GCC Code Coverage Report
Directory: src/ Exec Total Coverage
File: src/net/tmwa/buysellrecv.cpp Lines: 1 43 2.3 %
Date: 2021-03-17 Branches: 0 16 0.0 %

Line Branch Exec Source
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/*
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 *  The ManaPlus Client
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 *  Copyright (C) 2004-2009  The Mana World Development Team
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 *  Copyright (C) 2009-2010  The Mana Developers
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 *  Copyright (C) 2011-2019  The ManaPlus Developers
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 *  Copyright (C) 2019-2021  Andrei Karas
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 *
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 *  This file is part of The ManaPlus Client.
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 *
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 *  This program is free software; you can redistribute it and/or modify
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 *  it under the terms of the GNU General Public License as published by
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 *  the Free Software Foundation; either version 2 of the License, or
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 *  any later version.
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 *
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 *  This program is distributed in the hope that it will be useful,
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 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
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 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 *  GNU General Public License for more details.
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 *
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 *  You should have received a copy of the GNU General Public License
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 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
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 */
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#include "net/tmwa/buysellrecv.h"
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#include "notifymanager.h"
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#include "being/playerinfo.h"
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#include "const/resources/currency.h"
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#include "enums/resources/notifytypes.h"
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#include "gui/windows/buydialog.h"
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#include "gui/widgets/createwidget.h"
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#include "net/messagein.h"
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#include "net/ea/buysellrecv.h"
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#include "debug.h"
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namespace TmwAthena
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{
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void BuySellRecv::processNpcBuy(Net::MessageIn &msg)
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{
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    msg.readInt16("len");
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    const unsigned int n_items = (msg.getLength() - 4U) / 11;
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    CREATEWIDGETV(Ea::BuySellRecv::mBuyDialog, BuyDialog,
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        Ea::BuySellRecv::mNpcId,
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        DEFAULT_CURRENCY);
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    Ea::BuySellRecv::mBuyDialog->setMoney(
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        PlayerInfo::getAttribute(Attributes::MONEY));
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    for (unsigned int k = 0; k < n_items; k++)
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    {
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        const int value = msg.readInt32("price");
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        msg.readInt32("dc value?");
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        const ItemTypeT type = static_cast<ItemTypeT>(msg.readUInt8("type"));
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        const int itemId = msg.readInt16("item id");
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        const ItemColor color = ItemColor_one;
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        Ea::BuySellRecv::mBuyDialog->addItem(itemId, type, color, 0, value);
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    }
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    Ea::BuySellRecv::mBuyDialog->sort();
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}
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void BuySellRecv::processNpcSellResponse(Net::MessageIn &msg)
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{
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    switch (msg.readUInt8("result"))
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    {
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        case 0:
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            NotifyManager::notify(NotifyTypes::SOLD);
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            break;
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        case 1:
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        default:
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            NotifyManager::notify(NotifyTypes::SELL_FAILED);
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            break;
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        case 2:
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            NotifyManager::notify(NotifyTypes::SELL_TRADE_FAILED);
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            break;
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        case 3:
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            NotifyManager::notify(NotifyTypes::SELL_UNSELLABLE_FAILED);
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            break;
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    }
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}
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void BuySellRecv::processNpcBuyResponse(Net::MessageIn &msg)
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{
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    const uint8_t response = msg.readUInt8("response");
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    if (response == 0U)
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    {
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        NotifyManager::notify(NotifyTypes::BUY_DONE);
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        return;
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    }
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    // Reset player money since buy dialog already assumed purchase
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    // would go fine
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    if (Ea::BuySellRecv::mBuyDialog != nullptr)
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    {
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        Ea::BuySellRecv::mBuyDialog->setMoney(
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            PlayerInfo::getAttribute(Attributes::MONEY));
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    }
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    switch (response)
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    {
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        case 1:
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            NotifyManager::notify(NotifyTypes::BUY_FAILED_NO_MONEY);
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            break;
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        case 2:
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            NotifyManager::notify(NotifyTypes::BUY_FAILED_OVERWEIGHT);
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            break;
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        case 3:
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            NotifyManager::notify(NotifyTypes::BUY_FAILED_TOO_MANY_ITEMS);
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            break;
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        default:
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            NotifyManager::notify(NotifyTypes::BUY_FAILED);
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            break;
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    }
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}
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}  // namespace TmwAthena