GCC Code Coverage Report
Directory: src/ Exec Total Coverage
File: src/render/graphics.h Lines: 11 47 23.4 %
Date: 2021-03-17 Branches: 0 0 0.0 %

Line Branch Exec Source
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/*
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 *  The ManaPlus Client
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 *  Copyright (C) 2004-2009  The Mana World Development Team
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 *  Copyright (C) 2009-2010  The Mana Developers
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 *  Copyright (C) 2011-2019  The ManaPlus Developers
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 *  Copyright (C) 2019-2021  Andrei Karas
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 *
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 *  This file is part of The ManaPlus Client.
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 *
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 *  This program is free software; you can redistribute it and/or modify
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 *  it under the terms of the GNU General Public License as published by
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 *  the Free Software Foundation; either version 2 of the License, or
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 *  any later version.
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 *
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 *  This program is distributed in the hope that it will be useful,
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 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
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 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 *  GNU General Public License for more details.
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 *
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 *  You should have received a copy of the GNU General Public License
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 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
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 */
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/*      _______   __   __   __   ______   __   __   _______   __   __
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 *     / _____/\ / /\ / /\ / /\ / ____/\ / /\ / /\ / ___  /\ /  |\/ /\
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 *    / /\____\// / // / // / // /\___\// /_// / // /\_/ / // , |/ / /
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 *   / / /__   / / // / // / // / /    / ___  / // ___  / // /| ' / /
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 *  / /_// /\ / /_// / // / // /_/_   / / // / // /\_/ / // / |  / /
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 * /______/ //______/ //_/ //_____/\ /_/ //_/ //_/ //_/ //_/ /|_/ /
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 * \______\/ \______\/ \_\/ \_____\/ \_\/ \_\/ \_\/ \_\/ \_\/ \_\/
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 *
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 * Copyright (c) 2004 - 2008 Olof Naessén and Per Larsson
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 *
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 *
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 * Per Larsson a.k.a finalman
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 * Olof Naessén a.k.a jansem/yakslem
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 *
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 * Visit: http://guichan.sourceforge.net
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 *
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 * License: (BSD)
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 * Redistribution and use in source and binary forms, with or without
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 * modification, are permitted provided that the following conditions
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 * are met:
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 * 1. Redistributions of source code must retain the above copyright
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 *    notice, this list of conditions and the following disclaimer.
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 * 2. Redistributions in binary form must reproduce the above copyright
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 *    notice, this list of conditions and the following disclaimer in
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 *    the documentation and/or other materials provided with the
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 *    distribution.
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 * 3. Neither the name of Guichan nor the names of its contributors may
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 *    be used to endorse or promote products derived from this software
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 *    without specific prior written permission.
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 *
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 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
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 * TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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 */
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#ifndef RENDER_GRAPHICS_H
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#define RENDER_GRAPHICS_H
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#include "sdlshared.h"
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#include "enums/render/rendertype.h"
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#include "gui/color.h"
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#include "gui/cliprect.h"
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#include "resources/mstack.h"
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PRAGMA48(GCC diagnostic push)
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PRAGMA48(GCC diagnostic ignored "-Wshadow")
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#ifdef USE_SDL2
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#include <SDL_render.h>
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#else  // USE_SDL2
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#include <SDL_video.h>
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#endif  // USE_SDL2
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PRAGMA48(GCC diagnostic pop)
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#include "localconsts.h"
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#ifdef USE_SDL2
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#define RectPos int32_t
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#define RectSize int32_t
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#else  // USE_SDL2
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#define RectPos int16_t
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#define RectSize uint16_t
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#endif  // USE_SDL2
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class Image;
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class ImageCollection;
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class ImageRect;
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class ImageVertexes;
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struct SDL_Window;
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/**
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 * A central point of control for graphics.
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 */
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class Graphics notfinal
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{
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    public:
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#ifdef USE_OPENGL
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        friend class OpenGLScreenshotHelper;
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#endif  // USE_SDL2
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        friend class SdlScreenshotHelper;
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        A_DELETE_COPY(Graphics)
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        /**
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         * Destructor.
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         */
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        virtual ~Graphics();
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        static void cleanUp();
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        /**
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         * Alignments for text drawing.
