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/* |
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* The ManaPlus Client |
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* Copyright (C) 2006-2009 The Mana World Development Team |
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* Copyright (C) 2009-2010 The Mana Developers |
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* Copyright (C) 2011-2019 The ManaPlus Developers |
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* Copyright (C) 2019-2021 Andrei Karas |
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* |
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* This file is part of The ManaPlus Client. |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; either version 2 of the License, or |
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* any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program. If not, see <http://www.gnu.org/licenses/>. |
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*/ |
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#ifndef PARTICLE_PARTICLE_H |
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#define PARTICLE_PARTICLE_H |
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#include "being/actor.h" |
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#include "enums/particle/alivestatus.h" |
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#include "enums/particle/particletype.h" |
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#include "enums/simpletypes/beingid.h" |
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#include "particle/particleengine.h" |
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#include "localconsts.h" |
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class Image; |
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class ParticleEmitter; |
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class SimpleAnimation; |
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/** |
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* A particle spawned by a ParticleEmitter. |
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*/ |
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class Particle notfinal : public Actor |
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{ |
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public: |
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friend class ParticleEngine; |
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Particle(); |
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A_DELETE_COPY(Particle) |
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/** |
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* Destructor. |
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*/ |
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~Particle() override; |
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/** |
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* Deletes all child particles and emitters. |
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*/ |
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void clear() restrict2; |
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/** |
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* Updates particle position, returns false when the particle should |
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* be deleted. |
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*/ |
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bool update() restrict2; |
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/** |
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* Draws the particle image. |
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*/ |
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void draw(Graphics *restrict const graphics, |
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const int offsetX, |
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const int offsetY) const restrict2 override A_NONNULL(2); |
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/** |
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* Necessary for sorting with the other sprites. |
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*/ |
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int getPixelY() const restrict2 override A_WARN_UNUSED |
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{ return CAST_S32(mPos.y) - 16; } |
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/** |
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* Necessary for sorting with the other sprites for sorting only. |
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*/ |
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int getSortPixelY() const restrict2 override A_WARN_UNUSED |
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{ return CAST_S32(mPos.y) - 16; } |
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/** |
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* Creates a child particle that hosts some emitters described in the |
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* particleEffectFile. |
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*/ |
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Particle *addEffect(const std::string &restrict particleEffectFile, |
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const int pixelX, |
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const int pixelY, |
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const int rotation) restrict2; |
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/** |
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* Adds an emitter to the particle. |
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*/ |
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void addEmitter(ParticleEmitter *const emitter) restrict2 A_NONNULL(2) |
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{ mChildEmitters.push_back(emitter); } |
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/** |
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* Sets the position in 3 dimensional space in pixels relative to map. |
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*/ |
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void moveTo(const Vector &restrict pos) restrict2 |
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{ moveBy(pos - mPos); } |
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/** |
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* Sets the position in 2 dimensional space in pixels relative to map. |
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*/ |
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void moveTo(const float x, const float y) restrict2; |
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/** |
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* Changes the particle position relative |
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*/ |
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void moveBy(const Vector &restrict change) restrict2; |
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/** |
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* Sets the time in game ticks until the particle is destroyed. |
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*/ |
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void setLifetime(const int lifetime) restrict2 noexcept2 |
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{ mLifetimeLeft = lifetime; mLifetimePast = 0; } |
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/** |
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* Sets the age of the pixel in game ticks where the particle has |
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* faded in completely. |
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*/ |
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void setFadeOut(const int fadeOut) restrict2 noexcept2 |
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{ mFadeOut = fadeOut; } |
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/** |
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* Sets the remaining particle lifetime where the particle starts to |
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* fade out. |
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*/ |
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void setFadeIn(const int fadeIn) restrict2 noexcept2 |
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{ mFadeIn = fadeIn; } |
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/** |
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* Sets the current velocity in 3 dimensional space. |
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*/ |
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void setVelocity(const float x, |
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const float y, |
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const float z) restrict2 noexcept2 |
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{ mVelocity.x = x; mVelocity.y = y; mVelocity.z = z; } |
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/** |
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* Sets the downward acceleration. |
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*/ |
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void setGravity(const float gravity) restrict2 noexcept2 |
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{ mGravity = gravity; } |
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/** |
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* Sets the ammount of random vector changes |
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*/ |
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void setRandomness(const int r) restrict2 noexcept2 |
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{ mRandomness = r; } |
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/** |
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* Sets the ammount of velocity particles retain after |
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* hitting the ground. |
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*/ |
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void setBounce(const float bouncieness) restrict2 noexcept2 |
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{ mBounce = bouncieness; } |
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/** |
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* Sets the flag if the particle is supposed to be moved by its parent |
