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/* |
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* The ManaPlus Client |
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* Copyright (C) 2004-2009 The Mana World Development Team |
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* Copyright (C) 2009-2010 The Mana Developers |
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* Copyright (C) 2011-2019 The ManaPlus Developers |
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* Copyright (C) 2019-2021 Andrei Karas |
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* |
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* This file is part of The ManaPlus Client. |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; either version 2 of the License, or |
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* any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program. If not, see <http://www.gnu.org/licenses/>. |
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*/ |
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#ifndef NET_EA_EQUIPBACKEND_H |
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#define NET_EA_EQUIPBACKEND_H |
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#include "resources/item/item.h" |
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#include "being/playerinfo.h" |
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#include "const/equipment.h" |
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#include "gui/windows/inventorywindow.h" |
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namespace Ea |
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{ |
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class EquipBackend final : public Equipment::Backend |
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{ |
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public: |
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EquipBackend() |
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{ |
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memset(mEquipment, -1, sizeof(mEquipment)); |
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} |
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A_DELETE_COPY(EquipBackend) |
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Item *getEquipment(const int index) const override final A_WARN_UNUSED |
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{ |
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int invyIndex = mEquipment[index]; |
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if (invyIndex == -1) |
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return nullptr; |
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const Inventory *const inv = PlayerInfo::getInventory(); |
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if (inv != nullptr) |
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return inv->getItem(invyIndex); |
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return nullptr; |
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} |
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void clear() override final |
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{ |
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Inventory *const inv = PlayerInfo::getInventory(); |
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✗✓ |
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if (inv == nullptr) |
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return; |
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for (int i = 0; i < EQUIPMENT_SIZE; i++) |
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{ |
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if (mEquipment[i] != -1) |
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{ |
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Item* item = inv->getItem(i); |
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if (item != nullptr) |
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item->setEquipped(Equipped_false); |
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} |
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mEquipment[i] = -1; |
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} |
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} |
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void setEquipment(const int index, const int inventoryIndex) |
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{ |
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Inventory *const inv = PlayerInfo::getInventory(); |
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if (inv == nullptr) |
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return; |
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if (index < 0 || index >= EQUIPMENT_SIZE) |
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return; |
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// Unequip existing item |
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Item *item = inv->getItem(mEquipment[index]); |
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if (item != nullptr) |
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item->setEquipped(Equipped_false); |
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// not checking index because it must be safe |
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mEquipment[index] = inventoryIndex; |
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item = inv->getItem(inventoryIndex); |
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if (item != nullptr) |
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item->setEquipped(Equipped_true); |
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if (inventoryWindow != nullptr) |
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inventoryWindow->updateButtons(nullptr); |
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} |
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private: |
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int mEquipment[EQUIPMENT_SIZE]; |
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}; |
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} // namespace Ea |
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#endif // NET_EA_EQUIPBACKEND_H |