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         */
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        enum Alignment
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        {
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            LEFT = 0,
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            CENTER,
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            RIGHT
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        };
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        void setWindow(SDL_Window *restrict const window,
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                       const int width, const int height) restrict2 noexcept2
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        {
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            mWindow = window;
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            mRect.w = static_cast<RectSize>(width);
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            mRect.h = static_cast<RectSize>(height);
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        }
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        SDL_Window *getWindow() const restrict2 noexcept2
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        { return mWindow; }
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        /**
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         * Sets whether vertical refresh syncing is enabled. Takes effect after
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         * the next call to setVideoMode(). Only implemented on MacOS for now.
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         */
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        void setSync(const bool sync) restrict2;
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        bool getSync() const restrict2 noexcept2 A_WARN_UNUSED
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        { return mSync; }
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        /**
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         * Try to create a window with the given settings.
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         */
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        virtual bool setVideoMode(const int w, const int h,
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                                  const int scale,
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                                  const int bpp,
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                                  const bool fs,
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                                  const bool hwaccel,
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                                  const bool resize,
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                                  const bool noFrame,
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                                  const bool allowHighDPI) restrict2 = 0;
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        /**
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         * Set fullscreen mode.
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         */
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        bool setFullscreen(const bool fs) restrict2;
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        /**
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         * Resize the window to the specified size.
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         */
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        virtual bool resizeScreen(const int width,
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                                  const int height) restrict2;
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        virtual void restoreContext() restrict2
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        { }
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        /**
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         * Draws a resclaled version of the image
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         */
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        virtual void drawRescaledImage(const Image *restrict const image,
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                                       int dstX, int dstY,
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                                       const int desiredWidth,
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                                       const int desiredHeight) restrict2 = 0;
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        virtual void drawPattern(const Image *restrict const image,
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                                 const int x, const int y,
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                                 const int w, const int h) restrict2 = 0;
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        /**
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         * Draw a pattern based on a rescaled version of the given image...
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         */
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        virtual void drawRescaledPattern(const Image *restrict const image,
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                                         const int x, const int y,
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                                         const int w, const int h,
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                                         const int scaledWidth,
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                                         const int scaledHeight) restrict2 = 0;
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        virtual void drawImageRect(const int x, const int y,
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                                   const int w, const int h,
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                                   const ImageRect &restrict imgRect)
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                                   restrict2 = 0;
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        virtual void calcPattern(ImageVertexes *restrict const vert,
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                                 const Image *restrict const image,
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                                 const int x, const int y,
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                                 const int w, const int h) const restrict2 = 0;
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        virtual void calcPattern(ImageCollection *restrict const vert,
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                                 const Image *restrict const image,
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                                 const int x, const int y,
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                                 const int w, const int h) const restrict2 = 0;
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        virtual void calcTileVertexes(ImageVertexes *restrict const vert,
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                                      const Image *restrict const image,
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                                      int x,
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                                      int y) const restrict2 A_NONNULL(2, 3)
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                                      = 0;
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        virtual void calcTileSDL(ImageVertexes *restrict const vert A_UNUSED,
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                                 int x A_UNUSED,
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                                 int y A_UNUSED) const restrict2
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        {
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        }
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        virtual void drawTileVertexes(const ImageVertexes *restrict const vert)
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                                      restrict2 = 0;
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        virtual void drawTileCollection(const ImageCollection
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                                        *restrict const vertCol) restrict2
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                                        A_NONNULL(2) = 0;
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        virtual void calcTileCollection(ImageCollection *restrict const
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                                        vertCol,
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                                        const Image *restrict const image,
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                                        int x,
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                                        int y) restrict2 = 0;
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        virtual void calcWindow(ImageCollection *restrict const vertCol,
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                                const int x, const int y,
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                                const int w, const int h,
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                                const ImageRect &restrict imgRect)
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                                restrict2 A_NONNULL(2) = 0;
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        virtual void fillRectangle(const Rect &restrict rectangle)
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                                   restrict2 = 0;
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        /**
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         * Updates the screen. This is done by either copying the buffer to the
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         * screen or swapping pages.
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         */
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        virtual void updateScreen() restrict2 = 0;
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        void setWindowSize(const int width,
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#ifdef USE_SDL2
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            const int height) restrict2;
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#else  // USE_SDL2
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            const int height) restrict2;
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#endif  // USE_SDL2
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        /**
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         * Returns the width of the screen.
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         */
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        int getWidth() const restrict2 A_WARN_UNUSED;
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        /**
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         * Returns the height of the screen.
