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/* |
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* The ManaPlus Client |
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* Copyright (C) 2004-2009 The Mana World Development Team |
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* Copyright (C) 2009-2010 The Mana Developers |
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* Copyright (C) 2011-2019 The ManaPlus Developers |
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* Copyright (C) 2019-2021 Andrei Karas |
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* |
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* This file is part of The ManaPlus Client. |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; either version 2 of the License, or |
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* any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program. If not, see <http://www.gnu.org/licenses/>. |
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*/ |
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#include "net/tmwa/inventoryrecv.h" |
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#include "notifymanager.h" |
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#include "being/localplayer.h" |
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#include "const/net/inventory.h" |
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#include "enums/equipslot.h" |
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#include "enums/resources/notifytypes.h" |
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#include "listeners/arrowslistener.h" |
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#include "net/inventoryhandler.h" |
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#include "net/messagein.h" |
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#include "net/ea/equipbackend.h" |
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#include "net/ea/inventoryrecv.h" |
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#include "debug.h" |
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namespace TmwAthena |
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{ |
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namespace InventoryRecv |
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{ |
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const EquipSlot::Type EQUIP_POINTS[EquipSlot::VECTOREND] = |
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{ |
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EquipSlot::LEGS_SLOT, // Lower Headgear |
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EquipSlot::FIGHT1_SLOT, // Weapon |
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EquipSlot::GLOVES_SLOT, // Garment |
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EquipSlot::RING2_SLOT, // Accessory 1 |
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EquipSlot::RING1_SLOT, // Armor |
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EquipSlot::FIGHT2_SLOT, // Shield |
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EquipSlot::FEET_SLOT, // Footgear |
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EquipSlot::NECK_SLOT, // Accessory 2 |
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EquipSlot::HEAD_SLOT, // Upper Headgear |
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EquipSlot::TORSO_SLOT, // Middle Headgear |
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EquipSlot::EVOL_RING1_SLOT, // Costume Top Headgear |
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EquipSlot::EVOL_RING2_SLOT, // Costume Mid Headgear |
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EquipSlot::PROJECTILE_SLOT, // Costume Low Headgear |
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EquipSlot::COSTUME_ROBE_SLOT, // Costume Garment/Robe |
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EquipSlot::MISSING1_SLOT, // Missing slot 1 |
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EquipSlot::MISSING2_SLOT, // Missing slot 2 |
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EquipSlot::SHADOW_ARMOR_SLOT, // Shadow Armor |
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EquipSlot::SHADOW_WEAPON_SLOT, // Shadow Weapon |
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EquipSlot::SHADOW_SHIELD_SLOT, // Shadow Shield |
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EquipSlot::SHADOW_SHOES_SLOT, // Shadow Shoes |
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EquipSlot::SHADOW_ACCESSORY2_SLOT, // Shadow Accessory 2 |
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EquipSlot::SHADOW_ACCESSORY1_SLOT, // Shadow Accessory 1 |
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}; |
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} // namespace InventoryRecv |
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void InventoryRecv::processPlayerEquipment(Net::MessageIn &msg) |
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{ |
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BLOCK_START("InventoryRecv::processPlayerEquipment") |
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Inventory *const inventory = localPlayer != nullptr |
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? PlayerInfo::getInventory() : nullptr; |
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msg.readInt16("len"); |
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Equipment *const equipment = PlayerInfo::getEquipment(); |
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if ((equipment != nullptr) && (equipment->getBackend() == nullptr)) |
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{ // look like SMSG_PLAYER_INVENTORY was not received |
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Ea::InventoryRecv::mEquips.clear(); |
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equipment->setBackend(&Ea::InventoryRecv::mEquips); |