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*/ |
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void setFollow(const bool follow) restrict2 noexcept2 |
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{ mFollow = follow; } |
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/** |
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* Gets the flag if the particle is supposed to be moved by its parent |
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*/ |
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bool doesFollow() const restrict2 noexcept2 A_WARN_UNUSED |
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{ return mFollow; } |
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/** |
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* Makes the particle move toward another particle with a |
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* given acceleration and momentum |
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*/ |
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void setDestination(Particle *restrict const target, |
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const float accel, |
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const float moment) restrict2 noexcept2 |
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A_NONNULL(2) |
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{ mTarget = target; mAcceleration = accel; mMomentum = moment; } |
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/** |
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* Sets the distance in pixel the particle can come near the target |
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* particle before it is destroyed. Does only make sense after a target |
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* particle has been set using setDestination. |
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*/ |
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void setDieDistance(const float dist) restrict2 |
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{ mInvDieDistance = 1.0F / dist; } |
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/** |
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* Changes the size of the emitters so that the effect fills a |
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* rectangle of this size |
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*/ |
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void adjustEmitterSize(const int w, const int h) restrict2; |
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void setAllowSizeAdjust(const bool adjust) restrict2 noexcept2 |
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{ mAllowSizeAdjust = adjust; } |
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bool isAlive() const restrict2 noexcept2 A_WARN_UNUSED |
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{ return mAlive == AliveStatus::ALIVE; } |
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void prepareToDie() restrict2; |
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/** |
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* Determines whether the particle and its children are all dead |
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*/ |
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bool isExtinct() const restrict2 noexcept2 A_WARN_UNUSED |
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{ return !isAlive() && mChildParticles.empty(); } |
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/** |
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* Manually marks the particle for deletion. |
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*/ |
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void kill() restrict2 noexcept2 |
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{ mAlive = AliveStatus::DEAD_OTHER; mAutoDelete = true; } |
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/** |
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* After calling this function the particle will only request |
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* deletion when kill() is called |
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*/ |
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void disableAutoDelete() restrict2 noexcept2 |
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{ mAutoDelete = false; } |
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/** We consider particles (at least for now) to be one layer-sprites */ |
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int getNumberOfLayers() const restrict2 override final |
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{ return 1; } |
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float getAlpha() const restrict2 override final |
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{ return 1.0F; } |
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void setAlpha(const float alpha A_UNUSED) restrict2 override |
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{ } |
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virtual void setDeathEffect(const std::string &restrict effectFile, |
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const signed char conditions) restrict2 |
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{ mDeathEffect = effectFile; mDeathEffectConditions = conditions; } |
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void setActor(const BeingId actor) |
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{ mActor = actor; } |
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protected: |
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void updateSelf() restrict2; |
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// Opacity of the graphical representation of the particle |
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float mAlpha; |
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// Lifetime left in game ticks |
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int mLifetimeLeft; |
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// Age of the particle in game ticks |
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int mLifetimePast; |
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// Lifetime in game ticks left where fading out begins |
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int mFadeOut; |
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// Age in game ticks where fading in is finished |
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int mFadeIn; |
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// Speed in pixels per game-tick. |
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Vector mVelocity; |
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// Is the particle supposed to be drawn and updated? |
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AliveStatusT mAlive; |
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ParticleTypeT mType; |
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/**< Used animation for this particle */ |
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SimpleAnimation *restrict mAnimation; |
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/**< The image used for this particle. */ |
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Image *restrict mImage; |
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BeingId mActor; |
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private: |
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// List of child emitters. |
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Emitters mChildEmitters; |
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// List of particles controlled by this particle |
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Particles mChildParticles; |
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Particles mChildMoveParticles; |
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// Particle effect file to be spawned when the particle dies |
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std::string mDeathEffect; |
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// dynamic particle |
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// Downward acceleration in pixels per game-tick. |
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float mGravity; |
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// How much the particle bounces off when hitting the ground |
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float mBounce; |
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// Acceleration towards the target particle in pixels per game-tick |
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float mAcceleration; |
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// Distance in pixels from the target particle that causes |
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// the destruction of the particle |
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float mInvDieDistance; |
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// How much speed the particle retains after each game tick |
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float mMomentum; |
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// The particle that attracts this particle |
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Particle *restrict mTarget; |
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// Ammount of random vector change |
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int mRandomness; |
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// Bitfield of death conditions which trigger spawning |
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// of the death particle |
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signed char mDeathEffectConditions; |
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// May the particle request its deletion by the parent particle? |
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bool mAutoDelete; |
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// Can the effect size be adjusted by the object props in the map file? |
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bool mAllowSizeAdjust; |
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// is this particle moved when its parent particle moves? |
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bool mFollow; |
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}; |
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#endif // PARTICLE_PARTICLE_H |