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/* |
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* The ManaPlus Client |
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* Copyright (C) 2004-2009 The Mana World Development Team |
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* Copyright (C) 2009-2010 The Mana Developers |
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* Copyright (C) 2011-2019 The ManaPlus Developers |
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* Copyright (C) 2019-2021 Andrei Karas |
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* |
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* This file is part of The ManaPlus Client. |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; either version 2 of the License, or |
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* any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program. If not, see <http://www.gnu.org/licenses/>. |
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*/ |
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#ifndef GUI_WINDOWS_SHOPWINDOW_H |
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#define GUI_WINDOWS_SHOPWINDOW_H |
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#include "gui/widgets/window.h" |
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#include "listeners/actionlistener.h" |
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#include "listeners/buyingstoremodelistener.h" |
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#include "listeners/buyingstoreslotslistener.h" |
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#include "listeners/selectionlistener.h" |
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#include "listeners/vendingmodelistener.h" |
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#include "listeners/vendingslotslistener.h" |
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class Button; |
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class CheckBox; |
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class Item; |
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class ScrollArea; |
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class ShopItem; |
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class ShopItems; |
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class ShopListBox; |
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class TabStrip; |
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/** |
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* The buy dialog. |
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* |
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* \ingroup Interface |
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*/ |
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class ShopWindow final : public Window, |
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public VendingModeListener, |
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public VendingSlotsListener, |
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public BuyingStoreModeListener, |
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public BuyingStoreSlotsListener, |
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public ActionListener, |
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public SelectionListener |
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{ |
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public: |
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enum ShopMode |
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{ |
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BUY = 0, |
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SELL = 1 |
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}; |
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/** |
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* Constructor. |
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* |
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* @see Window::Window |
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*/ |
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ShopWindow(); |
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A_DELETE_COPY(ShopWindow) |
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/** |
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* Destructor |
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*/ |
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~ShopWindow() override final; |
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void postInit() override final; |
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/** |
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* Called when receiving actions from the widgets. |
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*/ |
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void action(const ActionEvent &event) override final; |
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/** |
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* Updates the labels according to the selected item. |
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*/ |
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void valueChanged(const SelectionEvent &event) override final; |
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/** |
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* Updates the state of buttons and labels. |
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*/ |
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void updateButtonsAndLabels(); |
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/** |
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* Sets the visibility of this window. |
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*/ |
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void setVisible(Visible visible) override final; |
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/** |
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* Returns true if any instances exist. |
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*/ |
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static bool isActive() A_WARN_UNUSED |
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{ return !instances.empty(); } |
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void setItemSelected(const int id) |
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{ mSelectedItem = id; updateButtonsAndLabels(); } |
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void addBuyItem(const Item *const item, const int amount, |
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const int price); |
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void addSellItem(const Item *const item, const int amount, |
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const int price); |
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void loadList(); |
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void saveList() const; |
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#ifdef TMWA_SUPPORT |
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void setAcceptPlayer(const std::string &name) |
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{ mAcceptPlayer = name; } |
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const std::string &getAcceptPlayer() const noexcept2 A_WARN_UNUSED |
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{ return mAcceptPlayer; } |
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void announce(ShopItems *const list, const int mode); |
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void giveList(const std::string &nick, const int mode); |
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void sendMessage(const std::string &nick, |
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std::string data, |
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const bool random); |
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static void showList(const std::string &nick, std::string data); |
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void processRequest(const std::string &nick, std::string data, |
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const int mode); |
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void updateTimes(); |
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static bool checkFloodCounter(time_t &counterTime) A_WARN_UNUSED; |
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bool findShopItem(const ShopItem *const shopItem, |
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const int mode) const A_WARN_UNUSED; |
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#endif // TMWA_SUPPORT |
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static int sumAmount(const Item *const shopItem) A_WARN_UNUSED; |
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bool isShopEmpty() const A_WARN_UNUSED; |
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void vendingEnabled(const bool b) override final; |
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void vendingSlotsChanged(const int slots) override final; |
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void buyingStoreEnabled(const bool b) override final; |
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void buyingStoreSlotsChanged(const int slots) override final; |
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void setShopName(const std::string &name); |
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private: |
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#ifdef TMWA_SUPPORT |
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void startTrade(); |
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#endif // TMWA_SUPPORT |
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void updateSelection(); |
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void updateShopName(); |
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typedef std::list<ShopWindow*> DialogList; |
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static DialogList instances; |
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Button *mCloseButton A_NONNULLPOINTER; |
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ShopItems *mBuyShopItems A_NONNULLPOINTER; |
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ShopItems *mSellShopItems A_NONNULLPOINTER; |
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ShopItem *mTradeItem; |
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ShopListBox *mBuyShopItemList A_NONNULLPOINTER; |
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ShopListBox *mSellShopItemList A_NONNULLPOINTER; |
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ShopListBox *mCurrentShopItemList; |
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ScrollArea *mScrollArea A_NONNULLPOINTER; |
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Button *mAddButton A_NONNULLPOINTER; |
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Button *mDeleteButton A_NONNULLPOINTER; |
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Button *mAnnounceButton; |
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Button *mPublishButton; |
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Button *mRenameButton; |
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CheckBox *mAnnounceLinks; |
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TabStrip *mTabs; |
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std::string mAcceptPlayer; |
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std::string mTradeNick; |
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std::string mSellShopName; |
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int mSelectedItem; |
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time_t mAnnonceTime; |
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time_t mLastRequestTimeList; |
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time_t mLastRequestTimeItem; |
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int mRandCounter; |
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int mTradeMoney; |
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int mSellShopSize; |
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int mBuyShopSize; |
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bool isBuySelected; |
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bool mHaveVending; |
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bool mEnableBuyingStore; |
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bool mEnableVending; |
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}; |
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extern ShopWindow *shopWindow; |
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#endif // GUI_WINDOWS_SHOPWINDOW_H |