, int dstY) restrict2 |
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{ |
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FUNC_BLOCK("Graphics::drawImage", 1) |
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if (image == nullptr) |
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return; |
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setColorAlpha(image->mAlpha); |
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#ifdef DEBUG_BIND_TEXTURE |
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debugBindTexture(image); |
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#endif // DEBUG_BIND_TEXTURE |
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bindTexture(OpenGLImageHelper::mTextureType, image->mGLImage); |
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enableTexturingAndBlending(); |
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const SDL_Rect &imageRect = image->mBounds; |
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drawQuad(image, imageRect.x, imageRect.y, dstX, dstY, |
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imageRect.w, imageRect.h); |
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} |
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void NullOpenGLGraphics::drawImageCached(const Image *restrict const image |
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A_UNUSED, |
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int x A_UNUSED, |
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int y A_UNUSED) restrict2 |
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{ |
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} |
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void NullOpenGLGraphics::drawPatternCached(const Image *restrict const image |
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A_UNUSED, |
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const int x A_UNUSED, |
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const int y A_UNUSED, |
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const int w A_UNUSED, |
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const int h A_UNUSED) restrict2 |
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{ |
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} |
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void NullOpenGLGraphics::completeCache() restrict2 |
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{ |
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} |
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void NullOpenGLGraphics::drawRescaledImage(const Image *restrict const image, |
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int dstX, int dstY, |
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const int desiredWidth, |
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const int desiredHeight) restrict2 |
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{ |
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FUNC_BLOCK("Graphics::drawRescaledImage", 1) |
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if (image == nullptr) |
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return; |
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const SDL_Rect &imageRect = image->mBounds; |
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// Just draw the image normally when no resizing is necessary, |
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if (imageRect.w == desiredWidth && imageRect.h == desiredHeight) |
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{ |
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drawImageInline(image, dstX, dstY); |
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return; |
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} |
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setColorAlpha(image->mAlpha); |
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#ifdef DEBUG_BIND_TEXTURE |
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debugBindTexture(image); |
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#endif // DEBUG_BIND_TEXTURE |
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bindTexture(OpenGLImageHelper::mTextureType, image->mGLImage); |
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enableTexturingAndBlending(); |
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// Draw a textured quad. |
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drawRescaledQuad(image, imageRect.x, imageRect.y, dstX, dstY, |
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imageRect.w, imageRect.h, desiredWidth, desiredHeight); |
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} |
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void NullOpenGLGraphics::drawPattern(const Image *restrict const image, |
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const int x, const int y, |
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const int w, const int h) restrict2 |
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{ |
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drawPatternInline(image, x, y, w, h); |
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} |
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void NullOpenGLGraphics::drawPatternInline(const Image *restrict const image, |
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const int x, const int y, |
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const int w, const int h) restrict2 |
