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/* |
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* The ManaPlus Client |
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* Copyright (C) 2004-2009 The Mana World Development Team |
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* Copyright (C) 2009-2010 The Mana Developers |
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* Copyright (C) 2011-2019 The ManaPlus Developers |
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* Copyright (C) 2019-2021 Andrei Karas |
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* |
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* This file is part of The ManaPlus Client. |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; either version 2 of the License, or |
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* any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program. If not, see <http://www.gnu.org/licenses/>. |
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*/ |
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#include "net/ea/playerrecv.h" |
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#include "game.h" |
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#include "notifymanager.h" |
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#include "settings.h" |
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#include "soundmanager.h" |
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#include "being/localplayer.h" |
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#include "being/playerinfo.h" |
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#include "const/net/nostat.h" |
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#include "enums/resources/notifytypes.h" |
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#include "gui/viewport.h" |
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#include "gui/windows/statuswindow.h" |
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#include "input/inputmanager.h" |
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#include "resources/map/map.h" |
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#include "net/playerhandler.h" |
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#include "utils/stdmove.h" |
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#include "utils/stringutils.h" |
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#include "debug.h" |
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// Max. distance we are willing to scroll after a teleport; |
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// everything beyond will reset the port hard. |
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static const int MAP_TELEPORT_SCROLL_DISTANCE = 8; |
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namespace Ea |
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{ |
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void PlayerRecv::processPlayerWarp(Net::MessageIn &msg) |
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{ |
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BLOCK_START("PlayerRecv::processPlayerWarp") |
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std::string mapPath = msg.readString(16, "map name"); |
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int x = msg.readInt16("x"); |
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int y = msg.readInt16("y"); |
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logger->log("Warping to %s (%d, %d)", mapPath.c_str(), x, y); |
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if (localPlayer == nullptr) |
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logger->log1("SMSG_PLAYER_WARP localPlayer null"); |
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/* |
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* We must clear the local player's target *before* the call |
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* to changeMap, as it deletes all beings. |
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*/ |
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if (localPlayer != nullptr) |
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localPlayer->stopAttack(false); |
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Game *const game = Game::instance(); |
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if (game == nullptr) |
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{ |
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BLOCK_END("PlayerRecv::processPlayerWarp") |
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return; |
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} |
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const std::string ¤tMapName = game->getCurrentMapName(); |
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const bool sameMap = (currentMapName == mapPath); |
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// Switch the actual map, deleting the previous one if necessary |
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mapPath = mapPath.substr(0, mapPath.rfind('.')); |
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game->changeMap(mapPath); |
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int scrollOffsetX = 0; |
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int scrollOffsetY = 0; |
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if (localPlayer != nullptr) |
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{ |
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const Map *const map = game->getCurrentMap(); |
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if (map != nullptr) |
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{ |
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if (x >= map->getWidth()) |
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x = map->getWidth() - 1; |
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if (y >= map->getHeight()) |
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y = map->getHeight() - 1; |
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if (x < 0) |
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x = 0; |
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if (y < 0) |
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y = 0; |
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/* Scroll if neccessary */ |
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if (!sameMap |
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|| (abs(x - localPlayer->getTileX()) |
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> MAP_TELEPORT_SCROLL_DISTANCE) |
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|| (abs(y - localPlayer->getTileY()) |
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> MAP_TELEPORT_SCROLL_DISTANCE)) |
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{ |
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scrollOffsetX = (x - localPlayer->getTileX()) |
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* map->getTileWidth(); |
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scrollOffsetY = (y - localPlayer->getTileY()) |
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* map->getTileHeight(); |
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} |
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} |
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localPlayer->setAction(BeingAction::STAND, 0); |
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localPlayer->setTileCoords(x, y); |
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localPlayer->navigateClean(); |
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localPlayer->reset(); |
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} |
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logger->log("Adjust scrolling by %d:%d", scrollOffsetX, scrollOffsetY); |
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if (viewport != nullptr) |
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{ |
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viewport->returnCamera(); |
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viewport->scrollBy(scrollOffsetX, scrollOffsetY); |
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} |
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BLOCK_END("PlayerRecv::processPlayerWarp") |
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} |
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void PlayerRecv::processPlayerStatUpdate1(Net::MessageIn &msg) |
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{ |
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BLOCK_START("PlayerRecv::processPlayerStatUpdate1") |
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const int type = msg.readInt16("type"); |
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const int value = msg.readInt32("value"); |
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if (localPlayer == nullptr) |
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{ |
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BLOCK_END("PlayerRecv::processPlayerStatUpdate1") |
