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/* |
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* The ManaPlus Client |
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* Copyright (C) 2004-2009 The Mana World Development Team |
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* Copyright (C) 2009-2010 The Mana Developers |
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* Copyright (C) 2011-2019 The ManaPlus Developers |
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* Copyright (C) 2019-2021 Andrei Karas |
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* |
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* This file is part of The ManaPlus Client. |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; either version 2 of the License, or |
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* any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program. If not, see <http://www.gnu.org/licenses/>. |
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*/ |
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#include "gui/windows/npcselldialog.h" |
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#include "being/playerinfo.h" |
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#include "const/sound.h" |
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#include "gui/windows/confirmdialog.h" |
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#include "gui/models/shopitems.h" |
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#include "gui/widgets/button.h" |
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#include "gui/widgets/createwidget.h" |
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#include "gui/widgets/shoplistbox.h" |
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#include "gui/widgets/slider.h" |
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#include "net/buysellhandler.h" |
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#include "net/net.h" |
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#include "net/npchandler.h" |
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#include "resources/iteminfo.h" |
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#include "utils/gettext.h" |
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#include "utils/stringutils.h" |
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#include "debug.h" |
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NpcSellDialog::NpcSellDialog(const BeingId npcId) : |
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SellDialog(IsSell_true, |
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(Net::getNetworkType() != ServerType::TMWATHENA) ? |
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Advanced_true : Advanced_false), |
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✗✓ |
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mNpcId(npcId) |
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{ |
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} |
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void NpcSellDialog::sellAction(const ActionEvent &event) |
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{ |
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const std::string &eventId = event.getId(); |
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const int selectedItem = mShopItemList->getSelected(); |
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const ShopItem *const item = mShopItems->at(selectedItem); |
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if ((item == nullptr) || PlayerInfo::isItemProtected(item->getId())) |
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return; |
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if (eventId == "presell") |
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{ |
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if (mAmountItems <= 0 || mAmountItems > mMaxItems) |
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return; |
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const ItemInfo &info = ItemDB::get(item->getId()); |
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if (info.isProtected()) |
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{ |
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ConfirmDialog *const dialog = CREATEWIDGETR(ConfirmDialog, |
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// TRANSLATORS: sell confirmation header |
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_("sell item"), |
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// TRANSLATORS: sell confirmation message |
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strprintf(_("Do you really want to sell %s?"), |
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info.getName().c_str()), |
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SOUND_REQUEST, |
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false, |
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Modal_true, |
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nullptr); |
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dialog->addActionListener(this); |
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return; |
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} |
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} |
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if (mAdvanced == Advanced_true) |
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sellManyItems(event.getId()); |
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else |
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sellOneItem(); |
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} |
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void NpcSellDialog::sellManyItems(const std::string &eventId) |
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{ |
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if (eventId == "confirm") |
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{ |
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npcHandler->sellItems(mShopItems->allItems()); |
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close(); |
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} |
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else |
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{ |
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const int selectedItem = mShopItemList->getSelected(); |
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ShopItem *const item = mShopItems->at(selectedItem); |
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item->increaseUsedQuantity(mAmountItems); |
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item->update(); |
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if (mConfirmButton != nullptr) |
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mConfirmButton->setEnabled(true); |
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} |
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} |
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void NpcSellDialog::sellOneItem() |
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{ |
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if (mAmountItems <= 0 || mAmountItems > mMaxItems) |
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return; |
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const int selectedItem = mShopItemList->getSelected(); |
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ShopItem *const item = mShopItems->at(selectedItem); |
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// Attempt sell |
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mPlayerMoney += mAmountItems * mShopItems->at(selectedItem)->getPrice(); |
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mMaxItems -= mAmountItems; |
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while (mAmountItems > 0) |
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{ |
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// This order is important, item->getCurrentInvIndex() would |
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// return the inventory index of the next Duplicate otherwise. |
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const int itemIndex = item->getCurrentInvIndex(); |
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const int sellCount = item->sellCurrentDuplicate(mAmountItems); |
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npcHandler->sellItem(mNpcId, itemIndex, sellCount); |
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mAmountItems -= sellCount; |
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} |
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mPlayerMoney += mAmountItems * mShopItems->at(selectedItem)->getPrice(); |
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mAmountItems = 1; |
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mSlider->setValue(0); |
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if (mMaxItems != 0) |
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{ |
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updateButtonsAndLabels(); |
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} |
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else |
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{ |
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// All were sold |
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mShopItemList->setSelected(-1); |
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mShopItems->del(selectedItem); |
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Rect scroll; |
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scroll.y = mShopItemList->getRowHeight() * (selectedItem + 1); |
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scroll.height = mShopItemList->getRowHeight(); |
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mShopItemList->showPart(scroll); |
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} |
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} |
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void NpcSellDialog::close() |
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{ |
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buySellHandler->close(); |
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Window::close(); |
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✓✗✓✗
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} |