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/* |
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* The ManaPlus Client |
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* Copyright (C) 2004-2009 The Mana World Development Team |
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* Copyright (C) 2009-2010 The Mana Developers |
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* Copyright (C) 2011-2019 The ManaPlus Developers |
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* Copyright (C) 2019-2021 Andrei Karas |
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* |
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* This file is part of The ManaPlus Client. |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; either version 2 of the License, or |
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* any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program. If not, see <http://www.gnu.org/licenses/>. |
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*/ |
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#include "net/tmwa/playerhandler.h" |
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#include "notifymanager.h" |
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#include "party.h" |
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#include "being/localplayer.h" |
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#include "being/playerinfo.h" |
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#include "const/net/nostat.h" |
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#include "enums/resources/notifytypes.h" |
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#include "gui/windows/skilldialog.h" |
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#include "gui/windows/statuswindow.h" |
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#include "net/ea/inventoryhandler.h" |
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#include "net/tmwa/messageout.h" |
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#include "net/tmwa/protocolout.h" |
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#include "net/tmwa/sp.h" |
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#include "resources/db/unitsdb.h" |
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#include "debug.h" |
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namespace TmwAthena |
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{ |
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PlayerHandler::PlayerHandler() : |
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Ea::PlayerHandler() |
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{ |
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playerHandler = this; |
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} |
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PlayerHandler::~PlayerHandler() |
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{ |
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playerHandler = nullptr; |
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} |
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void PlayerHandler::attack(const BeingId id, |
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const Keep keep) const |
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{ |
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createOutPacket(CMSG_PLAYER_CHANGE_ACT); |
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outMsg.writeBeingId(id, "target id"); |
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if (keep == Keep_true) |
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outMsg.writeInt8(7, "action"); |
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else |
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outMsg.writeInt8(0, "action"); |
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} |
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void PlayerHandler::stopAttack() const |
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{ |
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createOutPacket(CMSG_PLAYER_STOP_ATTACK); |
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} |
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void PlayerHandler::emote(const uint8_t emoteId) const |
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{ |
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createOutPacket(CMSG_PLAYER_EMOTE); |
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outMsg.writeInt8(emoteId, "emote id"); |
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} |
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void PlayerHandler::increaseAttribute(const AttributesT attr, |
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const int amount A_UNUSED) const |
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{ |
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if (attr >= Attributes::PLAYER_STR && attr <= Attributes::PLAYER_LUK) |
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{ |
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createOutPacket(CMSG_STAT_UPDATE_REQUEST); |
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outMsg.writeInt16(CAST_S16(attr), "attribute id"); |
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outMsg.writeInt8(1, "increment"); |
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} |
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} |
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void PlayerHandler::increaseSkill(const uint16_t skillId) const |
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{ |
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if (PlayerInfo::getAttribute(Attributes::PLAYER_SKILL_POINTS) <= 0) |
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return; |
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createOutPacket(CMSG_SKILL_LEVELUP_REQUEST); |
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outMsg.writeInt16(skillId, "skill id"); |
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} |
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void PlayerHandler::pickUp(const FloorItem *const floorItem) const |
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{ |
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if (floorItem == nullptr) |
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return; |