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{ |
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FUNC_BLOCK("Graphics::drawPattern", 1) |
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if (image == nullptr) |
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return; |
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const SDL_Rect &imageRect = image->mBounds; |
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const int srcX = imageRect.x; |
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const int srcY = imageRect.y; |
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const int iw = imageRect.w; |
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const int ih = imageRect.h; |
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if (iw == 0 || ih == 0) |
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return; |
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setColorAlpha(image->mAlpha); |
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#ifdef DEBUG_BIND_TEXTURE |
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debugBindTexture(image); |
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#endif // DEBUG_BIND_TEXTURE |
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bindTexture(OpenGLImageHelper::mTextureType, image->mGLImage); |
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enableTexturingAndBlending(); |
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unsigned int vp = 0; |
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const unsigned int vLimit = mMaxVertices * 4; |
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// Draw a set of textured rectangles |
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if (OpenGLImageHelper::mTextureType == GL_TEXTURE_2D) |
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{ |
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const float tw = static_cast<float>(image->mTexWidth); |
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const float th = static_cast<float>(image->mTexHeight); |
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const float texX1 = static_cast<float>(srcX) / tw; |
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const float texY1 = static_cast<float>(srcY) / th; |
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for (int py = 0; py < h; py += ih) |
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{ |
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const int height = (py + ih >= h) ? h - py : ih; |
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const int dstY = y + py; |
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const float texY2 = static_cast<float>(srcY + height) / th; |
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for (int px = 0; px < w; px += iw) |
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{ |
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const int width = (px + iw >= w) ? w - px : iw; |
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const int dstX = x + px; |
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const float texX2 = static_cast<float>(srcX + width) / tw; |
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mFloatTexArray[vp + 0] = texX1; |
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mFloatTexArray[vp + 1] = texY1; |
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mFloatTexArray[vp + 2] = texX2; |
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mFloatTexArray[vp + 3] = texY1; |
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mFloatTexArray[vp + 4] = texX2; |
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mFloatTexArray[vp + 5] = texY2; |
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mFloatTexArray[vp + 6] = texX1; |
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mFloatTexArray[vp + 7] = texY2; |
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mIntVertArray[vp + 0] = dstX; |
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mIntVertArray[vp + 1] = dstY; |
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mIntVertArray[vp + 2] = dstX + width; |
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mIntVertArray[vp + 3] = dstY; |
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mIntVertArray[vp + 4] = dstX + width; |
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mIntVertArray[vp + 5] = dstY + height; |
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mIntVertArray[vp + 6] = dstX; |
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mIntVertArray[vp + 7] = dstY + height; |
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vp += 8; |
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if (vp >= vLimit) |
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{ |
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drawQuadArrayfi(vp); |
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vp = 0; |
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} |
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} |
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} |
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if (vp > 0) |
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drawQuadArrayfi(vp); |
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} |
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else |
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{ |
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for (int py = 0; py < h; py += ih) |