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} |
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const int number = (msg.getLength() - 4) / 20; |
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for (int loop = 0; loop < number; loop++) |
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{ |
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const int index = msg.readInt16("index") - INVENTORY_OFFSET; |
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const int itemId = msg.readInt16("item id"); |
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const ItemTypeT itemType = static_cast<ItemTypeT>( |
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msg.readUInt8("item type")); |
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const uint8_t identified = msg.readUInt8("identify"); |
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msg.readInt16("equip type?"); |
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const int equipType = msg.readInt16("equip type"); |
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msg.readUInt8("attribute"); |
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const uint8_t refine = msg.readUInt8("refine"); |
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int cards[maxCards]; |
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for (int f = 0; f < maxCards; f++) |
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cards[f] = msg.readUInt16("card"); |
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if (Ea::InventoryRecv::mDebugInventory) |
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{ |
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logger->log("Index: %d, ID: %d, Type: %d, Identified: %d", |
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index, itemId, CAST_S32(itemType), identified); |
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} |
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if (inventory != nullptr) |
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{ |
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inventory->setItem(index, |
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itemId, |
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itemType, |
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1, |
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refine, |
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ItemColor_one, |
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fromBool(identified, Identified), |
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Damaged_false, |
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Favorite_false, |
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Equipm_true, |
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Equipped_false); |
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inventory->setCards(index, cards, maxCards); |
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} |
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if (equipType != 0) |
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{ |
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Ea::InventoryRecv::mEquips.setEquipment( |
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InventoryRecv::getSlot(equipType), |
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index); |
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} |
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} |
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BLOCK_END("InventoryRecv::processPlayerEquipment") |
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} |
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void InventoryRecv::processPlayerInventoryAdd(Net::MessageIn &msg) |
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{ |
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BLOCK_START("InventoryRecv::processPlayerInventoryAdd") |
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Inventory *const inventory = localPlayer != nullptr |
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? PlayerInfo::getInventory() : nullptr; |
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if ((PlayerInfo::getEquipment() != nullptr) |
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&& (PlayerInfo::getEquipment()->getBackend() == nullptr)) |
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{ // look like SMSG_PLAYER_INVENTORY was not received |
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Ea::InventoryRecv::mEquips.clear(); |
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PlayerInfo::getEquipment()->setBackend(&Ea::InventoryRecv::mEquips); |
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} |
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const int index = msg.readInt16("index") - INVENTORY_OFFSET; |
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int amount = msg.readInt16("amount"); |
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const int itemId = msg.readInt16("item id"); |
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const uint8_t identified = msg.readUInt8("identified"); |
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msg.readUInt8("attribute"); |
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const uint8_t refine = msg.readUInt8("refine"); |
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int cards[maxCards]; |
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for (int f = 0; f < maxCards; f++) |
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cards[f] = msg.readUInt16("card"); |
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const int equipType = msg.readInt16("equip type"); |
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const ItemTypeT type = static_cast<ItemTypeT>(msg.readUInt8("item type")); |
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const unsigned char err = msg.readUInt8("status"); |
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BeingId floorId; |