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createOutPacket(CMSG_ITEM_PICKUP); |
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outMsg.writeBeingId(floorItem->getId(), "object id"); |
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Ea::InventoryHandler::pushPickup(floorItem->getId()); |
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} |
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void PlayerHandler::setDirection(const unsigned char direction) const |
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{ |
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createOutPacket(CMSG_PLAYER_CHANGE_DIR); |
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outMsg.writeInt16(0, "unused"); |
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outMsg.writeInt8(direction, "direction"); |
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} |
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void PlayerHandler::setDestination(const int x, const int y, |
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const int direction) const |
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{ |
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createOutPacket(CMSG_PLAYER_CHANGE_DEST); |
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outMsg.writeCoordinates(CAST_U16(x), |
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CAST_U16(y), |
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CAST_U8(direction), "destination"); |
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} |
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void PlayerHandler::changeAction(const BeingActionT &action) const |
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{ |
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char type; |
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switch (action) |
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{ |
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case BeingAction::SIT: |
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type = 2; |
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break; |
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case BeingAction::STAND: |
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case BeingAction::PRESTAND: |
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type = 3; |
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break; |
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default: |
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case BeingAction::MOVE: |
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case BeingAction::ATTACK: |
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case BeingAction::DEAD: |
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case BeingAction::HURT: |
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case BeingAction::SPAWN: |
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case BeingAction::CAST: |
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return; |
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} |
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createOutPacket(CMSG_PLAYER_CHANGE_ACT); |
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outMsg.writeInt32(0, "unused"); |
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outMsg.writeInt8(type, "action"); |
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} |
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void PlayerHandler::respawn() const |
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{ |
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createOutPacket(CMSG_PLAYER_RESTART); |
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outMsg.writeInt8(0, "action"); |
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} |
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void PlayerHandler::requestOnlineList() const |
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{ |
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createOutPacket(CMSG_ONLINE_LIST); |
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} |
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void PlayerHandler::removeOption() const |
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{ |
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} |
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void PlayerHandler::changeCart(const int type A_UNUSED) const |
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{ |
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} |
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void PlayerHandler::setMemo() const |
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{ |
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} |
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void PlayerHandler::updateStatus(const uint8_t status A_UNUSED) const |
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{ |
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} |
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void PlayerHandler::setShortcut(const int idx A_UNUSED, |
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const int tab A_UNUSED, |
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const uint8_t type A_UNUSED, |
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const int id A_UNUSED, |
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const int level A_UNUSED) const |
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{ |
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} |
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void PlayerHandler::doriDori() const |
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{ |
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} |
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void PlayerHandler::explosionSpirits() const |
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{ |
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} |
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void PlayerHandler::requestPvpInfo() const |
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{ |
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} |
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void PlayerHandler::revive() const |
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{ |
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} |