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{ |
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const int height = (py + ih >= h) ? h - py : ih; |
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const int dstY = y + py; |
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for (int px = 0; px < w; px += iw) |
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{ |
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const int width = (px + iw >= w) ? w - px : iw; |
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const int dstX = x + px; |
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mIntTexArray[vp + 0] = srcX; |
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mIntTexArray[vp + 1] = srcY; |
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mIntTexArray[vp + 2] = srcX + width; |
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mIntTexArray[vp + 3] = srcY; |
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mIntTexArray[vp + 4] = srcX + width; |
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mIntTexArray[vp + 5] = srcY + height; |
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mIntTexArray[vp + 6] = srcX; |
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mIntTexArray[vp + 7] = srcY + height; |
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mIntVertArray[vp + 0] = dstX; |
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mIntVertArray[vp + 1] = dstY; |
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mIntVertArray[vp + 2] = dstX + width; |
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mIntVertArray[vp + 3] = dstY; |
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mIntVertArray[vp + 4] = dstX + width; |
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mIntVertArray[vp + 5] = dstY + height; |
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mIntVertArray[vp + 6] = dstX; |
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mIntVertArray[vp + 7] = dstY + height; |
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vp += 8; |
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if (vp >= vLimit) |
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{ |
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drawQuadArrayii(vp); |
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vp = 0; |
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} |
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} |
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} |
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if (vp > 0) |
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drawQuadArrayii(vp); |
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} |
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} |
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void NullOpenGLGraphics::drawRescaledPattern(const Image *restrict const image, |
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const int x, const int y, |
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const int w, const int h, |
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const int scaledWidth, |
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|
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const int scaledHeight) restrict2 |
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{ |
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if (image == nullptr) |
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return; |
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|
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if (scaledWidth == 0 || scaledHeight == 0) |
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return; |
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|
|
403 |
|
|
const SDL_Rect &imageRect = image->mBounds; |
404 |
|
|
const int iw = imageRect.w; |
405 |
|
|
const int ih = imageRect.h; |
406 |
|
|
if (iw == 0 || ih == 0) |
407 |
|
|
return; |
408 |
|
|
|
409 |
|
|
const int srcX = imageRect.x; |
410 |
|
|
const int srcY = imageRect.y; |
411 |
|
|
|
412 |
|
|
setColorAlpha(image->mAlpha); |
413 |
|
|
|
414 |
|
|
#ifdef DEBUG_BIND_TEXTURE |
415 |
|
|
debugBindTexture(image); |
416 |
|
|
#endif // DEBUG_BIND_TEXTURE |
417 |
|
|
|
418 |
|
|
bindTexture(OpenGLImageHelper::mTextureType, image->mGLImage); |
419 |
|
|
|
420 |
|
|
enableTexturingAndBlending(); |
421 |
|
|
|
422 |
|
|
unsigned int vp = 0; |
423 |
|
|
const unsigned int vLimit = mMaxVertices * 4; |
424 |
|
|
|
425 |
|
|
// Draw a set of textured rectangles |
426 |
|
|
if (OpenGLImageHelper::mTextureType == GL_TEXTURE_2D) |
427 |
|
|
{ |
428 |
|
|
const float tw = static_cast<float>(image->mTexWidth); |
429 |
|
|
const float th = static_cast<float>(image->mTexHeight); |
430 |
|
|
|
431 |
|
|
const float texX1 = static_cast<float>(srcX) / tw; |
432 |
|
|
const float texY1 = static_cast<float>(srcY) / th; |
433 |
|
|
|
434 |
|
|
const float tFractionW = iw / tw; |
435 |
|
|
const float tFractionH = ih / th; |
436 |
|
|
|
437 |
|
|
for (int py = 0; py < h; py += scaledHeight) |
438 |
|
|
{ |
439 |
|
|
const int height = (py + scaledHeight >= h) |
440 |
|
|
? h - py : scaledHeight; |
441 |
|
|
const int dstY = y + py; |
442 |
|
|
const float visibleFractionH = static_cast<float>(height) |
443 |
|
|
/ scaledHeight; |
444 |
|
|
const float texY2 = texY1 + tFractionH * visibleFractionH; |
445 |
|
|
for (int px = 0; px < w; px += scaledWidth) |
446 |
|
|
{ |
447 |
|
|
