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/* |
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* The ManaPlus Client |
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* Copyright (C) 2004-2009 The Mana World Development Team |
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* Copyright (C) 2009-2010 The Mana Developers |
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* Copyright (C) 2011-2019 The ManaPlus Developers |
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* Copyright (C) 2019-2021 Andrei Karas |
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* |
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* This file is part of The ManaPlus Client. |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; either version 2 of the License, or |
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* any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program. If not, see <http://www.gnu.org/licenses/>. |
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*/ |
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#include "net/tmwa/adminhandler.h" |
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#include "game.h" |
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#include "net/tmwa/messageout.h" |
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#include "net/tmwa/protocolout.h" |
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#include "utils/gmfunctions.h" |
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#include "utils/stringutils.h" |
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#include "debug.h" |
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namespace TmwAthena |
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{ |
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AdminHandler::AdminHandler() : |
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Ea::AdminHandler() |
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{ |
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adminHandler = this; |
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} |
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AdminHandler::~AdminHandler() |
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{ |
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adminHandler = nullptr; |
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} |
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void AdminHandler::announce(const std::string &text) const |
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{ |
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createOutPacket(CMSG_ADMIN_ANNOUNCE); |
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outMsg.writeInt16(CAST_S16(text.length() + 4), "len"); |
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outMsg.writeString(text, CAST_S32(text.length()), "message"); |
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} |
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void AdminHandler::localAnnounce(const std::string &text) const |
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{ |
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createOutPacket(CMSG_ADMIN_LOCAL_ANNOUNCE); |
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outMsg.writeInt16(CAST_S16(text.length() + 4), "len"); |
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outMsg.writeString(text, CAST_S32(text.length()), "message"); |
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} |
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void AdminHandler::hide(const bool h A_UNUSED) const |
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{ |
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createOutPacket(CMSG_ADMIN_HIDE); |
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outMsg.writeInt32(0, "unused"); |
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} |
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void AdminHandler::kick(const BeingId playerId) const |
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{ |
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createOutPacket(CMSG_ADMIN_KICK); |
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outMsg.writeBeingId(playerId, "account id"); |
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} |
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void AdminHandler::kickAll() const |
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{ |
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} |
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void AdminHandler::warp(const std::string &map, const int x, const int y) const |
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{ |
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Gm::runCommand("warp", |
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strprintf("%s %d %d", map.c_str(), x, y)); |
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} |
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void AdminHandler::resetStats() const |
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{ |
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} |
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void AdminHandler::resetSkills() const |
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{ |
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} |
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void AdminHandler::gotoName(const std::string &name) const |
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{ |
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Gm::runCommand("goto", name); |
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} |
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void AdminHandler::recallName(const std::string &name) const |
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{ |
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Gm::runCommand("recall", name); |
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} |
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void AdminHandler::mute(const Being *const being A_UNUSED, |
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const int type A_UNUSED, |
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const int limit A_UNUSED) const |
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{ |
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} |
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void AdminHandler::muteName(const std::string &name A_UNUSED) const |
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{ |
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} |
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void AdminHandler::requestLogin(const Being *const being A_UNUSED) const |
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{ |
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} |
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void AdminHandler::setTileType(const int x A_UNUSED, const int y A_UNUSED, |
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const int type A_UNUSED) const |
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{ |
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} |
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void AdminHandler::unequipAll(const Being *const being A_UNUSED) const |
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{ |
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} |
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void AdminHandler::requestStats(const std::string &name A_UNUSED) const |
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{ |
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} |
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void AdminHandler::monsterInfo(const std::string &name A_UNUSED) const |
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{ |
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} |
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void AdminHandler::itemInfo(const std::string &name A_UNUSED) const |
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{ |
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} |
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void AdminHandler::whoDrops(const std::string &name A_UNUSED) const |
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{ |
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} |
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void AdminHandler::mobSearch(const std::string &name A_UNUSED) const |
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{ |
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} |
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void AdminHandler::mobSpawnSearch(const std::string &name A_UNUSED) const |
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{ |
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} |
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void AdminHandler::playerGmCommands(const std::string &name A_UNUSED) const |
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{ |
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} |
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void AdminHandler::playerCharGmCommands(const std::string &name A_UNUSED) const |