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void PlayerHandler::shortcutShiftRow(const int row A_UNUSED, |
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const int tab A_UNUSED) const |
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{ |
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} |
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void PlayerHandler::setConfigOption(const int id A_UNUSED, |
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const int data A_UNUSED) const |
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{ |
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} |
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#define setStatComplex(stat) \ |
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PlayerInfo::setStatBase(stat, CAST_S32(base), notify); \ |
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if (mod != NoStat) \ |
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PlayerInfo::setStatMod(stat, mod, Notify_true) |
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void PlayerHandler::setStat(Net::MessageIn &msg, |
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const int type, |
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const int64_t base, |
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const int mod, |
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const Notify notify) const |
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{ |
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switch (type) |
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{ |
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case Sp::SPEED: |
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localPlayer->setWalkSpeed(CAST_S32(base)); |
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PlayerInfo::setStatBase(Attributes::PLAYER_WALK_SPEED, |
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CAST_S32(base), |
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Notify_true); |
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PlayerInfo::setStatMod(Attributes::PLAYER_WALK_SPEED, |
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0, |
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Notify_true); |
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break; |
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case Sp::BASEEXP: |
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PlayerInfo::setAttribute(Attributes::PLAYER_EXP, |
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base, |
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Notify_true); |
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break; |
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case Sp::JOBEXP: |
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PlayerInfo::setAttribute(Attributes::PLAYER_JOB_EXP, |
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base, |
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Notify_true); |
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break; |
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case Sp::KARMA: |
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PlayerInfo::setStatBase(Attributes::PLAYER_KARMA, |
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CAST_S32(base), |
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Notify_true); |
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PlayerInfo::setStatMod(Attributes::PLAYER_KARMA, |
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0, |
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Notify_true); |
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break; |
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case Sp::MANNER: |
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PlayerInfo::setStatBase(Attributes::PLAYER_MANNER, |
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CAST_S32(base), |
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Notify_true); |
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PlayerInfo::setStatMod(Attributes::PLAYER_MANNER, |
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0, |
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Notify_true); |
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break; |
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case Sp::HP: |
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PlayerInfo::setAttribute(Attributes::PLAYER_HP, |
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base, |
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Notify_true); |
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if (localPlayer->isInParty() && (Party::getParty(1) != nullptr)) |
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{ |
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PartyMember *const m = Party::getParty(1) |
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->getMember(localPlayer->getId()); |
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if (m != nullptr) |
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{ |
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m->setHp(CAST_S32(base)); |
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m->setMaxHp(PlayerInfo::getAttribute( |
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Attributes::PLAYER_MAX_HP)); |
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} |
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} |
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break; |
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case Sp::MAXHP: |
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PlayerInfo::setAttribute(Attributes::PLAYER_MAX_HP, |
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base, |
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Notify_true); |
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if (localPlayer->isInParty() && (Party::getParty(1) != nullptr)) |
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{ |
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PartyMember *const m = Party::getParty(1)->getMember( |
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localPlayer->getId()); |
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if (m != nullptr) |
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{ |
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m->setHp(PlayerInfo::getAttribute(Attributes::PLAYER_HP)); |
