GCC Code Coverage Report
Directory: src/ Exec Total Coverage
File: src/gui/windows/inventorywindow.h Lines: 1 1 100.0 %
Date: 2021-03-17 Branches: 0 0 0.0 %

Line Branch Exec Source
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/*
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 *  The ManaPlus Client
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 *  Copyright (C) 2004-2009  The Mana World Development Team
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 *  Copyright (C) 2009-2010  The Mana Developers
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 *  Copyright (C) 2011-2019  The ManaPlus Developers
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 *  Copyright (C) 2019-2021  Andrei Karas
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 *
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 *  This file is part of The ManaPlus Client.
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 *
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 *  This program is free software; you can redistribute it and/or modify
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 *  it under the terms of the GNU General Public License as published by
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 *  the Free Software Foundation; either version 2 of the License, or
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 *  any later version.
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 *
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 *  This program is distributed in the hope that it will be useful,
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 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
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 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 *  GNU General Public License for more details.
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 *
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 *  You should have received a copy of the GNU General Public License
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 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
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 */
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#ifndef GUI_WINDOWS_INVENTORYWINDOW_H
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#define GUI_WINDOWS_INVENTORYWINDOW_H
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#include "resources/inventory/inventory.h"
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#include "gui/widgets/window.h"
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#include "listeners/actionlistener.h"
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#include "listeners/attributelistener.h"
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#include "listeners/inventorylistener.h"
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#include "listeners/keylistener.h"
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#include "listeners/selectionlistener.h"
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class Button;
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class DropDown;
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class InventoryWindow;
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class Item;
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class ItemContainer;
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class LayoutCell;
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class ProgressBar;
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class SortListModelInv;
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class TabStrip;
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class TextField;
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extern InventoryWindow *inventoryWindow;
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extern InventoryWindow *storageWindow;
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extern InventoryWindow *cartWindow;
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/**
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 * Inventory dialog.
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 *
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 * \ingroup Interface
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 */
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class InventoryWindow final : public Window,
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                              public ActionListener,
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                              public KeyListener,
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                              public SelectionListener,
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                              public InventoryListener,
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                              public AttributeListener
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{
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    public:
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        /**
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         * Constructor.
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         */
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        explicit InventoryWindow(Inventory *const inventory);
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        A_DELETE_COPY(InventoryWindow)
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        /**
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         * Destructor.
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         */
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        ~InventoryWindow() override final;
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        void postInit() override final;
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        void storeSortOrder() const;
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        /**
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         * Called when receiving actions from the widgets.
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         */
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        void action(const ActionEvent &event) override final;
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        /**
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         * Returns the selected item.
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         */
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        Item* getSelectedItem() const A_WARN_UNUSED;
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        /**
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         * Unselect item
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         */
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        void unselectItem();
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        /**
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         * Handles closing of the window
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         */
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        void widgetHidden(const Event &event) override final;
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        /**
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         * Handles the mouse clicks.
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         */
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        void mouseClicked(MouseEvent &event) override final;
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        /**
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         * Handles the key presses.
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         */
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        void keyPressed(KeyEvent &event) override final;
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        /**
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         * Handles the key releases.
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         */
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        void keyReleased(KeyEvent &event) override final;
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        /**
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         * Updates labels to currently selected item.
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         */
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        void valueChanged(const SelectionEvent &event) override final;
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        /**
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         * Closes the Storage Window, as well as telling the server that the
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         * window has been closed.
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         */
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        void close() override final;
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        void slotsChanged(const Inventory *const inventory) override final;
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        bool isMainInventory() const A_WARN_UNUSED
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        {
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            return mInventory != nullptr ?
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                mInventory->isMainInventory() : false;
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        }
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        /**
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         * Returns true if any instances exist.
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         */
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        static bool isStorageActive() A_WARN_UNUSED
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        { return storageWindow != nullptr; }
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        void updateDropButton();
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        void updateButtons(const Item *item);
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        bool isInputFocused() const A_WARN_UNUSED;
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        void widgetResized(const Event &event) override final;
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        void mouseMoved(MouseEvent &event) override final;
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        void mouseExited(MouseEvent &event) override final;
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        void setVisible(Visible visible) override final;
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        void unsetInventory();
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        void attributeChanged(const AttributesT id,
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                              const int64_t oldVal,
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                              const int64_t newVal) override final;
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        void combineItems(const int index1,
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                          const int index2);
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        void moveItemToCraft(const int craftSlot);
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        static bool isAnyInputFocused();
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        static InventoryWindow *getFirstVisible();
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        static void nextTab();
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        static void prevTab();
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    private:
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        /**
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         * Updates the weight bar.
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         */
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        void updateWeight();
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        typedef std::list<InventoryWindow*> WindowList;
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        static WindowList invInstances;
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        Inventory *mInventory;
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        ItemContainer *mItems A_NONNULLPOINTER;
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        Button *mUseButton;
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        Button *mDropButton;
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        Button *mOutfitButton;
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        Button *mShopButton;
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        Button *mCartButton;
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        Button *mEquipmentButton;
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        Button *mStoreButton;
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        Button *mRetrieveButton;
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        Button *mInvCloseButton;
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        ProgressBar *mWeightBar;
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        ProgressBar *mSlotsBar A_NONNULLPOINTER;
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        TabStrip *mFilter;
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        SortListModelInv *mSortModel A_NONNULLPOINTER;
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        DropDown *mSortDropDown A_NONNULLPOINTER;
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        TextField *mNameFilter A_NONNULLPOINTER;
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        LayoutCell *mSortDropDownCell;
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        LayoutCell *mNameFilterCell;
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        LayoutCell *mFilterCell;
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        LayoutCell *mSlotsBarCell;
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        bool mSplit;
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        bool mCompactMode;
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};
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#endif  // GUI_WINDOWS_INVENTORYWINDOW_H