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/* |
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* The ManaPlus Client |
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* Copyright (C) 2004-2009 The Mana World Development Team |
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* Copyright (C) 2009-2010 The Mana Developers |
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* Copyright (C) 2011-2019 The ManaPlus Developers |
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* Copyright (C) 2019-2021 Andrei Karas |
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* |
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* This file is part of The ManaPlus Client. |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; either version 2 of the License, or |
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* any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program. If not, see <http://www.gnu.org/licenses/>. |
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*/ |
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#include "net/tmwa/charserverrecv.h" |
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#include "client.h" |
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#include "configuration.h" |
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#include "settings.h" |
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#include "gui/windows/charcreatedialog.h" |
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#include "gui/windows/okdialog.h" |
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#include "gui/widgets/createwidget.h" |
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#include "net/character.h" |
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#include "net/charserverhandler.h" |
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#include "net/messagein.h" |
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#include "net/serverfeatures.h" |
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#include "net/ea/token.h" |
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#include "net/tmwa/gamehandler.h" |
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#include "net/tmwa/loginhandler.h" |
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#include "net/tmwa/network.h" |
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#include "net/tmwa/sprite.h" |
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#include "resources/iteminfo.h" |
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#include "resources/db/itemdb.h" |
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#include "utils/dtor.h" |
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#include "utils/gettext.h" |
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#include "debug.h" |
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namespace TmwAthena |
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{ |
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extern ServerInfo mapServer; |
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extern ServerInfo charServer; |
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void CharServerRecv::readPlayerData(Net::MessageIn &msg, |
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Net::Character *const character) |
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{ |
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if (character == nullptr) |
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return; |
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const Token &token = |
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static_cast<LoginHandler*>(loginHandler)->getToken(); |
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LocalPlayer *const tempPlayer = new LocalPlayer( |
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msg.readBeingId("account id"), BeingTypeId_zero); |
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PlayerInfoBackend &data = character->data; |
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data.mAttributes[Attributes::PLAYER_EXP] = msg.readInt32("base exp"); |
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data.mAttributes[Attributes::MONEY] = msg.readInt32("money"); |
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data.mAttributes[Attributes::PLAYER_JOB_EXP] = msg.readInt32("job exp"); |
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data.mAttributes[Attributes::PLAYER_JOB_LEVEL] = |
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msg.readInt32("job level"); |
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const int shoes = msg.readInt16("shoes"); |
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const int gloves = msg.readInt16("gloves"); |
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const int cape = msg.readInt16("cape"); |
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const int misc1 = msg.readInt16("misc1"); |
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msg.readInt32("option"); |
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tempPlayer->setKarma(msg.readInt32("karma")); |
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tempPlayer->setManner(msg.readInt32("manner")); |
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msg.readInt16("character points left"); |
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data.mAttributes[Attributes::PLAYER_HP] = msg.readInt16("hp"); |
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data.mAttributes[Attributes::PLAYER_MAX_HP] = msg.readInt16("max hp"); |
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data.mAttributes[Attributes::PLAYER_MP] = msg.readInt16("mp"); |
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data.mAttributes[Attributes::PLAYER_MAX_MP] = msg.readInt16("max mp"); |
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msg.readInt16("speed"); |
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const uint16_t race = msg.readInt16("class"); |
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const uint8_t hairStyle = msg.readUInt8("hair style"); |
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const uint16_t look = msg.readUInt8("look"); |
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tempPlayer->setSubtype(fromInt(race, BeingTypeId), look); |
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const uint16_t weapon = msg.readInt16("weapon"); |
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tempPlayer->setSpriteId(SPRITE_BODY, |
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weapon); |
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tempPlayer->setWeaponId(weapon); |
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data.mAttributes[Attributes::PLAYER_BASE_LEVEL] = msg.readInt16("level"); |
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msg.readInt16("skill point"); |
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const int bottomClothes = msg.readInt16("bottom clothes"); |
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const int shield = msg.readInt16("shield"); |
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const int hat = msg.readInt16("hat"); |
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const int topClothes = msg.readInt16("top clothes"); |