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if (Ea::InventoryRecv::mSentPickups.empty()) |
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{ |
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floorId = BeingId_zero; |
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} |
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else |
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{ |
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floorId = Ea::InventoryRecv::mSentPickups.front(); |
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Ea::InventoryRecv::mSentPickups.pop(); |
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} |
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if (err != 0U) |
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{ |
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PickupT pickup; |
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switch (err) |
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{ |
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case 1: |
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pickup = Pickup::BAD_ITEM; |
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break; |
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case 2: |
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pickup = Pickup::TOO_HEAVY; |
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break; |
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case 3: |
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pickup = Pickup::TOO_FAR; |
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break; |
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case 4: |
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pickup = Pickup::INV_FULL; |
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break; |
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case 5: |
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pickup = Pickup::STACK_FULL; |
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break; |
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case 6: |
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pickup = Pickup::DROP_STEAL; |
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break; |
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default: |
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pickup = Pickup::UNKNOWN; |
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UNIMPLEMENTEDPACKETFIELD(err); |
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break; |
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} |
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if (localPlayer != nullptr) |
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{ |
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if (itemId == 0) |
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{ |
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localPlayer->pickedUp(ItemDB::getEmpty(), |
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0, |
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ItemColor_one, |
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floorId, |
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pickup); |
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} |
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else |
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{ |
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localPlayer->pickedUp(ItemDB::get(itemId), |
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0, |
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ItemColor_one, |
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floorId, |
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pickup); |
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} |
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} |
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} |
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else |
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{ |
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if (localPlayer != nullptr) |
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{ |
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if (itemId == 0) |
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{ |
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localPlayer->pickedUp(ItemDB::getEmpty(), |
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amount, |
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ItemColor_one, |
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floorId, |
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Pickup::OKAY); |
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} |
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else |
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{ |
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localPlayer->pickedUp(ItemDB::get(itemId), |
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amount, |
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ItemColor_one, |
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floorId, |
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Pickup::OKAY); |
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} |
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} |
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if (inventory != nullptr) |
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{ |
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const Item *const item = inventory->getItem(index); |
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if ((item != nullptr) && item->getId() == itemId) |
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amount += item->getQuantity(); |
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inventory->setItem(index, |
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itemId, |
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type, |