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return; |
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} |
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playerHandler->setStat(msg, type, value, NoStat, Notify_true); |
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BLOCK_END("PlayerRecv::processPlayerStatUpdate1") |
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} |
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void PlayerRecv::processPlayerStatUpdate2(Net::MessageIn &msg) |
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{ |
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BLOCK_START("PlayerRecv::processPlayerStatUpdate2") |
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const int type = msg.readInt16("type"); |
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const int value = msg.readInt32("value"); |
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playerHandler->setStat(msg, type, value, NoStat, Notify_true); |
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BLOCK_END("PlayerRecv::processPlayerStatUpdate2") |
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} |
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void PlayerRecv::processPlayerStatUpdate3(Net::MessageIn &msg) |
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{ |
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BLOCK_START("PlayerRecv::processPlayerStatUpdate3") |
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const int type = msg.readInt32("type"); |
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const int base = msg.readInt32("base"); |
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const int bonus = msg.readInt32("bonus"); |
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playerHandler->setStat(msg, type, base, bonus, Notify_false); |
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BLOCK_END("PlayerRecv::processPlayerStatUpdate3") |
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} |
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void PlayerRecv::processPlayerStatUpdate4(Net::MessageIn &msg) |
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{ |
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BLOCK_START("PlayerRecv::processPlayerStatUpdate4") |
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const uint16_t type = msg.readInt16("type"); |
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const uint8_t ok = msg.readUInt8("flag"); |
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const int value = msg.readUInt8("value"); |
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if (ok != 1) |
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{ |
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const int oldValue = PlayerInfo::getStatBase( |
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static_cast<AttributesT>(type)); |
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const int points = PlayerInfo::getAttribute( |
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Attributes::PLAYER_CHAR_POINTS) + oldValue - value; |
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PlayerInfo::setAttribute(Attributes::PLAYER_CHAR_POINTS, |
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points, |
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Notify_true); |
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NotifyManager::notify(NotifyTypes::SKILL_RAISE_ERROR); |
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} |
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playerHandler->setStat(msg, type, value, NoStat, Notify_true); |
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BLOCK_END("PlayerRecv::processPlayerStatUpdate4") |
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} |
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void PlayerRecv::processPlayerStatUpdate6(Net::MessageIn &msg) |
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{ |
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BLOCK_START("PlayerRecv::processPlayerStatUpdate6") |
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const int type = msg.readInt16("type"); |
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const int value = msg.readUInt8("value"); |
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if (statusWindow != nullptr) |
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playerHandler->setStat(msg, type, value, NoStat, Notify_true); |
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BLOCK_END("PlayerRecv::processPlayerStatUpdate6") |
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} |
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void PlayerRecv::processPlayerArrowMessage(Net::MessageIn &msg) |
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{ |
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BLOCK_START("PlayerRecv::processPlayerArrowMessage") |
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const int type = msg.readInt16("type"); |
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switch (type) |
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{ |
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case 0: |
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NotifyManager::notify(NotifyTypes::ARROWS_EQUIP_NEEDED); |
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break; |
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case 3: |
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// arrows equiped |
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break; |
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default: |
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UNIMPLEMENTEDPACKETFIELD(type); |
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break; |
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} |
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BLOCK_END("PlayerRecv::processPlayerArrowMessage") |
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} |
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void PlayerRecv::processMapMusic(Net::MessageIn &msg) |
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{ |
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const int size = msg.readInt16("len") - 4; |
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const std::string music = msg.readString(size, "name"); |
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soundManager.playMusic(music, |
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SkipError_false); |
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Map *const map = viewport->getMap(); |
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if (map != nullptr) |
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map->setMusicFile(music); |
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} |
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void PlayerRecv::processMapMask(Net::MessageIn &msg) |
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{ |
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const int mask = msg.readInt32("mask"); |
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msg.readInt32("unused"); |
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Map *const map = Game::instance()->getCurrentMap(); |
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if (map != nullptr) |
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map->setMask(mask); |
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} |
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void PlayerRecv::processPlayerClientCommand(Net::MessageIn &msg) |
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{ |
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const int sz = msg.readInt16("len") - 4; |
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std::string command = msg.readString(sz, "command"); |
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std::string cmd; |
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std::string args; |
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if (settings.awayMode || |
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settings.pseudoAwayMode || |
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!settings.enableRemoteCommands) |
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{ |
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return; |
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} |
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if (!parse2Str(command, cmd, args)) |
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{ |
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cmd = STD_MOVE(command); |
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args.clear(); |
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} |
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inputManager.executeRemoteChatCommand(cmd, args, nullptr); |
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} |
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} // namespace Ea |