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m->setMaxHp(CAST_S32(base)); |
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} |
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} |
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break; |
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case Sp::SP: |
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PlayerInfo::setAttribute(Attributes::PLAYER_MP, |
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base, |
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Notify_true); |
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break; |
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case Sp::MAXSP: |
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PlayerInfo::setAttribute(Attributes::PLAYER_MAX_MP, |
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base, |
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Notify_true); |
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break; |
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case Sp::STATUSPOINT: |
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PlayerInfo::setAttribute(Attributes::PLAYER_CHAR_POINTS, |
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base, |
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Notify_true); |
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break; |
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case Sp::BASELEVEL: |
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PlayerInfo::setAttribute(Attributes::PLAYER_BASE_LEVEL, |
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base, |
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Notify_true); |
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if (localPlayer != nullptr) |
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{ |
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localPlayer->setLevel(CAST_S32(base)); |
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localPlayer->updateName(); |
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} |
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break; |
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case Sp::SKILLPOINT: |
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PlayerInfo::setAttribute(Attributes::PLAYER_SKILL_POINTS, |
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base, |
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Notify_true); |
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if (skillDialog != nullptr) |
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skillDialog->update(); |
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break; |
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case Sp::STR: |
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setStatComplex(Attributes::PLAYER_STR); |
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break; |
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case Sp::AGI: |
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setStatComplex(Attributes::PLAYER_AGI); |
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break; |
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case Sp::VIT: |
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setStatComplex(Attributes::PLAYER_VIT); |
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break; |
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case Sp::INT: |
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setStatComplex(Attributes::PLAYER_INT); |
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break; |
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case Sp::DEX: |
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setStatComplex(Attributes::PLAYER_DEX); |
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break; |
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case Sp::LUK: |
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setStatComplex(Attributes::PLAYER_LUK); |
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break; |
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case Sp::ZENY: |
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{ |
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const int oldMoney = PlayerInfo::getAttribute(Attributes::MONEY); |
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const int newMoney = CAST_S32(base); |
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if (newMoney > oldMoney) |
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{ |
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NotifyManager::notify(NotifyTypes::MONEY_GET, |
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UnitsDb::formatCurrency(newMoney - oldMoney)); |
357 |
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} |
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else if (newMoney < oldMoney) |
359 |
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{ |
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NotifyManager::notify(NotifyTypes::MONEY_SPENT, |
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UnitsDb::formatCurrency(oldMoney - newMoney).c_str()); |
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} |
363 |
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364 |
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PlayerInfo::setAttribute(Attributes::MONEY, |
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newMoney, |
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Notify_true); |
367 |
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break; |
368 |
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} |
369 |
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case Sp::NEXTBASEEXP: |
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PlayerInfo::setAttribute(Attributes::PLAYER_EXP_NEEDED, |
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base, |
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Notify_true); |
373 |
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break; |
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case Sp::JOB_MOD: |
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PlayerInfo::setAttribute(Attributes::PLAYER_JOB_EXP_NEEDED, |
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base, |
377 |
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Notify_true); |
378 |