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         */
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        int getHeight() const restrict2 A_WARN_UNUSED;
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        int getMemoryUsage() const restrict2 A_WARN_UNUSED;
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        virtual void drawNet(const int x1, const int y1,
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                             const int x2, const int y2,
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                             const int width, const int height) restrict2;
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        ClipRect &getTopClip() const restrict2 A_WARN_UNUSED
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        { return mClipStack.top(); }
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        void setRedraw(const bool n) restrict2 noexcept2
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        { mRedraw = n; }
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        bool getRedraw() const restrict2 noexcept2 A_WARN_UNUSED
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        { return mRedraw; }
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        void setSecure(const bool n) restrict2 noexcept2
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        { mSecure = n; }
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        bool getSecure() const restrict2 noexcept2 A_WARN_UNUSED
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        { return mSecure; }
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        int getBpp() const restrict2 noexcept2 A_WARN_UNUSED
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        { return mBpp; }
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        bool getFullScreen() const restrict2 noexcept2 A_WARN_UNUSED
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        { return mFullscreen; }
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        bool getHWAccel() const restrict2 noexcept2 A_WARN_UNUSED
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        { return mHWAccel; }
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        bool getDoubleBuffer() const restrict2 noexcept2 A_WARN_UNUSED
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        { return mDoubleBuffer; }
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        RenderType getOpenGL() const restrict2 noexcept2 A_WARN_UNUSED
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        { return mOpenGL; }
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        void setNoFrame(const bool n) restrict2 noexcept2
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        { mNoFrame = n; }
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        const std::string &getName() const restrict2 noexcept2 A_WARN_UNUSED
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        { return mName; }
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        virtual void initArrays(const int vertCount A_UNUSED) restrict2
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        { }
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        virtual void setColor(const Color &restrict color) restrict2
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        {
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            mColor = color;
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            mAlpha = (color.a != 255);
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        }
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        const Color &getColor() const restrict2 noexcept2
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        { return mColor; }
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#ifdef DEBUG_DRAW_CALLS
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        virtual unsigned int getDrawCalls() const restrict2
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        { return 0; }
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#endif  // DEBUG_DRAW_CALLS
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#ifdef DEBUG_BIND_TEXTURE
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        virtual unsigned int getBinds() const restrict2
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        { return 0; }
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#endif  // DEBUG_BIND_TEXTURE
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#ifdef USE_SDL2
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        void dumpRendererInfo(const char *restrict const str,
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                              const SDL_RendererInfo &restrict info) restrict2;
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        virtual void setRendererFlags(const uint32_t flags A_UNUSED) restrict2
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        { }
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#endif  // USE_SDL2
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        /**
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         * Blits an image onto the screen.
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         *
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         * @return <code>true</code> if the image was blitted properly
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         *         <code>false</code> otherwise.
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         */
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        virtual void drawImage(const Image *restrict const image,
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                               int dstX, int dstY) restrict2 = 0;
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        virtual void copyImage(const Image *restrict const image,
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                               int dstX, int dstY) restrict2 = 0;
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        virtual void drawImageCached(const Image *restrict const image,
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                                     int srcX, int srcY) restrict2 = 0;
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        virtual void drawPatternCached(const Image *restrict const image,
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                                       const int x, const int y,
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                                       const int w, const int h) restrict2 = 0;
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        virtual void completeCache() restrict2 = 0;
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        int getScale() const restrict2 noexcept2
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        { return mScale; }
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        virtual bool isAllowScale() const restrict2 noexcept2
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        { return false; }
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        void setScale(int scale) restrict2;
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        /**
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         * Pushes a clip area onto the stack. The x and y coordinates in the
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         * rectangle is  relative to the last pushed clip area.
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         * If the new area falls outside the current clip area, it will be
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         * clipped as necessary.
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         *
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         * If a clip area is outside of the top clip area a clip area with
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         * zero width and height will be pushed.
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         *
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         * @param area The clip area to be pushed onto the stack.
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         */
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        virtual void pushClipArea(const Rect &restrict area) restrict2;
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        /**
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         * Removes the top most clip area from the stack.
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         *
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         * @throws Exception if the stack is empty.
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         */
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        virtual void popClipArea() restrict2;
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        /**
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         * Ddraws a line.
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         *
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         * @param x1 The first x coordinate.
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         * @param y1 The first y coordinate.
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         * @param x2 The second x coordinate.
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         * @param y2 The second y coordinate.