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amount, |
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refine, |
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ItemColor_one, |
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fromBool(identified, Identified), |
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Damaged_false, |
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Favorite_false, |
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fromBool(equipType, Equipm), |
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Equipped_false); |
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inventory->setCards(index, cards, maxCards); |
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} |
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ArrowsListener::distributeEvent(); |
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} |
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BLOCK_END("InventoryRecv::processPlayerInventoryAdd") |
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} |
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void InventoryRecv::processPlayerInventory(Net::MessageIn &msg) |
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{ |
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BLOCK_START("InventoryRecv::processPlayerInventory") |
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Inventory *const inventory = localPlayer != nullptr |
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? PlayerInfo::getInventory() : nullptr; |
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if (PlayerInfo::getEquipment() != nullptr) |
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{ |
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// Clear inventory - this will be a complete refresh |
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Ea::InventoryRecv::mEquips.clear(); |
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PlayerInfo::getEquipment()->setBackend(&Ea::InventoryRecv::mEquips); |
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} |
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if (inventory != nullptr) |
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inventory->clear(); |
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msg.readInt16("len"); |
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const int number = (msg.getLength() - 4) / 18; |
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for (int loop = 0; loop < number; loop++) |
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{ |
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int cards[maxCards]; |
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const int index = msg.readInt16("index") - INVENTORY_OFFSET; |
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const int itemId = msg.readInt16("item id"); |
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const ItemTypeT itemType = static_cast<ItemTypeT>( |
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msg.readUInt8("item type")); |
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const uint8_t identified = msg.readUInt8("identified"); |
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const int amount = msg.readInt16("amount"); |
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const int arrow = msg.readInt16("arrow"); |
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for (int i = 0; i < maxCards; i++) |
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cards[i] = msg.readUInt16("card"); |
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if (Ea::InventoryRecv::mDebugInventory) |
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{ |
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logger->log("Index: %d, ID: %d, Type: %d, Identified: %d, " |
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"Qty: %d, Cards: %d, %d, %d, %d", |
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index, itemId, CAST_S32(itemType), identified, amount, |
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cards[0], cards[1], cards[2], cards[3]); |
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} |
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// Trick because arrows are not considered equipment |
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const bool isEquipment = (arrow & 0x8000) != 0; |
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if (inventory != nullptr) |
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{ |
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inventory->setItem(index, |
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itemId, |
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itemType, |
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amount, |
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0, |
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ItemColor_one, |
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fromBool(identified, Identified), |
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Damaged_false, |
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Favorite_false, |
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fromBool(isEquipment, Equipm), |
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Equipped_false); |
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inventory->setCards(index, cards, maxCards); |
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} |
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} |
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BLOCK_END("InventoryRecv::processPlayerInventory") |
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} |
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void InventoryRecv::processPlayerStorage(Net::MessageIn &msg) |
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{ |
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BLOCK_START("InventoryRecv::processPlayerInventory") |