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{ |
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} |
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void AdminHandler::showLevel(const std::string &name A_UNUSED) const |
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{ |
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} |
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void AdminHandler::showStats(const std::string &name A_UNUSED) const |
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{ |
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} |
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void AdminHandler::showStorageList(const std::string &name A_UNUSED) const |
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{ |
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} |
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void AdminHandler::showCartList(const std::string &name A_UNUSED) const |
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{ |
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} |
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void AdminHandler::showInventoryList(const std::string &name A_UNUSED) const |
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{ |
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} |
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void AdminHandler::locatePlayer(const std::string &name A_UNUSED) const |
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{ |
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} |
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void AdminHandler::showAccountInfo(const std::string &name A_UNUSED) const |
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{ |
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} |
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void AdminHandler::spawnSlave(const std::string &name A_UNUSED) const |
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{ |
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} |
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void AdminHandler::spawnClone(const std::string &name A_UNUSED) const |
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{ |
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} |
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void AdminHandler::spawnSlaveClone(const std::string &name A_UNUSED) const |
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{ |
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} |
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void AdminHandler::spawnEvilClone(const std::string &name A_UNUSED) const |
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{ |
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} |
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void AdminHandler::savePosition(const std::string &name A_UNUSED) const |
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{ |
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} |
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void AdminHandler::loadPosition(const std::string &name A_UNUSED) const |
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{ |
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} |
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void AdminHandler::randomWarp(const std::string &name A_UNUSED) const |
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{ |
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} |
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void AdminHandler::gotoNpc(const std::string &name A_UNUSED) const |
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{ |
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} |
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void AdminHandler::killer(const std::string &name A_UNUSED) const |
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{ |
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} |
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void AdminHandler::killable(const std::string &name A_UNUSED) const |
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{ |
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} |
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void AdminHandler::heal(const std::string &name A_UNUSED) const |
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{ |
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} |
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void AdminHandler::alive(const std::string &name) const |
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{ |
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Gm::runCommand("revive", name); |
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} |
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void AdminHandler::disguise(const std::string &name A_UNUSED) const |
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{ |
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} |
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void AdminHandler::immortal(const std::string &name A_UNUSED) const |
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{ |
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} |
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void AdminHandler::hide(const std::string &name A_UNUSED) const |
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{ |
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Gm::runCommand("hide"); |
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} |
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void AdminHandler::nuke(const std::string &name A_UNUSED) const |
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{ |
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} |
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void AdminHandler::kill(const std::string &name A_UNUSED) const |
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{ |
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} |
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void AdminHandler::jail(const std::string &name A_UNUSED) const |
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{ |
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} |
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void AdminHandler::unjail(const std::string &name A_UNUSED) const |
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{ |
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} |
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void AdminHandler::npcMove(const std::string &name A_UNUSED, |
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const int x A_UNUSED, |
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const int y A_UNUSED) const |
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{ |
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} |
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void AdminHandler::hideNpc(const std::string &name A_UNUSED) const |
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{ |
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} |
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void AdminHandler::showNpc(const std::string &name A_UNUSED) const |
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{ |
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} |
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void AdminHandler::changePartyLeader(const std::string &name A_UNUSED) const |
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{ |
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} |
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void AdminHandler::partyRecall(const std::string &name A_UNUSED) const |
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{ |
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} |
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void AdminHandler::breakGuild(const std::string &name A_UNUSED) const |
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{ |
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} |
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void AdminHandler::guildRecall(const std::string &name A_UNUSED) const |
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{ |
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} |
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void AdminHandler::slide(const int x, const int y) const |
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{ |
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warp(Game::instance()->getCurrentMapName(), x, y); |
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} |
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void AdminHandler::changeDress() const |
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{ |
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} |
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void AdminHandler::resetCooldowns() const |
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{ |
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} |
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} // namespace TmwAthena |