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break; |
379 |
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case Sp::WEIGHT: |
380 |
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PlayerInfo::setAttribute(Attributes::TOTAL_WEIGHT, |
381 |
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base, |
382 |
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Notify_true); |
383 |
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break; |
384 |
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case Sp::MAXWEIGHT: |
385 |
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PlayerInfo::setAttribute(Attributes::MAX_WEIGHT, |
386 |
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base, |
387 |
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Notify_true); |
388 |
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break; |
389 |
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case Sp::USTR: |
390 |
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statusWindow->setPointsNeeded(Attributes::PLAYER_STR, |
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CAST_S32(base)); |
392 |
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break; |
393 |
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case Sp::UAGI: |
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statusWindow->setPointsNeeded(Attributes::PLAYER_AGI, |
395 |
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CAST_S32(base)); |
396 |
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break; |
397 |
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case Sp::UVIT: |
398 |
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statusWindow->setPointsNeeded(Attributes::PLAYER_VIT, |
399 |
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CAST_S32(base)); |
400 |
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break; |
401 |
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case Sp::UINT: |
402 |
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statusWindow->setPointsNeeded(Attributes::PLAYER_INT, |
403 |
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CAST_S32(base)); |
404 |
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break; |
405 |
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case Sp::UDEX: |
406 |
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statusWindow->setPointsNeeded(Attributes::PLAYER_DEX, |
407 |
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CAST_S32(base)); |
408 |
|
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break; |
409 |
|
|
case Sp::ULUK: |
410 |
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|
statusWindow->setPointsNeeded(Attributes::PLAYER_LUK, |
411 |
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CAST_S32(base)); |
412 |
|
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break; |
413 |
|
|
case Sp::ATK1: |
414 |
|
|
PlayerInfo::setStatBase(Attributes::PLAYER_ATK, |
415 |
|
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CAST_S32(base), |
416 |
|
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Notify_true); |
417 |
|
|
PlayerInfo::updateAttrs(); |
418 |
|
|
break; |
419 |
|
|
case Sp::ATK2: |
420 |
|
|
PlayerInfo::setStatMod(Attributes::PLAYER_ATK, |
421 |
|
|
CAST_S32(base), |
422 |
|
|
Notify_true); |
423 |
|
|
PlayerInfo::updateAttrs(); |
424 |
|
|
break; |
425 |
|
|
case Sp::MATK1: |
426 |
|
|
PlayerInfo::setStatBase(Attributes::PLAYER_MATK, |
427 |
|
|
CAST_S32(base), |
428 |
|
|
Notify_true); |
429 |
|
|
break; |
430 |
|
|
case Sp::MATK2: |
431 |
|
|
PlayerInfo::setStatMod(Attributes::PLAYER_MATK, |
432 |
|
|
CAST_S32(base), |
433 |
|
|
Notify_true); |
434 |
|
|
break; |
435 |
|
|
case Sp::DEF1: |
436 |
|
|
PlayerInfo::setStatBase(Attributes::PLAYER_DEF, |
437 |
|
|
CAST_S32(base), |
438 |
|
|
Notify_true); |
439 |
|
|
break; |
440 |
|
|
case Sp::DEF2: |
441 |
|
|
PlayerInfo::setStatMod(Attributes::PLAYER_DEF, |
442 |
|
|
CAST_S32(base), |
443 |
|
|
Notify_true); |
444 |
|
|
break; |
445 |
|
|
case Sp::MDEF1: |
446 |
|
|
PlayerInfo::setStatBase(Attributes::PLAYER_MDEF, |
447 |
|
|
CAST_S32(base), |
448 |
|
|
Notify_true); |
449 |
|
|
break; |
450 |
|
|
case Sp::MDEF2: |
451 |
|
|
PlayerInfo::setStatMod(Attributes::PLAYER_MDEF, |
452 |
|
|
CAST_S32(base), |
453 |
|
|
Notify_true); |
454 |
|
|
break; |
455 |
|
|
case Sp::HIT: |
456 |
|
|
PlayerInfo::setStatBase(Attributes::PLAYER_HIT, |
457 |
|
|
CAST_S32(base), |
458 |
|
|
Notify_true); |
459 |
|
|
break; |
460 |
|
|
case Sp::FLEE1: |
461 |
|
|
PlayerInfo::setStatBase(Attributes::PLAYER_FLEE, |
462 |
|
|
CAST_S32(base), |
463 |
|
|
Notify_true); |
464 |
|
|
break; |
465 |
|
|
case Sp::FLEE2: |
466 |
|
|
PlayerInfo::setStatMod(Attributes::PLAYER_FLEE, |
467 |
|
|
CAST_S32(base), |
468 |
|
|
Notify_true); |
469 |
|
|
break; |
470 |
|
|
case Sp::CRITICAL: |
471 |
|
|
PlayerInfo::setStatBase(Attributes::PLAYER_CRIT, |
472 |
|
|
CAST_S32(base), |
473 |
|
|
Notify_true); |
474 |
|
|
break; |
475 |
|
|
case Sp::ASPD: |
476 |
|
|
localPlayer->setAttackSpeed(CAST_S32(base)); |
477 |
|
|
PlayerInfo::setStatBase(Attributes::PLAYER_ATTACK_DELAY, |
478 |
|
|
CAST_S32(base), |
479 |
|
|
Notify_true); |
480 |
|
|
PlayerInfo::setStatMod(Attributes::PLAYER_ATTACK_DELAY, |
481 |
|
|
0, |
482 |
|
|
Notify_true); |
483 |
|
|
PlayerInfo::updateAttrs(); |
484 |
|
|
break; |
485 |
|
|
case Sp::JOBLEVEL: |
486 |
|
|
PlayerInfo::setAttribute(Attributes::PLAYER_JOB_LEVEL, |
487 |
|
|
base, |
488 |
|
|
Notify_true); |
489 |
|
|
break; |
490 |
|
|
case Sp::GM_LEVEL: |
491 |
|
|
localPlayer->setGroupId(CAST_S32(base)); |
492 |
|
|
break; |
493 |
|
|
|
494 |
|
|
default: |
495 |
|
|
UNIMPLEMENTEDPACKETFIELD(type); |
496 |
|
|
break; |
497 |
|
|
} |
498 |
|
|
} |
499 |
|
|
|
500 |
|
|
#undef setStatComplex |
501 |
|
|
|
502 |
|
|
void PlayerHandler::selectStyle(const int headColor A_UNUSED, |
503 |
|
|
const int headStyle A_UNUSED, |
504 |
|
|
const int bodyColor A_UNUSED, |
505 |
|
|
const int topStyle A_UNUSED, |
506 |
|
|
const int middleStyle A_UNUSED, |
507 |
|
|
const int bottomStyle A_UNUSED, |
508 |
|
|
const int bodyStyle A_UNUSED) const |
509 |
|
|
{ |
510 |
|
|
} |
511 |
|
|
|
512 |
|
|
void PlayerHandler::setTitle(const int titleId A_UNUSED) const |
513 |
|
|
{ |
514 |
|
|
} |
515 |
|
|
|
516 |
|
|
void PlayerHandler::closeStyleWindow() const |
517 |
|
|
{ |
518 |
|
|
} |
519 |
|
|
|
520 |
|
2 |
} // namespace TmwAthena |