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Ea::InventoryRecv::mStorageItems.clear(); |
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msg.readInt16("len"); |
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const int number = (msg.getLength() - 4) / 18; |
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for (int loop = 0; loop < number; loop++) |
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{ |
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int cards[maxCards]; |
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const int index = msg.readInt16("index") - STORAGE_OFFSET; |
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const int itemId = msg.readInt16("item id"); |
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const ItemTypeT itemType = static_cast<ItemTypeT>( |
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msg.readUInt8("item type")); |
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const uint8_t identified = msg.readUInt8("identified"); |
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const int amount = msg.readInt16("amount"); |
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msg.readInt16("arrow"); |
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for (int i = 0; i < maxCards; i++) |
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cards[i] = msg.readUInt16("card"); |
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if (Ea::InventoryRecv::mDebugInventory) |
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{ |
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logger->log("Index: %d, ID: %d, Type: %d, Identified: %d, " |
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"Qty: %d, Cards: %d, %d, %d, %d", |
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index, itemId, CAST_S32(itemType), identified, amount, |
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cards[0], cards[1], cards[2], cards[3]); |
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} |
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|
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Ea::InventoryRecv::mStorageItems.push_back(Ea::InventoryItem( |
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index, |
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itemId, |
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itemType, |
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cards, |
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nullptr, |
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amount, |
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0, |
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ItemColor_one, |
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fromBool(identified, Identified), |
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Damaged_false, |
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Favorite_false, |
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Equipm_false, |
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-1)); |
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} |
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BLOCK_END("InventoryRecv::processPlayerInventory") |
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} |
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|
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void InventoryRecv::processPlayerEquip(Net::MessageIn &msg) |
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{ |
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BLOCK_START("InventoryRecv::processPlayerEquip") |
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const int index = msg.readInt16("index") - INVENTORY_OFFSET; |
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const int equipType = msg.readInt16("equip type"); |
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const uint8_t flag = msg.readUInt8("flag"); |
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|
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if (flag == 0U) |
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{ |
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NotifyManager::notify(NotifyTypes::EQUIP_FAILED); |
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} |
390 |
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else |
391 |
|
|
{ |
392 |
|
|
Ea::InventoryRecv::mEquips.setEquipment( |
393 |
|
|
InventoryRecv::getSlot(equipType), |
394 |
|
|
index); |
395 |
|
|
} |
396 |
|
|
BLOCK_END("InventoryRecv::processPlayerEquip") |
397 |
|
|
} |
398 |
|
|
|
399 |
|
|
void InventoryRecv::processPlayerUnEquip(Net::MessageIn &msg) |
400 |
|
|
{ |
401 |
|
|
BLOCK_START("InventoryRecv::processPlayerUnEquip") |
402 |
|
|
msg.readInt16("index"); |
403 |
|
|
const int equipType = msg.readInt16("equip type"); |
404 |
|
|
const uint8_t flag = msg.readUInt8("flag"); |
405 |
|
|
|
406 |
|
|
if (flag != 0U) |
407 |
|
|
{ |
408 |
|
|
Ea::InventoryRecv::mEquips.setEquipment( |
409 |
|
|
InventoryRecv::getSlot(equipType), |
410 |
|
|
-1); |
411 |
|
|
} |
412 |
|
|
if ((equipType & 0x8000) != 0) |
413 |
|
|
ArrowsListener::distributeEvent(); |
414 |
|
|
BLOCK_END("InventoryRecv::processPlayerUnEquip") |
415 |
|
|
} |
416 |
|
|
|
417 |
|
|
void InventoryRecv::processPlayerStorageEquip(Net::MessageIn &msg) |
418 |
|
|
{ |
419 |
|
|
BLOCK_START("InventoryRecv::processPlayerStorageEquip") |
420 |
|
|
msg.readInt16("len"); |
421 |
|
|
const int number = (msg.getLength() - 4) / 20; |
422 |
|
|
|
423 |
|
|
for (int loop = 0; loop < number; loop++) |
424 |
|
|
{ |
425 |
|
|
int cards[maxCards]; |
426 |
|
|
const int index = msg.readInt16("index") - STORAGE_OFFSET; |
427 |
|
|
const int itemId = msg.readInt16("item id"); |
428 |
|
|
const ItemTypeT itemType = static_cast<ItemTypeT>( |
429 |
|
|
msg.readUInt8("item type")); |
430 |
|
|
const uint8_t identified = msg.readUInt8("identified"); |
431 |
|
|