const int width = (px + scaledWidth >= w) |
448 |
|
|
? w - px : scaledWidth; |
449 |
|
|
const int dstX = x + px; |
450 |
|
|
const float visibleFractionW = static_cast<float>(width) |
451 |
|
|
/ scaledWidth; |
452 |
|
|
const float texX2 = texX1 + tFractionW * visibleFractionW; |
453 |
|
|
|
454 |
|
|
mFloatTexArray[vp + 0] = texX1; |
455 |
|
|
mFloatTexArray[vp + 1] = texY1; |
456 |
|
|
|
457 |
|
|
mFloatTexArray[vp + 2] = texX2; |
458 |
|
|
mFloatTexArray[vp + 3] = texY1; |
459 |
|
|
|
460 |
|
|
mFloatTexArray[vp + 4] = texX2; |
461 |
|
|
mFloatTexArray[vp + 5] = texY2; |
462 |
|
|
|
463 |
|
|
mFloatTexArray[vp + 6] = texX1; |
464 |
|
|
mFloatTexArray[vp + 7] = texY2; |
465 |
|
|
|
466 |
|
|
mIntVertArray[vp + 0] = dstX; |
467 |
|
|
mIntVertArray[vp + 1] = dstY; |
468 |
|
|
|
469 |
|
|
mIntVertArray[vp + 2] = dstX + width; |
470 |
|
|
mIntVertArray[vp + 3] = dstY; |
471 |
|
|
|
472 |
|
|
mIntVertArray[vp + 4] = dstX + width; |
473 |
|
|
mIntVertArray[vp + 5] = dstY + height; |
474 |
|
|
|
475 |
|
|
mIntVertArray[vp + 6] = dstX; |
476 |
|
|
mIntVertArray[vp + 7] = dstY + height; |
477 |
|
|
|
478 |
|
|
vp += 8; |
479 |
|
|
if (vp >= vLimit) |
480 |
|
|
{ |
481 |
|
|
drawQuadArrayfi(vp); |
482 |
|
|
vp = 0; |
483 |
|
|
} |
484 |
|
|
} |
485 |
|
|
} |
486 |
|
|
if (vp > 0) |
487 |
|
|
drawQuadArrayfi(vp); |
488 |
|
|
} |
489 |
|
|
else |
490 |
|
|
{ |
491 |
|
|
const float scaleFactorW = static_cast<float>(scaledWidth) / iw; |
492 |
|
|
const float scaleFactorH = static_cast<float>(scaledHeight) / ih; |
493 |
|
|
|
494 |
|
|
for (int py = 0; py < h; py += scaledHeight) |
495 |
|
|
{ |
496 |
|
|
const int height = (py + scaledHeight >= h) |
497 |
|
|
? h - py : scaledHeight; |
498 |
|
|
const int dstY = y + py; |
499 |
|
|
const int scaledY = srcY + height / scaleFactorH; |
500 |
|
|
for (int px = 0; px < w; px += scaledWidth) |
501 |
|
|
{ |
502 |
|
|
const int width = (px + scaledWidth >= w) |
503 |
|
|
? w - px : scaledWidth; |
504 |
|
|
const int dstX = x + px; |
505 |
|
|
const int scaledX = srcX + width / scaleFactorW; |
506 |
|
|
|
507 |
|
|
mIntTexArray[vp + 0] = srcX; |
508 |
|
|
mIntTexArray[vp + 1] = srcY; |
509 |
|
|
|
510 |
|
|
mIntTexArray[vp + 2] = scaledX; |
511 |
|
|
mIntTexArray[vp + 3] = srcY; |
512 |
|
|
|
513 |
|
|
mIntTexArray[vp + 4] = scaledX; |
514 |
|
|
mIntTexArray[vp + 5] = scaledY; |
515 |
|
|
|
516 |
|
|
mIntTexArray[vp + 6] = srcX; |
517 |
|
|
mIntTexArray[vp + 7] = scaledY; |
518 |
|
|
|
519 |
|
|
mIntVertArray[vp + 0] = dstX; |
520 |
|
|
mIntVertArray[vp + 1] = dstY; |
521 |
|
|
|
522 |
|
|
mIntVertArray[vp + 2] = dstX + width; |
523 |
|
|
mIntVertArray[vp + 3] = dstY; |
524 |
|
|
|
525 |
|
|
mIntVertArray[vp + 4] = dstX + width; |
526 |
|
|
mIntVertArray[vp + 5] = dstY + height; |
527 |
|
|
|
528 |
|
|
mIntVertArray[vp + 6] = dstX; |
529 |
|
|
mIntVertArray[vp + 7] = dstY + height; |
530 |
|
|
|
531 |
|
|
vp += 8; |
532 |
|
|
if (vp >= vLimit) |
533 |
|
|
{ |
534 |
|
|
drawQuadArrayii(vp); |
535 |
|
|
vp = 0; |
536 |
|
|
} |
537 |
|
|
} |
538 |
|
|
} |
539 |
|
|
if (vp > 0) |
540 |
|
|
drawQuadArrayii(vp); |
541 |
|
|
} |
542 |
|
|
} |
543 |
|
|
|
544 |
|
|
inline void NullOpenGLGraphics::drawVertexes(const |
545 |
|
|
OpenGLGraphicsVertexes |
546 |
|
|
&restrict ogl) restrict2 |
547 |
|
|
{ |
548 |
|
|
const STD_VECTOR<GLint*> &intVertPool = ogl.mIntVertPool; |
549 |
|
|
STD_VECTOR<GLint*>::const_iterator iv; |
550 |
|
|
const STD_VECTOR<GLint*>::const_iterator iv_end = intVertPool.end(); |
551 |
|
|
const STD_VECTOR<int> &vp = ogl.mVp; |
552 |
|
|
STD_VECTOR<int>::const_iterator ivp; |
553 |
|
|
const STD_VECTOR<int>::const_iterator ivp_end = vp.end(); |
554 |
|
|
|
555 |
|
|
// Draw a set of textured rectangles |
556 |
|
|
if (OpenGLImageHelper::mTextureType == GL_TEXTURE_2D) |
557 |
|
|
{ |
558 |
|
|
const STD_VECTOR<GLfloat*> &floatTexPool = ogl.mFloatTexPool; |
559 |
|
|
STD_VECTOR<GLfloat*>::const_iterator ft; |
560 |
|
|
const STD_VECTOR<GLfloat*>::const_iterator |
561 |
|
|
ft_end = floatTexPool.end(); |
562 |
|
|
|
563 |
|
|
for (iv = intVertPool.begin(), ft = floatTexPool.begin(), |
564 |
|
|
ivp = vp.begin(); |
565 |
|
|
iv != iv_end && ft != ft_end && ivp != ivp_end; |
566 |
|
|
++ iv, ++ ft, ++ ivp) |
567 |
|
|
{ |
568 |
|
|
drawQuadArrayfi(*iv, *ft, *ivp); |
569 |
|
|
} |
570 |
|
|
} |
571 |
|
|
else |
572 |
|
|
{ |
573 |
|
|
const STD_VECTOR<GLint*> &intTexPool = ogl.mIntTexPool; |
574 |
|
|
STD_VECTOR<GLint*>::const_iterator it; |
575 |
|
|
const STD_VECTOR<GLint*>::const_iterator it_end = intTexPool.end(); |
576 |
|
|
|
577 |
|
|
for (iv = intVertPool.begin(), it = intTexPool.begin(), |
578 |
|
|
ivp = vp.begin(); |
579 |
|
|
iv != iv_end && it != it_end && ivp != ivp_end; |
580 |
|
|
++ iv, ++ it, ++ ivp) |
581 |
|
|
{ |
582 |
|
|
drawQuadArrayii(*iv, *it, *ivp); |
583 |
|
|
} |
584 |
|
|
} |
585 |
|
|
} |
586 |
|
|
|
587 |
|
|
void NullOpenGLGraphics::calcPattern(ImageVertexes *restrict const vert, |
588 |
|
|
const Image *restrict const image, |
589 |
|
|
const int x, const int y, |
590 |
|
|
const int w, const int h) const restrict2 |
591 |
|
|
{ |
592 |
|
|
calcPatternInline(vert, image, x, y, w, h); |
593 |
|
|
} |
594 |
|
|
|
595 |
|
|
void NullOpenGLGraphics::calcPatternInline(ImageVertexes *restrict const vert, |
596 |
|
|
const Image *restrict const image, |
597 |
|
|
const int x, |
598 |
|
|
const int y, |
599 |
|
|
const int w, |
600 |
|
|
const int h) const restrict2 |
601 |
|
|
{ |
602 |
|
|
if (image == nullptr || vert == nullptr) |