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const ItemColor hairColor = fromInt( |
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msg.readUInt8("hair color"), ItemColor); |
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msg.readUInt8("unused"); |
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if (hairStyle == 0) |
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{ |
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tempPlayer->unSetSprite(SPRITE_HAIR_COLOR); |
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} |
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else |
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{ |
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tempPlayer->setSpriteColor(SPRITE_HAIR_COLOR, |
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hairStyle * -1, |
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ItemDB::get(-hairStyle).getDyeColorsString(hairColor)); |
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} |
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tempPlayer->setHairColor(hairColor); |
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const int misc2 = msg.readInt16("misc2"); |
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tempPlayer->setName(msg.readString(24, "name")); |
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character->dummy = tempPlayer; |
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character->data.mStats[Attributes::PLAYER_STR].base = msg.readUInt8("str"); |
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character->data.mStats[Attributes::PLAYER_AGI].base = msg.readUInt8("agi"); |
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character->data.mStats[Attributes::PLAYER_VIT].base = msg.readUInt8("vit"); |
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character->data.mStats[Attributes::PLAYER_INT].base = msg.readUInt8("int"); |
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character->data.mStats[Attributes::PLAYER_DEX].base = msg.readUInt8("dex"); |
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character->data.mStats[Attributes::PLAYER_LUK].base = msg.readUInt8("luk"); |
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tempPlayer->setSpriteId(SPRITE_HAIR, |
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shoes); |
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tempPlayer->setSpriteId(SPRITE_SHOES, |
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gloves); |
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tempPlayer->setSpriteId(SPRITE_SHIELD, |
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cape); |
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tempPlayer->setSpriteId(SPRITE_HEAD_TOP, |
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misc1); |
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tempPlayer->setSpriteId(SPRITE_WEAPON, |
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bottomClothes); |
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tempPlayer->setSpriteId(SPRITE_FLOOR, |
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shield); |
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tempPlayer->setSpriteId(SPRITE_CLOTHES_COLOR, |
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hat); |
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tempPlayer->setSpriteId(SPRITE_HEAD_BOTTOM, |
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topClothes); |
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tempPlayer->setSpriteId(SPRITE_HEAD_MID, |
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misc2); |
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character->slot = msg.readUInt8("slot"); |
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const uint8_t sex = CAST_U8(msg.readUInt8("gender")); |
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if (serverFeatures->haveCreateCharGender()) |
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tempPlayer->setGender(Being::intToGender(sex)); |
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else |
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tempPlayer->setGender(token.sex); |
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} |
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void CharServerRecv::processCharLogin(Net::MessageIn &msg) |
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{ |
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BLOCK_START("CharServerRecv::processCharLogin") |
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msg.readInt16("len"); |
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const int slots = msg.readInt16("slots"); |
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if (slots > 0 && slots < 30) |
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loginData.characterSlots = CAST_U16(slots); |
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msg.skip(18, "unused"); |
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delete_all(Net::CharServerHandler::mCharacters); |
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Net::CharServerHandler::mCharacters.clear(); |
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// Derive number of characters from message length |
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const int count = (msg.getLength() - 24) / 106; |
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for (int i = 0; i < count; ++i) |
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{ |
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Net::Character *const character = new Net::Character; |
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readPlayerData(msg, character); |
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Net::CharServerHandler::mCharacters.push_back(character); |
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if (character->dummy != nullptr) |
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{ |
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logger->log("CharServer: Player: %s (%d)", |
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character->dummy->getName().c_str(), character->slot); |
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} |
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} |
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client->setState(State::CHAR_SELECT); |
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BLOCK_END("CharServerRecv::processCharLogin") |
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} |
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void CharServerRecv::processCharMapInfo(Net::MessageIn &restrict msg) |
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{ |
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Network *const network = Network::mInstance; |
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ServerInfo &server = mapServer; |
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BLOCK_START("CharServerRecv::processCharMapInfo") |
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PlayerInfo::setCharId(msg.readInt32("char id?")); |
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GameHandler::setMap(msg.readString(16, "map name")); |
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if (config.getBoolValue("usePersistentIP") || settings.persistentIp) |
