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/* |
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* The ManaPlus Client |
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* Copyright (C) 2009 The Mana World Development Team |
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* Copyright (C) 2009-2010 The Mana Developers |
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* Copyright (C) 2011-2019 The ManaPlus Developers |
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* Copyright (C) 2019-2021 Andrei Karas |
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* |
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* This file is part of The ManaPlus Client. |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; either version 2 of the License, or |
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* any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program. If not, see <http://www.gnu.org/licenses/>. |
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*/ |
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#include "net/ea/gamehandler.h" |
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#include "game.h" |
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#include "net/ea/gamerecv.h" |
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#include "debug.h" |
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namespace Ea |
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{ |
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GameHandler::GameHandler() : |
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Net::GameHandler() |
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{ |
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GameRecv::mMap.clear(); |
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GameRecv::mCharID = BeingId_zero; |
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} |
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void GameHandler::who() const |
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{ |
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} |
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void GameHandler::setMap(const std::string &map) |
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{ |
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GameRecv::mMap = map.substr(0, map.rfind('.')); |
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} |
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void GameHandler::clear() const |
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{ |
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GameRecv::mMap.clear(); |
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GameRecv::mCharID = BeingId_zero; |
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} |
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void GameHandler::initEngines() const |
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{ |
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if (!GameRecv::mMap.empty()) |
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Game::instance()->changeMap(GameRecv::mMap); |
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} |
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} // namespace Ea |