603 |
|
|
return; |
604 |
|
|
|
605 |
|
|
const SDL_Rect &imageRect = image->mBounds; |
606 |
|
|
const int iw = imageRect.w; |
607 |
|
|
const int ih = imageRect.h; |
608 |
|
|
|
609 |
|
|
if (iw == 0 || ih == 0) |
610 |
|
|
return; |
611 |
|
|
|
612 |
|
|
const int srcX = imageRect.x; |
613 |
|
|
const int srcY = imageRect.y; |
614 |
|
|
const unsigned int vLimit = mMaxVertices * 4; |
615 |
|
|
|
616 |
|
|
OpenGLGraphicsVertexes &ogl = vert->ogl; |
617 |
|
|
unsigned int vp = ogl.continueVp(); |
618 |
|
|
|
619 |
|
|
// Draw a set of textured rectangles |
620 |
|
|
if (OpenGLImageHelper::mTextureType == GL_TEXTURE_2D) |
621 |
|
|
{ |
622 |
|
|
const float tw = static_cast<float>(image->mTexWidth); |
623 |
|
|
const float th = static_cast<float>(image->mTexHeight); |
624 |
|
|
|
625 |
|
|
const float texX1 = static_cast<float>(srcX) / tw; |
626 |
|
|
const float texY1 = static_cast<float>(srcY) / th; |
627 |
|
|
|
628 |
|
|
GLfloat *floatTexArray = ogl.continueFloatTexArray(); |
629 |
|
|
GLint *intVertArray = ogl.continueIntVertArray(); |
630 |
|
|
|
631 |
|
|
for (int py = 0; py < h; py += ih) |
632 |
|
|
{ |
633 |
|
|
const int height = (py + ih >= h) ? h - py : ih; |
634 |
|
|
const int dstY = y + py; |
635 |
|
|
const float texY2 = static_cast<float>(srcY + height) / th; |
636 |
|
|
for (int px = 0; px < w; px += iw) |
637 |
|
|
{ |
638 |
|
|
const int width = (px + iw >= w) ? w - px : iw; |
639 |
|
|
const int dstX = x + px; |
640 |
|
|
const float texX2 = static_cast<float>(srcX + width) / tw; |
641 |
|
|
|
642 |
|
|
floatTexArray[vp + 0] = texX1; |
643 |
|
|
floatTexArray[vp + 1] = texY1; |
644 |
|
|
|
645 |
|
|
floatTexArray[vp + 2] = texX2; |
646 |
|
|
floatTexArray[vp + 3] = texY1; |
647 |
|
|
|
648 |
|
|
floatTexArray[vp + 4] = texX2; |
649 |
|
|
floatTexArray[vp + 5] = texY2; |
650 |
|
|
|
651 |
|
|
floatTexArray[vp + 6] = texX1; |
652 |
|
|
floatTexArray[vp + 7] = texY2; |
653 |
|
|
|
654 |
|
|
intVertArray[vp + 0] = dstX; |
655 |
|
|
intVertArray[vp + 1] = dstY; |
656 |
|
|
|
657 |
|
|
intVertArray[vp + 2] = dstX + width; |
658 |
|
|
intVertArray[vp + 3] = dstY; |
659 |
|
|
|
660 |
|
|
intVertArray[vp + 4] = dstX + width; |
661 |
|
|
intVertArray[vp + 5] = dstY + height; |
662 |
|
|
|
663 |
|
|
intVertArray[vp + 6] = dstX; |
664 |
|
|
intVertArray[vp + 7] = dstY + height; |
665 |
|
|
|
666 |
|
|
vp += 8; |
667 |
|
|
if (vp >= vLimit) |
668 |
|
|
{ |
669 |
|
|
floatTexArray = ogl.switchFloatTexArray(); |
670 |
|
|
intVertArray = ogl.switchIntVertArray(); |
671 |
|
|
ogl.switchVp(vp); |
672 |
|
|
vp = 0; |
673 |
|
|
} |
674 |
|
|
} |
675 |
|
|
} |
676 |
|
|
} |
677 |
|
|
else |
678 |
|
|
{ |
679 |
|
|
GLint *intTexArray = ogl.continueIntTexArray(); |
680 |
|
|
GLint *intVertArray = ogl.continueIntVertArray(); |
681 |
|
|
|
682 |
|
|
for (int py = 0; py < h; py += ih) |
683 |
|
|
{ |
684 |
|
|
const int height = (py + ih >= h) ? h - py : ih; |
685 |
|
|
const int dstY = y + py; |
686 |
|
|
for (int px = 0; px < w; px += iw) |
687 |
|
|
{ |
688 |
|
|
const int width = (px + iw >= w) ? w - px : iw; |
689 |
|
|
const int dstX = x + px; |
690 |
|
|
|
691 |
|
|
intTexArray[vp + 0] = srcX; |
692 |
|
|
intTexArray[vp + 1] = srcY; |
693 |
|
|
|
694 |
|
|
intTexArray[vp + 2] = srcX + width; |
695 |
|
|
intTexArray[vp + 3] = srcY; |
696 |
|
|
|
697 |
|
|
intTexArray[vp + 4] = srcX + width; |
698 |
|
|
intTexArray[vp + 5] = srcY + height; |
699 |
|
|
|
700 |
|
|
intTexArray[vp + 6] = srcX; |
701 |
|
|
intTexArray[vp + 7] = srcY + height; |
702 |
|
|
|
703 |
|
|
intVertArray[vp + 0] = dstX; |
704 |
|
|
intVertArray[vp + 1] = dstY; |
705 |
|
|
|
706 |
|
|
intVertArray[vp + 2] = dstX + width; |
707 |
|
|
intVertArray[vp + 3] = dstY; |
708 |
|
|
|
709 |
|
|
intVertArray[vp + 4] = dstX + width; |
710 |
|
|
intVertArray[vp + 5] = dstY + height; |
711 |
|
|
|
712 |
|
|
intVertArray[vp + 6] = dstX; |
713 |
|
|
intVertArray[vp + 7] = dstY + height; |
714 |
|
|
|
715 |
|
|
vp += 8; |
716 |
|
|
if (vp >= vLimit) |
717 |
|
|
{ |
718 |
|
|
intTexArray = ogl.switchIntTexArray(); |
719 |
|
|
intVertArray = ogl.switchIntVertArray(); |
720 |
|
|
ogl.switchVp(vp); |
721 |
|
|
vp = 0; |
722 |
|
|
} |
723 |
|
|
} |
724 |
|
|
} |
725 |
|
|
} |
726 |
|
|
ogl.switchVp(vp); |
727 |
|
|
} |
728 |
|
|
|
729 |
|
|
void NullOpenGLGraphics::calcTileCollection(ImageCollection * |
730 |
|
|
restrict const vertCol, |
731 |
|
|
const Image *restrict const image, |
732 |
|
|
int x, int y) restrict2 |
733 |
|
|
{ |
734 |
|
|
if (vertCol == nullptr || image == nullptr) |
735 |
|
|
return; |
736 |
|
|
if (vertCol->currentGLImage != image->mGLImage) |
737 |
|
|
{ |
738 |
|
|
ImageVertexes *const vert = new ImageVertexes; |
739 |
|
|
vertCol->currentGLImage = image->mGLImage; |
740 |
|
|
vertCol->currentVert = vert; |
741 |
|
|
vert->image = image; |
742 |
|
|
vertCol->draws.push_back(vert); |
743 |
|
|
calcTileVertexesInline(vert, image, x, y); |
744 |
|
|
} |
745 |
|
|
else |
746 |
|
|
{ |
747 |
|
|
calcTileVertexesInline(vertCol->currentVert, image, x, y); |
748 |
|
|
} |
749 |
|
|
} |
750 |
|
|
|
751 |
|
|
void NullOpenGLGraphics::drawTileCollection(const ImageCollection |
752 |
|
|
*restrict const vertCol) restrict2 |
753 |
|
|
{ |
754 |
|
|
const ImageVertexesVector &draws = vertCol->draws; |
755 |
|
|
const ImageCollectionCIter it_end = draws.end(); |
756 |
|
|
for (ImageCollectionCIter it = draws.begin(); it != it_end; ++ it) |
757 |
|
|
{ |
758 |
|
|
const ImageVertexes *const vert = *it; |
