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/* |
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* The ManaPlus Client |
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* Copyright (C) 2009 The Mana World Development Team |
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* Copyright (C) 2009-2010 The Mana Developers |
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* Copyright (C) 2011-2019 The ManaPlus Developers |
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* Copyright (C) 2019-2021 Andrei Karas |
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* |
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* This file is part of The ManaPlus Client. |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; either version 2 of the License, or |
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* any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program. If not, see <http://www.gnu.org/licenses/>. |
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*/ |
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#include "net/tmwa/gamehandler.h" |
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#include "client.h" |
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#include "being/localplayer.h" |
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#include "net/ea/token.h" |
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#include "net/ea/gamerecv.h" |
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#include "net/tmwa/loginhandler.h" |
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#include "net/tmwa/messageout.h" |
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#include "net/tmwa/network.h" |
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#include "net/tmwa/protocolout.h" |
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#include "debug.h" |
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namespace TmwAthena |
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{ |
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extern ServerInfo mapServer; |
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GameHandler::GameHandler() : |
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Ea::GameHandler() |
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{ |
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gameHandler = this; |
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} |
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GameHandler::~GameHandler() |
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{ |
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gameHandler = nullptr; |
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} |
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void GameHandler::mapLoadedEvent() const |
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{ |
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createOutPacket(CMSG_MAP_LOADED); |
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} |
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void GameHandler::connect() const |
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{ |
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if (Network::mInstance == nullptr) |
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return; |
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BLOCK_START("GameHandler::connect") |
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Network::mInstance->connect(mapServer); |
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const Token &token = static_cast<LoginHandler*>(loginHandler)->getToken(); |
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if (client->getState() == State::CONNECT_GAME) |
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{ |
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// Change the player's ID to the account ID to match what eAthena uses |
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if (localPlayer != nullptr) |
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{ |
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Ea::GameRecv::mCharID = localPlayer->getId(); |
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localPlayer->setId(token.account_ID); |
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} |
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else |
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{ |
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Ea::GameRecv::mCharID = BeingId_zero; |
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} |
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} |
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// Send login infos |
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createOutPacket(CMSG_MAP_SERVER_CONNECT); |
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outMsg.writeBeingId(token.account_ID, "account id"); |
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outMsg.writeBeingId(Ea::GameRecv::mCharID, "char id"); |
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outMsg.writeInt32(token.session_ID1, "session id1"); |
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outMsg.writeInt32(token.session_ID2, "session id2"); |
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outMsg.writeInt8(Being::genderToInt(token.sex), "gender"); |
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/* |
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if (localPlayer) |
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{ |
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// Change the player's ID to the account ID to match what eAthena uses |
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localPlayer->setId(token.account_ID); |
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} |
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*/ |
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// We get 4 useless bytes before the real answer comes in (what are these?) |
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Network::mInstance->skip(4); |
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BLOCK_END("GameHandler::connect") |
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} |
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bool GameHandler::isConnected() const |
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{ |
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if (Network::mInstance == nullptr) |
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return false; |
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return Network::mInstance->isConnected(); |
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} |
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void GameHandler::disconnect() const |
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{ |
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BLOCK_START("GameHandler::disconnect") |
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if (Network::mInstance != nullptr) |
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Network::mInstance->disconnect(); |
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BLOCK_END("GameHandler::disconnect") |
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} |
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void GameHandler::quit() const |
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{ |
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createOutPacket(CMSG_CLIENT_QUIT); |
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} |
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void GameHandler::ping(const int tick) const |
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{ |
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createOutPacket(CMSG_MAP_PING); |
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outMsg.writeInt32(tick, "tick"); |
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} |
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void GameHandler::disconnect2() const |
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{ |
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createOutPacket(CMSG_CLIENT_DISCONNECT); |
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} |
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void GameHandler::reqRemainTime() const |
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{ |
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} |
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void GameHandler::ping2() const |
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{ |
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} |
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} // namespace TmwAthena |