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         */
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        virtual void drawLine(int x1, int y1,
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                              int x2, int y2) restrict2 = 0;
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        /**
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         * Draws a simple, non-filled, rectangle with a one pixel width.
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         *
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         * @param rectangle The rectangle to draw.
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         */
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        virtual void drawRectangle(const Rect &restrict rectangle)
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                                   restrict2 = 0;
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#ifdef USE_OPENGL
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#ifdef USE_SDL2
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        virtual void createGLContext(const bool custom) restrict2;
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#else  // USE_SDL2
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        virtual void createGLContext(const bool custom) restrict2;
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#endif  // USE_SDL2
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#endif  // USE_OPENGL
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        /**
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         * Draws a single point/pixel.
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         *
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         * @param x The x coordinate.
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         * @param y The y coordinate.
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         */
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        virtual void drawPoint(int x, int y) restrict2 = 0;
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        /**
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          * Initializes drawing. Called by the Gui when Gui::draw() is called.
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          * It is needed by some implementations of Graphics to perform
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          * preparations before drawing. An example of such an implementation
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          * is the OpenGLGraphics.
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          *
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          * NOTE: You will never need to call this function yourself, unless
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          *       you use a Graphics object outside of Guichan.
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          *
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          * @see endDraw, Gui::draw
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          */
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        virtual void beginDraw() restrict2
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        { }
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        /**
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          * Deinitializes drawing. Called by the Gui when a Gui::draw() is done.
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          * done. It should reset any state changes made by beginDraw().
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          *
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          * NOTE: You will never need to call this function yourself, unless
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          *       you use a Graphics object outside of Guichan.
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          *
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          * @see beginDraw, Gui::draw
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          */
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        virtual void endDraw() restrict2
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        { }
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        virtual void clearScreen() const restrict2
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        { }
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        virtual void deleteArrays() restrict2
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        { }
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        virtual void postInit() restrict2
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        { }
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        virtual void finalize(ImageCollection *restrict const col A_UNUSED)
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                              restrict2
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        { }
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        virtual void finalize(ImageVertexes *restrict const vert A_UNUSED)
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                              restrict2
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        { }
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        virtual void testDraw() restrict2
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        { }
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        virtual void removeArray(const uint32_t sz A_UNUSED,
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                                 uint32_t *restrict const arr A_UNUSED)
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                                 restrict2
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        { }
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        virtual void screenResized() restrict2
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        { }
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        int mWidth;
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        int mHeight;
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        int mActualWidth;
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        int mActualHeight;
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    protected:
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        /**
491
         * Constructor.
492
         */
493
        Graphics();
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495
        void setMainFlags(const int w, const int h,
496
                          const int scale,
497
                          const int bpp,
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                          const bool fs,
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                          const bool hwaccel,
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                          const bool resize,
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                          const bool noFrame,
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                          const bool allowHighDPI) restrict2;
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        int getOpenGLFlags() const restrict2 A_WARN_UNUSED;
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        int getSoftwareFlags() const restrict2 A_WARN_UNUSED;
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        bool setOpenGLMode() restrict2;
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        void updateMemoryInfo() restrict2;
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        bool videoInfo() restrict2;
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#ifdef USE_OPENGL
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        void setOpenGLFlags() restrict2;
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#endif  // USE_OPENGL
517
518
        /**
519
         * Holds the clip area stack.
520
         */
521
        MStack<ClipRect> mClipStack;
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        SDL_Window *restrict mWindow;
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#ifdef USE_SDL2
526
        static SDL_Renderer *restrict mRenderer;
527
#endif  // USE_SDL2
528
#ifdef USE_OPENGL
529
#ifdef USE_SDL2
530
        static SDL_GLContext mGLContext;
531
#else  // USE_SDL2
532
533
        static void *restrict mGLContext;
534
#endif  // USE_SDL2
535
#endif  // USE_OPENGL
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537
        int mBpp;
538
        bool mAlpha;
539
        bool mFullscreen;
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        bool mHWAccel;
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        bool mRedraw;
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        bool mDoubleBuffer;
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        SDL_Rect mRect;
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        bool mSecure;
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        RenderType mOpenGL;
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        bool mEnableResize;
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        bool mNoFrame;
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        bool mAllowHighDPI;
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        std::string mName;
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        int mStartFreeMem;
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        bool mSync;
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        int mScale;
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        Color mColor;
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};
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extern Graphics *mainGraphics A_NONNULLPOINTER;
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#endif  // RENDER_GRAPHICS_H