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/* |
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* The ManaPlus Client |
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* Copyright (C) 2004-2009 The Mana World Development Team |
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* Copyright (C) 2009-2010 The Mana Developers |
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* Copyright (C) 2011-2019 The ManaPlus Developers |
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* Copyright (C) 2019-2021 Andrei Karas |
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* |
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* This file is part of The ManaPlus Client. |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; either version 2 of the License, or |
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* any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program. If not, see <http://www.gnu.org/licenses/>. |
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*/ |
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#include "net/eathena/npchandler.h" |
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#include "being/localplayer.h" |
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#include "const/net/inventory.h" |
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#include "gui/windows/npcdialog.h" |
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#include "gui/widgets/createwidget.h" |
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#include "net/messagein.h" |
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#include "net/ea/npcrecv.h" |
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#include "net/eathena/messageout.h" |
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#include "net/eathena/npcrecv.h" |
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#include "net/eathena/protocolout.h" |
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#include "utils/foreach.h" |
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#include "resources/item/shopitem.h" |
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#include "debug.h" |
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extern int packetVersion; |
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extern int packetVersionMain; |
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extern int packetVersionRe; |
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extern bool packets_zero; |
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extern int itemIdLen; |
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namespace EAthena |
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{ |
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NpcHandler::NpcHandler() : |
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Ea::NpcHandler() |
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{ |
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npcHandler = this; |
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} |
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NpcHandler::~NpcHandler() |
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{ |
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npcHandler = nullptr; |
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} |
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void NpcHandler::talk(const Being *const being) const |
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{ |
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if (being == nullptr) |
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return; |
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createOutPacket(CMSG_NPC_TALK); |
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outMsg.writeBeingId(being->getId(), "npc id"); |
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outMsg.writeInt8(0, "unused"); |
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EAthena::NpcRecv::mNpcTypeId = being->getSubType(); |
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} |
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void NpcHandler::nextDialog(const BeingId npcId) const |
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{ |
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createOutPacket(CMSG_NPC_NEXT_REQUEST); |
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outMsg.writeBeingId(npcId, "npc id"); |
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} |
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void NpcHandler::closeDialog(const BeingId npcId) |
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{ |
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createOutPacket(CMSG_NPC_CLOSE); |
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outMsg.writeBeingId(npcId, "npc id"); |
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const NpcDialogs::iterator it = NpcDialog::mNpcDialogs.find(npcId); |
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if (it != NpcDialog::mNpcDialogs.end()) |
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{ |
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NpcDialog *const dialog = (*it).second; |
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if (dialog != nullptr) |
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dialog->close(); |
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if (dialog == Ea::NpcRecv::mDialog) |
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Ea::NpcRecv::mDialog = nullptr; |
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NpcDialog::mNpcDialogs.erase(it); |
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} |
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} |
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void NpcHandler::listInput(const BeingId npcId, |
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const unsigned char value) const |
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{ |
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createOutPacket(CMSG_NPC_LIST_CHOICE); |
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outMsg.writeBeingId(npcId, "npc id"); |
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outMsg.writeInt8(value, "value"); |
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} |
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void NpcHandler::integerInput(const BeingId npcId, |
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const int value) const |
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{ |
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createOutPacket(CMSG_NPC_INT_RESPONSE); |
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outMsg.writeBeingId(npcId, "npc id"); |
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outMsg.writeInt32(value, "value"); |
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} |
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void NpcHandler::stringInput(const BeingId npcId, |
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const std::string &value) const |
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{ |
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createOutPacket(CMSG_NPC_STR_RESPONSE); |
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if (packetVersion >= 20151029) |
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{ |
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outMsg.writeInt16(CAST_S16(value.length() + 8), "len"); |
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outMsg.writeBeingId(npcId, "npc id"); |
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outMsg.writeString(value, CAST_S32(value.length()), "value"); |
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} |
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else |
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{ |
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outMsg.writeInt16(CAST_S16(value.length() + 9), "len"); |
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outMsg.writeBeingId(npcId, "npc id"); |
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outMsg.writeString(value, CAST_S32(value.length()), "value"); |
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outMsg.writeInt8(0, "null byte"); |
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} |
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} |
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void NpcHandler::buy(const Being *const being) const |
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{ |
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if (being == nullptr) |
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return; |
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createOutPacket(CMSG_NPC_BUY_SELL_REQUEST); |
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outMsg.writeBeingId(being->getId(), "npc id"); |
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outMsg.writeInt8(0, "action"); |