759 |
|
|
const Image *const image = vert->image; |
760 |
|
|
|
761 |
|
|
setColorAlpha(image->mAlpha); |
762 |
|
|
#ifdef DEBUG_BIND_TEXTURE |
763 |
|
|
debugBindTexture(image); |
764 |
|
|
#endif // DEBUG_BIND_TEXTURE |
765 |
|
|
|
766 |
|
|
bindTexture(OpenGLImageHelper::mTextureType, image->mGLImage); |
767 |
|
|
enableTexturingAndBlending(); |
768 |
|
|
drawVertexes(vert->ogl); |
769 |
|
|
} |
770 |
|
|
} |
771 |
|
|
|
772 |
|
|
void NullOpenGLGraphics::calcPattern(ImageCollection *restrict const vertCol, |
773 |
|
|
const Image *restrict const image, |
774 |
|
|
const int x, const int y, |
775 |
|
|
const int w, const int h) const restrict2 |
776 |
|
|
{ |
777 |
|
|
if (vertCol == nullptr || image == nullptr) |
778 |
|
|
return; |
779 |
|
|
ImageVertexes *vert = nullptr; |
780 |
|
|
if (vertCol->currentGLImage != image->mGLImage) |
781 |
|
|
{ |
782 |
|
|
vert = new ImageVertexes; |
783 |
|
|
vertCol->currentGLImage = image->mGLImage; |
784 |
|
|
vertCol->currentVert = vert; |
785 |
|
|
vert->image = image; |
786 |
|
|
vertCol->draws.push_back(vert); |
787 |
|
|
} |
788 |
|
|
else |
789 |
|
|
{ |
790 |
|
|
vert = vertCol->currentVert; |
791 |
|
|
} |
792 |
|
|
|
793 |
|
|
calcPatternInline(vert, image, x, y, w, h); |
794 |
|
|
} |
795 |
|
|
|
796 |
|
|
void NullOpenGLGraphics::calcTileVertexes(ImageVertexes *restrict const vert, |
797 |
|
|
const Image *restrict const image, |
798 |
|
|
int dstX, int dstY) const restrict2 |
799 |
|
|
{ |
800 |
|
|
calcTileVertexesInline(vert, image, dstX, dstY); |
801 |
|
|
} |
802 |
|
|
|
803 |
|
|
void NullOpenGLGraphics::calcTileVertexesInline(ImageVertexes * |
804 |
|
|
restrict const vert, |
805 |
|
|
const Image * |
806 |
|
|
restrict const image, |
807 |
|
|
int dstX, |
808 |
|
|
int dstY) const restrict2 |
809 |
|
|
{ |
810 |
|
|
const SDL_Rect &imageRect = image->mBounds; |
811 |
|
|
const int w = imageRect.w; |
812 |
|
|
const int h = imageRect.h; |
813 |
|
|
|
814 |
|
|
if (w == 0 || h == 0) |
815 |
|
|
return; |
816 |
|
|
|
817 |
|
|
const int srcX = imageRect.x; |
818 |
|
|
const int srcY = imageRect.y; |
819 |
|
|
|
820 |
|
|
const unsigned int vLimit = mMaxVertices * 4; |
821 |
|
|
|
822 |
|
|
OpenGLGraphicsVertexes &ogl = vert->ogl; |
823 |
|
|
|
824 |
|
|
// STD_VECTOR<int> *vps = ogl.getVp(); |
825 |
|
|
unsigned int vp = ogl.continueVp(); |
826 |
|
|
|
827 |
|
|
// Draw a set of textured rectangles |
828 |
|
|
if (OpenGLImageHelper::mTextureType == GL_TEXTURE_2D) |
829 |
|
|
{ |
830 |
|
|
const float tw = static_cast<float>(image->mTexWidth); |
831 |
|
|
const float th = static_cast<float>(image->mTexHeight); |
832 |
|
|
|
833 |
|
|
const float texX1 = static_cast<float>(srcX) / tw; |
834 |
|
|
const float texY1 = static_cast<float>(srcY) / th; |
835 |
|
|
|
836 |
|
|
const float texX2 = static_cast<float>(srcX + w) / tw; |
837 |
|
|
const float texY2 = static_cast<float>(srcY + h) / th; |
838 |
|
|
|
839 |
|
|
GLfloat *const floatTexArray = ogl.continueFloatTexArray(); |
840 |
|
|
GLint *const intVertArray = ogl.continueIntVertArray(); |
841 |
|
|
|
842 |
|
|
floatTexArray[vp + 0] = texX1; |
843 |
|
|
floatTexArray[vp + 1] = texY1; |
844 |
|
|
|
845 |
|
|
floatTexArray[vp + 2] = texX2; |
846 |
|
|
floatTexArray[vp + 3] = texY1; |
847 |
|
|
|
848 |
|
|
floatTexArray[vp + 4] = texX2; |
849 |
|
|
floatTexArray[vp + 5] = texY2; |
850 |
|
|
|
851 |
|
|
floatTexArray[vp + 6] = texX1; |
852 |
|
|
floatTexArray[vp + 7] = texY2; |
853 |
|
|
|
854 |
|
|
intVertArray[vp + 0] = dstX; |
855 |
|
|
intVertArray[vp + 1] = dstY; |
856 |
|
|
|
857 |
|
|
intVertArray[vp + 2] = dstX + w; |
858 |
|
|
intVertArray[vp + 3] = dstY; |
859 |
|
|
|
860 |
|
|
intVertArray[vp + 4] = dstX + w; |
861 |
|
|
intVertArray[vp + 5] = dstY + h; |
862 |
|
|
|
863 |
|
|
intVertArray[vp + 6] = dstX; |
864 |
|
|
intVertArray[vp + 7] = dstY + h; |
865 |
|
|
|
866 |
|
|
vp += 8; |
867 |
|
|
if (vp >= vLimit) |
868 |
|
|
{ |
869 |
|
|
ogl.switchFloatTexArray(); |
870 |
|
|
ogl.switchIntVertArray(); |
871 |
|
|
ogl.switchVp(vp); |
872 |
|
|
vp = 0; |
873 |
|
|
} |
874 |
|
|
} |
875 |
|
|
else |
876 |
|
|
{ |
877 |
|
|
GLint *const intTexArray = ogl.continueIntTexArray(); |
878 |
|
|
GLint *const intVertArray = ogl.continueIntVertArray(); |
879 |
|
|
|
880 |
|
|
intTexArray[vp + 0] = srcX; |
881 |
|
|
intTexArray[vp + 1] = srcY; |
882 |
|
|
|
883 |
|
|
intTexArray[vp + 2] = srcX + w; |
884 |
|
|
intTexArray[vp + 3] = srcY; |
885 |
|
|
|
886 |
|
|
intTexArray[vp + 4] = srcX + w; |
887 |
|
|
intTexArray[vp + 5] = srcY + h; |
888 |
|
|
|
889 |
|
|
intTexArray[vp + 6] = srcX; |
890 |
|
|
intTexArray[vp + 7] = srcY + h; |
891 |
|
|
|
892 |
|
|
intVertArray[vp + 0] = dstX; |
893 |
|
|
intVertArray[vp + 1] = dstY; |
894 |
|
|
|
895 |
|
|
intVertArray[vp + 2] = dstX + w; |
896 |
|
|
intVertArray[vp + 3] = dstY; |
897 |
|
|
|
898 |
|
|
intVertArray[vp + 4] = dstX + w; |
899 |
|
|
intVertArray[vp + 5] = dstY + h; |
900 |
|
|
|
901 |
|
|
intVertArray[vp + 6] = dstX; |
902 |
|
|
intVertArray[vp + 7] = dstY + h; |
903 |
|
|
|
904 |
|
|
vp += 8; |
905 |
|
|
if (vp >= vLimit) |
906 |
|
|
{ |
907 |
|
|
ogl.switchIntTexArray(); |
908 |
|
|
ogl.switchIntVertArray(); |
909 |
|
|
ogl.switchVp(vp); |
910 |
|
|
vp = 0; |
911 |
|
|
} |
912 |
|
|
} |
913 |
|
|
ogl.switchVp(vp); |
914 |
|
|
} |
915 |
|
|
|
916 |
|
|
void NullOpenGLGraphics::drawTileVertexes(const ImageVertexes * |
917 |
|
|
restrict const vert) restrict2 |
918 |
|
|
{ |
919 |
|
|
if (vert == nullptr) |
920 |
|
|
return; |
