GCC Code Coverage Report
Directory: src/ Exec Total Coverage
File: src/net/ea/gamehandler.cpp Lines: 0 13 0.0 %
Date: 2021-03-17 Branches: 0 2 0.0 %

Line Branch Exec Source
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/*
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 *  The ManaPlus Client
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 *  Copyright (C) 2009  The Mana World Development Team
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 *  Copyright (C) 2009-2010  The Mana Developers
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 *  Copyright (C) 2011-2019  The ManaPlus Developers
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 *  Copyright (C) 2019-2021  Andrei Karas
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 *
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 *  This file is part of The ManaPlus Client.
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 *
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 *  This program is free software; you can redistribute it and/or modify
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 *  it under the terms of the GNU General Public License as published by
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 *  the Free Software Foundation; either version 2 of the License, or
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 *  any later version.
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 *
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 *  This program is distributed in the hope that it will be useful,
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 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
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 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 *  GNU General Public License for more details.
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 *
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 *  You should have received a copy of the GNU General Public License
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 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
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 */
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#include "net/ea/gamehandler.h"
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#include "game.h"
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#include "net/ea/gamerecv.h"
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#include "debug.h"
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namespace Ea
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{
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GameHandler::GameHandler() :
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    Net::GameHandler()
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{
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    GameRecv::mMap.clear();
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    GameRecv::mCharID = BeingId_zero;
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}
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void GameHandler::who() const
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{
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}
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void GameHandler::setMap(const std::string &map)
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{
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    GameRecv::mMap = map.substr(0, map.rfind('.'));
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}
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void GameHandler::clear() const
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{
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    GameRecv::mMap.clear();
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    GameRecv::mCharID = BeingId_zero;
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}
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void GameHandler::initEngines() const
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{
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    if (!GameRecv::mMap.empty())
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        Game::instance()->changeMap(GameRecv::mMap);
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}
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}  // namespace Ea