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/* |
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* The ManaPlus Client |
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* Copyright (C) 2004-2009 The Mana World Development Team |
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* Copyright (C) 2009-2010 The Mana Developers |
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* Copyright (C) 2011-2019 The ManaPlus Developers |
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* Copyright (C) 2019-2021 Andrei Karas |
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* |
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* This file is part of The ManaPlus Client. |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; either version 2 of the License, or |
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* any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program. If not, see <http://www.gnu.org/licenses/>. |
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*/ |
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#ifndef NET_EA_INVENTORYITEM_H |
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#define NET_EA_INVENTORYITEM_H |
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#include "const/resources/item/cards.h" |
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#include "enums/resources/item/itemtype.h" |
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#include "enums/simpletypes/damaged.h" |
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#include "enums/simpletypes/equipm.h" |
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#include "enums/simpletypes/favorite.h" |
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#include "enums/simpletypes/identified.h" |
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#include "enums/simpletypes/itemcolor.h" |
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#include "utils/vector.h" |
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#include "resources/item/itemoptionslist.h" |
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#include "localconsts.h" |
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namespace Ea |
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{ |
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/** |
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* Used to cache storage data until we get size data for it. |
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*/ |
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class InventoryItem final |
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{ |
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public: |
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int cards[maxCards]; |
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ItemOptionsList *options; |
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int slot; |
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int id; |
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int quantity; |
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int equipIndex; |
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ItemTypeT type; |
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ItemColor color; |
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Identified identified; |
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Damaged damaged; |
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Favorite favorite; |
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Equipm equip; |
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uint8_t refine; |
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InventoryItem(const int slot0, |
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const int id0, |
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const ItemTypeT type0, |
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const int *const cards0, |
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ItemOptionsList *options0, |
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const int quantity0, |
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const uint8_t refine0, |
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const ItemColor color0, |
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const Identified identified0, |
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const Damaged damaged0, |
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const Favorite favorite0, |
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Equipm equip0, |
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int equipIndex0) : |
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cards(), |
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options(ItemOptionsList::copy(options0)), |
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slot(slot0), |
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id(id0), |
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quantity(quantity0), |
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equipIndex(equipIndex0), |
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type(type0), |
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color(color0), |
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identified(identified0), |
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damaged(damaged0), |
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favorite(favorite0), |
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equip(equip0), |
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refine(refine0) |
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{ |
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if (cards0 == nullptr) |
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return; |
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for (int f = 0; f < 4; f ++) |
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cards[f] = cards0[f]; |
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} |
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InventoryItem(const InventoryItem &c) : |
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cards(), |
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options(ItemOptionsList::copy(c.options)), |
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slot(c.slot), |
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id(c.id), |
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quantity(c.quantity), |
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equipIndex(c.equipIndex), |
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type(c.type), |
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color(c.color), |
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identified(c.identified), |
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damaged(c.damaged), |
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favorite(c.favorite), |
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equip(c.equip), |
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refine(c.refine) |
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{ |
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for (int f = 0; f < 4; f ++) |
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cards[f] = c.cards[f]; |
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} |
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A_DEFAULT_COPY(InventoryItem) |
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~InventoryItem() |
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{ |
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delete options; |
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} |
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}; |
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typedef STD_VECTOR<InventoryItem> InventoryItems; |
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} // namespace Ea |
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#endif // NET_EA_INVENTORYITEM_H |