921 |
|
|
const Image *const image = vert->image; |
922 |
|
|
|
923 |
|
|
setColorAlpha(image->mAlpha); |
924 |
|
|
#ifdef DEBUG_BIND_TEXTURE |
925 |
|
|
debugBindTexture(image); |
926 |
|
|
#endif // DEBUG_BIND_TEXTURE |
927 |
|
|
|
928 |
|
|
bindTexture(OpenGLImageHelper::mTextureType, image->mGLImage); |
929 |
|
|
enableTexturingAndBlending(); |
930 |
|
|
drawVertexes(vert->ogl); |
931 |
|
|
} |
932 |
|
|
|
933 |
|
|
void NullOpenGLGraphics::calcWindow(ImageCollection *restrict const vertCol, |
934 |
|
|
const int x, const int y, |
935 |
|
|
const int w, const int h, |
936 |
|
|
const ImageRect &restrict imgRect) |
937 |
|
|
restrict2 |
938 |
|
|
{ |
939 |
|
|
ImageVertexes *vert = nullptr; |
940 |
|
|
Image *const image = imgRect.grid[4]; |
941 |
|
|
if (image == nullptr) |
942 |
|
|
return; |
943 |
|
|
if (vertCol->currentGLImage != image->mGLImage) |
944 |
|
|
{ |
945 |
|
|
vert = new ImageVertexes; |
946 |
|
|
vertCol->currentGLImage = image->mGLImage; |
947 |
|
|
vertCol->currentVert = vert; |
948 |
|
|
vert->image = image; |
949 |
|
|
vertCol->draws.push_back(vert); |
950 |
|
|
} |
951 |
|
|
else |
952 |
|
|
{ |
953 |
|
|
vert = vertCol->currentVert; |
954 |
|
|
} |
955 |
|
|
calcImageRect(vert, x, y, w, h, imgRect); |
956 |
|
|
} |
957 |
|
|
|
958 |
|
|
void NullOpenGLGraphics::updateScreen() restrict2 |
959 |
|
|
{ |
960 |
|
|
BLOCK_START("Graphics::updateScreen") |
961 |
|
|
#ifdef DEBUG_DRAW_CALLS |
962 |
|
|
mLastDrawCalls = mDrawCalls; |
963 |
|
|
mDrawCalls = 0; |
964 |
|
|
#endif // DEBUG_DRAW_CALLS |
965 |
|
|
|
966 |
|
|
BLOCK_END("Graphics::updateScreen") |
967 |
|
|
} |
968 |
|
|
|
969 |
|
|
void NullOpenGLGraphics::beginDraw() restrict2 |
970 |
|
|
{ |
971 |
|
|
pushClipArea(Rect(0, 0, 640, 480)); |
972 |
|
|
} |
973 |
|
|
|
974 |
|
|
void NullOpenGLGraphics::endDraw() restrict2 |
975 |
|
|
{ |
976 |
|
|
popClipArea(); |
977 |
|
|
} |
978 |
|
|
|
979 |
|
|
void NullOpenGLGraphics::pushClipArea(const Rect &restrict area) restrict2 |
980 |
|
|
{ |
981 |
|
|
int transX = 0; |
982 |
|
|
int transY = 0; |
983 |
|
|
|
984 |
|
|
if (!mClipStack.empty()) |
985 |
|
|
{ |
986 |
|
|
const ClipRect &clipArea = mClipStack.top(); |
987 |
|
|
transX = -clipArea.xOffset; |
988 |
|
|
transY = -clipArea.yOffset; |
989 |
|
|
} |
990 |
|
|
|
991 |
|
|
Graphics::pushClipArea(area); |
992 |
|
|
|
993 |
|
|
const ClipRect &clipArea = mClipStack.top(); |
994 |
|
|
transX += clipArea.xOffset; |
995 |
|
|
transY += clipArea.yOffset; |
996 |
|
|
} |
997 |
|
|
|
998 |
|
|
void NullOpenGLGraphics::popClipArea() restrict2 |
999 |
|
|
{ |
1000 |
|
|
Graphics::popClipArea(); |
1001 |
|
|
|
1002 |
|
|
if (mClipStack.empty()) |
1003 |
|
|
return; |
1004 |
|
|
} |
1005 |
|
|
|
1006 |
|
|
void NullOpenGLGraphics::drawPoint(int x A_UNUSED, int y A_UNUSED) restrict2 |
1007 |
|
|
{ |
1008 |
|
|
disableTexturingAndBlending(); |
1009 |
|
|
restoreColor(); |
1010 |
|
|
} |
1011 |
|
|
|
1012 |
|
|
void NullOpenGLGraphics::drawLine(int x1, int y1, |
1013 |
|
|
int x2, int y2) restrict2 |
1014 |
|
|
{ |
1015 |
|
|
disableTexturingAndBlending(); |
1016 |
|
|
restoreColor(); |
1017 |
|
|
|
1018 |
|
|
mFloatTexArray[0] = static_cast<float>(x1) + 0.5F; |
1019 |
|
|
mFloatTexArray[1] = static_cast<float>(y1) + 0.5F; |
1020 |
|
|
mFloatTexArray[2] = static_cast<float>(x2) + 0.5F; |
1021 |
|
|
mFloatTexArray[3] = static_cast<float>(y2) + 0.5F; |
1022 |
|
|
|
1023 |
|
|
drawLineArrayf(4); |
1024 |
|
|
} |
1025 |
|
|
|
1026 |
|
|
void NullOpenGLGraphics::drawRectangle(const Rect &restrict rect) restrict2 |
1027 |
|
|
{ |
1028 |
|
|
drawRectangle(rect, false); |
1029 |
|
|
} |
1030 |
|
|
|
1031 |
|
|
void NullOpenGLGraphics::fillRectangle(const Rect &restrict rect) restrict2 |
1032 |
|
|
{ |
1033 |
|
|
drawRectangle(rect, true); |
1034 |
|
|
} |
1035 |
|
|
|
1036 |
|
|
void NullOpenGLGraphics::enableTexturingAndBlending() restrict2 |
1037 |
|
|
{ |
1038 |
|
|
if (!mTexture) |
1039 |
|
|
mTexture = true; |
1040 |
|
|
|
1041 |
|
|
if (!mAlpha) |
1042 |
|
|
mAlpha = true; |
1043 |
|
|
} |
1044 |
|
|
|
1045 |
|
|
void NullOpenGLGraphics::disableTexturingAndBlending() restrict2 |
1046 |
|
|
{ |
1047 |
|
|
mTextureBinded = 0; |
1048 |
|
|
if (mAlpha && !mColorAlpha) |
1049 |
|
|
mAlpha = false; |
1050 |
|
|
else if (!mAlpha && mColorAlpha) |
1051 |
|
|
mAlpha = true; |
1052 |
|
|
|
1053 |
|
|
if (mTexture) |
1054 |
|
|
mTexture = false; |
1055 |
|
|
} |
1056 |
|
|
|
1057 |
|
|
void NullOpenGLGraphics::drawRectangle(const Rect &restrict rect A_UNUSED, |
1058 |
|
|
const bool filled A_UNUSED) restrict2 |
1059 |
|
|
{ |
1060 |
|
|
BLOCK_START("Graphics::drawRectangle") |
1061 |
|
|
disableTexturingAndBlending(); |
1062 |
|
|
restoreColor(); |
1063 |
|
|
|
1064 |
|
|
#ifdef DEBUG_DRAW_CALLS |
1065 |
|
|
mDrawCalls ++; |
1066 |
|
|
#endif // DEBUG_DRAW_CALLS |
1067 |
|
|
|
1068 |
|
|
BLOCK_END("Graphics::drawRectangle") |
1069 |
|
|
} |
1070 |
|
|
|
1071 |
|
|
void NullOpenGLGraphics::drawNet(const int x1, const int y1, |
1072 |
|
|
const int x2, const int y2, |
1073 |
|
|
const int width, const int height) restrict2 |
1074 |
|
|
{ |
1075 |
|
|
unsigned int vp = 0; |
1076 |
|
|
const unsigned int vLimit = mMaxVertices * 4; |
1077 |
|
|
|
1078 |
|
|
disableTexturingAndBlending(); |
1079 |
|
|
restoreColor(); |
1080 |
|
|
|
1081 |
|
|
const float xf1 = static_cast<float>(x1); |
1082 |
|
|
const float xf2 = static_cast<float>(x2); |
1083 |
|
|
const float yf1 = static_cast<float>(y1); |
1084 |
|
|
