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/* |
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* The ManaPlus Client |
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* Copyright (C) 2011-2019 The ManaPlus Developers |
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* Copyright (C) 2019-2021 Andrei Karas |
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* |
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* This file is part of The ManaPlus Client. |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; either version 2 of the License, or |
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* any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program. If not, see <http://www.gnu.org/licenses/>. |
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*/ |
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#ifndef NET_BATTLEGROUNDHANDLER_H |
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#define NET_BATTLEGROUNDHANDLER_H |
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#include "enums/net/battlegroundtype.h" |
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#include <string> |
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#include "localconsts.h" |
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namespace Net |
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{ |
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class BattleGroundHandler notfinal |
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{ |
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public: |
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BattleGroundHandler() |
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{ } |
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A_DELETE_COPY(BattleGroundHandler) |
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virtual ~BattleGroundHandler() |
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{ } |
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virtual void registerBg(const BattleGroundTypeT &type, |
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const std::string &name) const = 0; |
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virtual void rekoveRequest(const std::string &name) const = 0; |
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virtual void beginAck(const bool result, |
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const std::string &bgName, |
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const std::string &gameName) const = 0; |
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virtual void checkState(const std::string &name) const = 0; |
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}; |
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} // namespace Net |
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extern Net::BattleGroundHandler *battleGroundHandler; |
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#endif // NET_BATTLEGROUNDHANDLER_H |