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{ |
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msg.readInt32("ip address"); |
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server.hostname = settings.serverName; |
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} |
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else |
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{ |
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server.hostname = ipToString(msg.readInt32("ip address")); |
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} |
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server.port = msg.readInt16("port"); |
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server.althostname = charServer.althostname; |
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// Prevent the selected local player from being deleted |
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localPlayer = Net::CharServerHandler::mSelectedCharacter->dummy; |
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PlayerInfo::setBackend(Net::CharServerHandler::mSelectedCharacter->data); |
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Net::CharServerHandler::mSelectedCharacter->dummy = nullptr; |
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charServerHandler->clear(); |
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Net::CharServerHandler::updateCharSelectDialog(); |
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if (network != nullptr) |
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network->disconnect(); |
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client->setState(State::CONNECT_GAME); |
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BLOCK_END("CharServerRecv::processCharMapInfo") |
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} |
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void CharServerRecv::processChangeMapServer(Net::MessageIn &msg) |
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{ |
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Network *const network = Network::mInstance; |
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ServerInfo &server = mapServer; |
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BLOCK_START("CharServerRecv::processChangeMapServer") |
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if (network == nullptr) |
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{ |
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BLOCK_END("CharServerRecv::processChangeMapServer") |
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return; |
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} |
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GameHandler::setMap(msg.readString(16, "map name")); |
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const int x = msg.readInt16("x"); |
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const int y = msg.readInt16("y"); |
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if (config.getBoolValue("usePersistentIP") || settings.persistentIp) |
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{ |
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msg.readInt32("ip address"); |
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server.hostname = settings.serverName; |
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} |
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else |
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{ |
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server.hostname = ipToString(msg.readInt32("ip address")); |
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} |
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server.port = msg.readInt16("port"); |
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network->disconnect(); |
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client->setState(State::CHANGE_MAP); |
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if (localPlayer != nullptr) |
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{ |
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localPlayer->setTileCoords(x, y); |
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localPlayer->setMap(nullptr); |
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} |
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BLOCK_END("CharServerRecv::processChangeMapServer") |
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} |
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void CharServerRecv::processCharCreate(Net::MessageIn &msg) |
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{ |
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BLOCK_START("CharServerRecv::processCharCreate") |
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Net::Character *const character = new Net::Character; |
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readPlayerData(msg, character); |
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Net::CharServerHandler::mCharacters.push_back(character); |
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Net::CharServerHandler::updateCharSelectDialog(); |
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// Close the character create dialog |
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Net::CharServerHandler::mCharCreateDialog->scheduleDelete(); |
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Net::CharServerHandler::mCharCreateDialog = nullptr; |
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BLOCK_END("CharServerRecv::processCharCreate") |
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} |
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void CharServerRecv::processCharDeleteFailed(Net::MessageIn &msg) |
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{ |
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BLOCK_START("CharServerRecv::processCharDeleteFailed") |
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Net::CharServerHandler::unlockCharSelectDialog(); |
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msg.readUInt8("error"); |
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CREATEWIDGET(OkDialog, |
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// TRANSLATORS: error header |
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_("Error"), |
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// TRANSLATORS: error message |
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_("Failed to delete character."), |
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// TRANSLATORS: ok dialog button |
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_("OK"), |
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DialogType::ERROR, |
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Modal_true, |
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ShowCenter_true, |
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nullptr, |
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260); |
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BLOCK_END("CharServerRecv::processCharDeleteFailed") |
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} |
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} // namespace TmwAthena |