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EAthena::NpcRecv::mNpcTypeId = being->getSubType(); |
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} |
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void NpcHandler::buy(const BeingId beingId) const |
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{ |
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createOutPacket(CMSG_NPC_BUY_SELL_REQUEST); |
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outMsg.writeBeingId(beingId, "npc id"); |
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outMsg.writeInt8(0, "action"); |
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EAthena::NpcRecv::mNpcTypeId = BeingTypeId_zero; |
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} |
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void NpcHandler::sell(const BeingId beingId) const |
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{ |
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createOutPacket(CMSG_NPC_BUY_SELL_REQUEST); |
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outMsg.writeBeingId(beingId, "npc id"); |
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outMsg.writeInt8(1, "action"); |
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} |
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void NpcHandler::buyItem(const BeingId beingId A_UNUSED, |
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const int itemId, |
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const ItemColor color A_UNUSED, |
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const int amount) const |
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{ |
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createOutPacket(CMSG_NPC_BUY_REQUEST); |
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outMsg.writeInt16(8, "len"); |
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outMsg.writeInt16(CAST_S16(amount), "amount"); |
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outMsg.writeItemId(itemId, "item id"); |
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} |
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void NpcHandler::buyItems(STD_VECTOR<ShopItem*> &items) const |
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{ |
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int cnt = 0; |
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const int pairSize = 2 + itemIdLen; |
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FOR_EACH (STD_VECTOR<ShopItem*>::iterator, it, items) |
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{ |
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ShopItem *const item = *it; |
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const int usedQuantity = item->getUsedQuantity(); |
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const ItemTypeT type = item->getType(); |
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if (usedQuantity == 0) |
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continue; |
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if (type == ItemType::Weapon || |
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type == ItemType::Armor || |
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type == ItemType::PetEgg || |
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type == ItemType::PetArmor) |
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{ |
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cnt += item->getUsedQuantity(); |
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} |
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else |
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{ |
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cnt ++; |
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} |
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} |
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if (cnt > 100) |
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return; |
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createOutPacket(CMSG_NPC_BUY_REQUEST); |
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outMsg.writeInt16(CAST_S16(4 + pairSize * cnt), "len"); |
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FOR_EACH (STD_VECTOR<ShopItem*>::iterator, it, items) |
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{ |
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ShopItem *const item = *it; |
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const int usedQuantity = item->getUsedQuantity(); |
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if (usedQuantity == 0) |
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continue; |
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item->increaseUsedQuantity(-usedQuantity); |
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item->update(); |
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const ItemTypeT type = item->getType(); |
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if (type == ItemType::Weapon || |
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type == ItemType::Armor || |
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type == ItemType::PetEgg || |
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type == ItemType::PetArmor) |
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{ |
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for (int f = 0; f < usedQuantity; f ++) |
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{ |
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outMsg.writeInt16(CAST_S16(1), "amount"); |
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outMsg.writeItemId(item->getId(), |
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"item id"); |
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} |
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} |
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else |
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{ |
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outMsg.writeInt16(CAST_S16(usedQuantity), "amount"); |
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outMsg.writeItemId(item->getId(), "item id"); |
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} |
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} |
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} |
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void NpcHandler::sellItem(const BeingId beingId A_UNUSED, |
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const int itemId, const int amount) const |
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{ |
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createOutPacket(CMSG_NPC_SELL_REQUEST); |
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outMsg.writeInt16(8, "len"); |
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outMsg.writeInt16(CAST_S16(itemId + INVENTORY_OFFSET), |
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"item index"); |
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outMsg.writeInt16(CAST_S16(amount), "amount"); |
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} |
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void NpcHandler::sellItems(STD_VECTOR<ShopItem*> &items) const |
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{ |
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const int pairSize = 4; |
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int cnt = 0; |
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FOR_EACH (STD_VECTOR<ShopItem*>::iterator, it, items) |
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{ |
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ShopItem *const item = *it; |
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const int usedQuantity = item->getUsedQuantity(); |
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if (usedQuantity == 0) |
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continue; |
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cnt ++; |
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} |
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createOutPacket(CMSG_NPC_SELL_REQUEST); |
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outMsg.writeInt16(CAST_S16(4 + pairSize * cnt), "len"); |
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FOR_EACH (STD_VECTOR<ShopItem*>::iterator, it, items) |
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{ |
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ShopItem *const item = *it; |
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const int usedQuantity = item->getUsedQuantity(); |
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if (usedQuantity == 0) |
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continue; |
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item->increaseUsedQuantity(-usedQuantity); |
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item->update(); |