const float yf2 = static_cast<float>(y2); |
1085 |
|
|
|
1086 |
|
|
for (int y = y1; y < y2; y += height) |
1087 |
|
|
{ |
1088 |
|
|
mFloatTexArray[vp + 0] = xf1; |
1089 |
|
|
mFloatTexArray[vp + 1] = static_cast<float>(y); |
1090 |
|
|
|
1091 |
|
|
mFloatTexArray[vp + 2] = xf2; |
1092 |
|
|
mFloatTexArray[vp + 3] = static_cast<float>(y); |
1093 |
|
|
|
1094 |
|
|
vp += 4; |
1095 |
|
|
if (vp >= vLimit) |
1096 |
|
|
{ |
1097 |
|
|
drawLineArrayf(vp); |
1098 |
|
|
vp = 0; |
1099 |
|
|
} |
1100 |
|
|
} |
1101 |
|
|
|
1102 |
|
|
for (int x = x1; x < x2; x += width) |
1103 |
|
|
{ |
1104 |
|
|
mFloatTexArray[vp + 0] = static_cast<float>(x); |
1105 |
|
|
mFloatTexArray[vp + 1] = yf1; |
1106 |
|
|
|
1107 |
|
|
mFloatTexArray[vp + 2] = static_cast<float>(x); |
1108 |
|
|
mFloatTexArray[vp + 3] = yf2; |
1109 |
|
|
|
1110 |
|
|
vp += 4; |
1111 |
|
|
if (vp >= vLimit) |
1112 |
|
|
{ |
1113 |
|
|
drawLineArrayf(vp); |
1114 |
|
|
vp = 0; |
1115 |
|
|
} |
1116 |
|
|
} |
1117 |
|
|
|
1118 |
|
|
if (vp > 0) |
1119 |
|
|
drawLineArrayf(vp); |
1120 |
|
|
} |
1121 |
|
|
|
1122 |
|
|
void NullOpenGLGraphics::bindTexture(const GLenum target A_UNUSED, |
1123 |
|
|
const GLuint texture) |
1124 |
|
|
{ |
1125 |
|
|
if (mTextureBinded != texture) |
1126 |
|
|
mTextureBinded = texture; |
1127 |
|
|
} |
1128 |
|
|
|
1129 |
|
|
inline void NullOpenGLGraphics::drawQuadArrayfi(const int size A_UNUSED) |
1130 |
|
|
restrict2 |
1131 |
|
|
{ |
1132 |
|
|
#ifdef DEBUG_DRAW_CALLS |
1133 |
|
|
mDrawCalls ++; |
1134 |
|
|
#endif // DEBUG_DRAW_CALLS |
1135 |
|
|
} |
1136 |
|
|
|
1137 |
|
|
inline void NullOpenGLGraphics::drawQuadArrayfi(const GLint *restrict const |
1138 |
|
|
intVertArray A_UNUSED, |
1139 |
|
|
const GLfloat *restrict const |
1140 |
|
|
floatTexArray A_UNUSED, |
1141 |
|
|
const int size A_UNUSED) |
1142 |
|
|
restrict2 |
1143 |
|
|
{ |
1144 |
|
|
#ifdef DEBUG_DRAW_CALLS |
1145 |
|
|
mDrawCalls ++; |
1146 |
|
|
#endif // DEBUG_DRAW_CALLS |
1147 |
|
|
} |
1148 |
|
|
|
1149 |
|
|
inline void NullOpenGLGraphics::drawQuadArrayii(const int size A_UNUSED) |
1150 |
|
|
restrict2 |
1151 |
|
|
{ |
1152 |
|
|
#ifdef DEBUG_DRAW_CALLS |
1153 |
|
|
mDrawCalls ++; |
1154 |
|
|
#endif // DEBUG_DRAW_CALLS |
1155 |
|
|
} |
1156 |
|
|
|
1157 |
|
|
inline void NullOpenGLGraphics::drawQuadArrayii(const GLint *restrict const |
1158 |
|
|
intVertArray A_UNUSED, |
1159 |
|
|
const GLint *restrict const |
1160 |
|
|
intTexArray A_UNUSED, |
1161 |
|
|
const int size A_UNUSED) |
1162 |
|
|
restrict2 |
1163 |
|
|
{ |
1164 |
|
|
#ifdef DEBUG_DRAW_CALLS |
1165 |
|
|
mDrawCalls ++; |
1166 |
|
|
#endif // DEBUG_DRAW_CALLS |
1167 |
|
|
} |
1168 |
|
|
|
1169 |
|
|
inline void NullOpenGLGraphics::drawLineArrayi(const int size A_UNUSED) |
1170 |
|
|
restrict2 |
1171 |
|
|
{ |
1172 |
|
|
#ifdef DEBUG_DRAW_CALLS |
1173 |
|
|
mDrawCalls ++; |
1174 |
|
|
#endif // DEBUG_DRAW_CALLS |
1175 |
|
|
} |
1176 |
|
|
|
1177 |
|
|
inline void NullOpenGLGraphics::drawLineArrayf(const int size A_UNUSED) |
1178 |
|
|
restrict2 |
1179 |
|
|
{ |
1180 |
|
|
#ifdef DEBUG_DRAW_CALLS |
1181 |
|
|
mDrawCalls ++; |
1182 |
|
|
#endif // DEBUG_DRAW_CALLS |
1183 |
|
|
} |
1184 |
|
|
|
1185 |
|
|
void NullOpenGLGraphics::dumpSettings() |
1186 |
|
|
{ |
1187 |
|
|
} |
1188 |
|
|
|
1189 |
|
|
void NullOpenGLGraphics::setColorAlpha(const float alpha) restrict2 |
1190 |
|
|
{ |
1191 |
|
|
if (!mIsByteColor && mFloatColor == alpha) |
1192 |
|
|
return; |
1193 |
|
|
|
1194 |
|
|
mIsByteColor = false; |
1195 |
|
|
mFloatColor = alpha; |
1196 |
|
|
} |
1197 |
|
|
|
1198 |
|
|
void NullOpenGLGraphics::restoreColor() restrict2 |
1199 |
|
|
{ |
1200 |
|
|
if (mIsByteColor && mByteColor == mColor) |
1201 |
|
|
return; |
1202 |
|
|
|
1203 |
|
|
mIsByteColor = true; |
1204 |
|
|
mByteColor = mColor; |
1205 |
|
|
} |
1206 |
|
|
|
1207 |
|
|
void NullOpenGLGraphics::drawImageRect(const int x, const int y, |
1208 |
|
|
const int w, const int h, |
1209 |
|
|
const ImageRect &restrict imgRect) |
1210 |
|
|
restrict2 |
1211 |
|
|
{ |
1212 |
|
|
#include "render/graphics_drawImageRect.hpp" |
1213 |
|
|
} |
1214 |
|
|
|
1215 |
|
|
void NullOpenGLGraphics::calcImageRect(ImageVertexes *restrict const vert, |
1216 |
|
|
const int x, const int y, |
1217 |
|
|
const int w, const int h, |
1218 |
|
|
const ImageRect &restrict imgRect) |
1219 |
|
|
restrict2 |
1220 |
|
|
{ |
1221 |
|
|
#include "render/graphics_calcImageRect.hpp" |
1222 |
|
|
} |
1223 |
|
|
|
1224 |
|
|
void NullOpenGLGraphics::clearScreen() const restrict2 |
1225 |
|
|
{ |
1226 |
|
|
} |
1227 |
|
|
|
1228 |
|
|
#ifdef DEBUG_BIND_TEXTURE |
1229 |
|
|
void NullOpenGLGraphics::debugBindTexture(const Image *restrict const image) |
1230 |
|
|
restrict2 |
1231 |
|
|
{ |
1232 |
|
|
const std::string texture = image->mIdPath; |
1233 |
|
|
if (mOldTexture != texture) |
1234 |
|
|
{ |
1235 |
|
|
if ((!mOldTexture.empty() || !texture.empty()) |
1236 |
|
|
&& mOldTextureId != image->mGLImage) |
1237 |
|
|
{ |
1238 |
|
|
logger->log("bind: %s (%d) to %s (%d)", mOldTexture.c_str(), |
1239 |
|
|
mOldTextureId, texture.c_str(), image->mGLImage); |
1240 |
|
|
} |
1241 |
|
|
mOldTextureId = image->mGLImage; |
1242 |
|
|
mOldTexture = texture; |
1243 |
|
|
} |
1244 |
|
|
} |
1245 |
|
|
#else // DEBUG_BIND_TEXTURE |
1246 |
|
|
|
1247 |
|
|
void NullOpenGLGraphics::debugBindTexture(const Image *restrict const |
1248 |
|
|
image A_UNUSED) restrict2 |
1249 |
|
|
{ |
1250 |
|
|
} |
1251 |
|
|
#endif // DEBUG_BIND_TEXTURE |
1252 |
|
|
#endif // USE_OPENGL |