const int amount = 1; |
432 |
|
|
msg.readInt16("equip point?"); |
433 |
|
|
msg.readInt16("another equip point?"); |
434 |
|
|
msg.readUInt8("attribute (broken)"); |
435 |
|
|
const uint8_t refine = msg.readUInt8("refine"); |
436 |
|
|
for (int i = 0; i < maxCards; i++) |
437 |
|
|
cards[i] = msg.readUInt16("card"); |
438 |
|
|
|
439 |
|
|
if (Ea::InventoryRecv::mDebugInventory) |
440 |
|
|
{ |
441 |
|
|
logger->log("Index: %d, ID: %d, Type: %d, Identified: %u, " |
442 |
|
|
"Qty: %d, Cards: %d, %d, %d, %d, Refine: %u", |
443 |
|
|
index, itemId, CAST_S32(itemType), |
444 |
|
|
CAST_U32(identified), amount, |
445 |
|
|
cards[0], cards[1], cards[2], cards[3], |
446 |
|
|
CAST_U32(refine)); |
447 |
|
|
} |
448 |
|
|
|
449 |
|
|
Ea::InventoryRecv::mStorageItems.push_back(Ea::InventoryItem( |
450 |
|
|
index, |
451 |
|
|
itemId, |
452 |
|
|
itemType, |
453 |
|
|
cards, |
454 |
|
|
nullptr, |
455 |
|
|
amount, |
456 |
|
|
refine, |
457 |
|
|
ItemColor_one, |
458 |
|
|
fromBool(identified, Identified), |
459 |
|
|
Damaged_false, |
460 |
|
|
Favorite_false, |
461 |
|
|
Equipm_false, |
462 |
|
|
-1)); |
463 |
|
|
} |
464 |
|
|
BLOCK_END("InventoryRecv::processPlayerStorageEquip") |
465 |
|
|
} |
466 |
|
|
|
467 |
|
|
void InventoryRecv::processPlayerStorageAdd(Net::MessageIn &msg) |
468 |
|
|
{ |
469 |
|
|
BLOCK_START("InventoryRecv::processPlayerStorageAdd") |
470 |
|
|
// Move an item into storage |
471 |
|
|
const int index = msg.readInt16("index") - STORAGE_OFFSET; |
472 |
|
|
const int amount = msg.readInt32("amount"); |
473 |
|
|
const int itemId = msg.readInt16("item id"); |
474 |
|
|
const unsigned char identified = msg.readUInt8("identified"); |
475 |
|
|
msg.readUInt8("attribute"); |
476 |
|
|
const uint8_t refine = msg.readUInt8("refine"); |
477 |
|
|
int cards[maxCards]; |
478 |
|
|
for (int f = 0; f < maxCards; f++) |
479 |
|
|
cards[f] = msg.readUInt16("card"); |
480 |
|
|
|
481 |
|
|
if (Item *const item = Ea::InventoryRecv::mStorage->getItem(index)) |
482 |
|
|
{ |
483 |
|
|
item->setId(itemId, ItemColor_one); |
484 |
|
|
item->increaseQuantity(amount); |
485 |
|
|
} |
486 |
|
|
else |
487 |
|
|
{ |
488 |
|
|
if (Ea::InventoryRecv::mStorage != nullptr) |
489 |
|
|
{ |
490 |
|
|
Ea::InventoryRecv::mStorage->setItem(index, |
491 |
|
|
itemId, |
492 |
|
|
ItemType::Unknown, |
493 |
|
|
amount, |
494 |
|
|
refine, |
495 |
|
|
ItemColor_one, |
496 |
|
|
fromBool(identified, Identified), |
497 |
|
|
Damaged_false, |
498 |
|
|
Favorite_false, |
499 |
|
|
Equipm_false, |
500 |
|
|
Equipped_false); |
501 |
|
|
Ea::InventoryRecv::mStorage->setCards(index, cards, maxCards); |
502 |
|
|
} |
503 |
|
|
} |
504 |
|
|
BLOCK_END("InventoryRecv::processPlayerStorageAdd") |
505 |
|
|
} |
506 |
|
|
|
507 |
|
|
void InventoryRecv::processPlayerStorageRemove(Net::MessageIn &msg) |
508 |
|
|
{ |
509 |
|
|
BLOCK_START("InventoryRecv::processPlayerStorageRemove") |
510 |
|
|
// Move an item out of storage |
511 |
|
|
const int index = msg.readInt16("index") - STORAGE_OFFSET; |
512 |
|
|
const int amount = msg.readInt32("amount"); |
513 |
|
|
if (Ea::InventoryRecv::mStorage != nullptr) |
514 |
|
|
{ |
515 |
|
|
if (Item *const item = Ea::InventoryRecv::mStorage->getItem(index)) |
516 |
|
|
{ |
517 |
|
|
item->increaseQuantity(-amount); |
518 |
|
|
if (item->getQuantity() == 0) |
519 |
|
|
Ea::InventoryRecv::mStorage->removeItemAt(index); |
520 |
|
|
} |
521 |
|
|
} |
522 |
|
|
BLOCK_END("InventoryRecv::processPlayerStorageRemove") |
523 |
|
|
} |
524 |
|
|
|
525 |
|
|
void InventoryRecv::processPlayerInventoryRemove(Net::MessageIn &msg) |
526 |
|
|
{ |
527 |
|
|
BLOCK_START("InventoryRecv::processPlayerInventoryRemove") |
528 |
|
|
Inventory *const inventory = localPlayer != nullptr |
529 |
|
|
? PlayerInfo::getInventory() : nullptr; |
530 |
|
|
|
531 |
|
|
const int index = msg.readInt16("index") - INVENTORY_OFFSET; |
532 |
|
|
const int amount = msg.readInt16("amount"); |
533 |
|
|
if (inventory != nullptr) |
534 |
|
|
{ |
535 |
|
|
if (Item *const item = inventory->getItem(index)) |
536 |
|
|
{ |
537 |
|
|
item->increaseQuantity(-amount); |
538 |
|
|
if (item->getQuantity() == 0) |
539 |
|
|
inventory->removeItemAt(index); |
540 |
|
|
ArrowsListener::distributeEvent(); |
541 |
|
|
} |
542 |
|
|
} |
543 |
|
|
BLOCK_END("InventoryRecv::processPlayerInventoryRemove") |
544 |
|
|
} |
545 |
|
|
|
546 |
|
|
int InventoryRecv::getSlot(const int eAthenaSlot) |
547 |
|
|
{ |
548 |
|
|
if (eAthenaSlot == 0) |
549 |
|
|
return EquipSlot::VECTOREND; |
550 |
|
|
|
551 |
|
|
if ((eAthenaSlot & 0x8000) != 0) |
552 |
|
|
return inventoryHandler->getProjectileSlot(); |
553 |
|
|
|
554 |
|
|
unsigned int mask = 1; |
555 |
|
|
int position = 0; |
556 |
|
|
while ((eAthenaSlot & mask) == 0U) |
557 |
|
|
{ |
558 |
|
|
mask <<= 1; |
559 |
|
|
position++; |
560 |
|
|
} |
561 |
|
|
if (position >= EquipSlot::VECTOREND) |
562 |
|
|
return EquipSlot::VECTOREND; |
563 |
|
|
return CAST_S32(EQUIP_POINTS[position]); |
564 |
|
|
} |
565 |
|
|
|
566 |
|
|
void InventoryRecv::processPlayerInventoryUse(Net::MessageIn &msg) |
567 |
|
|
{ |
568 |
|
|
BLOCK_START("InventoryRecv::processPlayerInventoryUse") |
569 |
|
|
Inventory *const inventory = localPlayer != nullptr |
570 |
|
|
? PlayerInfo::getInventory() : nullptr; |
571 |
|
|
|
572 |
|
|
const int index = msg.readInt16("index") - INVENTORY_OFFSET; |
573 |
|
|
msg.readItemId("item id"); |
574 |
|
|
msg.readInt32("id?"); |
575 |
|
|
const int amount = msg.readInt16("amount"); |
576 |
|
|
msg.readUInt8("type"); |
577 |
|
|
|
578 |
|
|
if (inventory != nullptr) |
579 |
|
|
{ |
580 |
|
|
if (Item *const item = inventory->getItem(index)) |
581 |
|
|
{ |
582 |
|
|
if (amount != 0) |
583 |
|
|
item->setQuantity(amount); |
584 |
|
|
else |
585 |
|
|
inventory->removeItemAt(index); |
586 |
|
|
} |
587 |
|
|
} |
588 |
|
|
BLOCK_END("InventoryRecv::processPlayerInventoryUse") |
589 |
|
|
} |
590 |
|
|
|
591 |
|
2 |
} // namespace TmwAthena |