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outMsg.writeInt16(CAST_S16( |
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item->getCurrentInvIndex() + INVENTORY_OFFSET), |
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"item index"); |
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outMsg.writeInt16(CAST_S16(usedQuantity), "amount"); |
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} |
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} |
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void NpcHandler::completeProgressBar() const |
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{ |
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createOutPacket(CMSG_NPC_COMPLETE_PROGRESS_BAR); |
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} |
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void NpcHandler::produceMix(const int nameId, |
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const int materialId1, |
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const int materialId2, |
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const int materialId3) const |
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{ |
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createOutPacket(CMSG_NPC_PRODUCE_MIX); |
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outMsg.writeItemId(nameId, "item id"); |
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outMsg.writeItemId(materialId1, "material 1"); |
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outMsg.writeItemId(materialId2, "material 2"); |
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outMsg.writeItemId(materialId3, "material 3"); |
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} |
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void NpcHandler::cooking(const CookingTypeT type, |
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const int nameId) const |
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{ |
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createOutPacket(CMSG_NPC_COOKING); |
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outMsg.writeInt16(CAST_S16(type), "type"); |
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outMsg.writeItemId(nameId, "item id"); |
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} |
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void NpcHandler::repair(const int index) const |
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{ |
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createOutPacket(CMSG_NPC_REPAIR); |
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outMsg.writeInt16(CAST_S16(index), "index"); |
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// unused fields. |
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outMsg.writeItemId(0, "item id"); |
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outMsg.writeInt8(0, "refine"); |
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for (int f = 0; f < maxCards; f ++) |
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outMsg.writeItemId(0, "card"); |
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} |
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void NpcHandler::refine(const int index) const |
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{ |
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createOutPacket(CMSG_NPC_REFINE); |
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outMsg.writeInt32(index, "index"); |
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} |
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void NpcHandler::identify(const int index) const |
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{ |
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createOutPacket(CMSG_NPC_IDENTIFY); |
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outMsg.writeInt16(CAST_S16(index), "index"); |
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} |
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void NpcHandler::selectArrow(const int nameId) const |
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{ |
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createOutPacket(CMSG_NPC_SELECT_ARROW); |
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outMsg.writeItemId(nameId, "item id"); |
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} |
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void NpcHandler::selectAutoSpell(const int skillId) const |
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{ |
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createOutPacket(CMSG_NPC_SELECT_AUTO_SPELL); |
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outMsg.writeInt32(CAST_S16(skillId), "skill id"); |
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} |
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BeingId NpcHandler::getNpc(Net::MessageIn &msg, |
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const NpcActionT action) |
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{ |
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const BeingId npcId = msg.readBeingId("npc id"); |
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const NpcDialogs::const_iterator diag = NpcDialog::mNpcDialogs.find(npcId); |
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if (diag == NpcDialog::mNpcDialogs.end()) |
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{ |
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Ea::NpcRecv::mDialog = nullptr; |
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// Empty dialogs don't help |
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if (action == NpcAction::Close) |
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{ |
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closeDialog(npcId); |
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return npcId; |
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} |
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else if (action == NpcAction::Next) |
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{ |
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nextDialog(npcId); |
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return npcId; |
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} |
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else |
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{ |
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CREATEWIDGETV(Ea::NpcRecv::mDialog, NpcDialog, npcId); |
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Ea::NpcRecv::mDialog->saveCamera(); |
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if (localPlayer != nullptr) |
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localPlayer->stopWalking(false); |
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NpcDialog::mNpcDialogs[npcId] = Ea::NpcRecv::mDialog; |
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} |
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} |
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else |
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{ |
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NpcDialog *const dialog = diag->second; |
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if (Ea::NpcRecv::mDialog != nullptr && Ea::NpcRecv::mDialog != dialog) |
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Ea::NpcRecv::mDialog->restoreCamera(); |
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Ea::NpcRecv::mDialog = dialog; |
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if (Ea::NpcRecv::mDialog != nullptr) |
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Ea::NpcRecv::mDialog->saveCamera(); |
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} |
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return npcId; |
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} |
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void NpcHandler::requestAirship(const std::string &mapName, |
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const int itemId) const |
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{ |
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if (packetVersionRe < 20180321 && |
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packetVersionMain < 20180620 && |
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packets_zero == false) |
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{ |
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return; |
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} |
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createOutPacket(CMSG_PRIVATE_AIRSHIP_REQUEST); |
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outMsg.writeString(mapName, 16, "map name"); |
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outMsg.writeItemId(itemId, "item"); |
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} |
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} // namespace EAthena |