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/* |
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* The ManaPlus Client |
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* Copyright (C) 2004-2009 The Mana World Development Team |
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* Copyright (C) 2009-2010 The Mana Developers |
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* Copyright (C) 2011-2019 The ManaPlus Developers |
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* Copyright (C) 2019-2021 Andrei Karas |
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* |
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* This file is part of The ManaPlus Client. |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; either version 2 of the License, or |
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* any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program. If not, see <http://www.gnu.org/licenses/>. |
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*/ |
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#ifndef GUI_WINDOWMENU_H |
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#define GUI_WINDOWMENU_H |
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#include "enums/input/inputaction.h" |
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#include "gui/widgets/container.h" |
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#include "listeners/actionlistener.h" |
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#include "listeners/mouselistener.h" |
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#include "listeners/selectionlistener.h" |
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#include "localconsts.h" |
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class Button; |
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class ImageSet; |
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struct ButtonInfo; |
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struct ButtonText; |
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/** |
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* The window menu. Allows showing and hiding many of the different windows |
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* used in the game. |
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* |
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* \ingroup Interface |
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*/ |
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class WindowMenu final : public Container, |
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public ConfigListener, |
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public ActionListener, |
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public SelectionListener, |
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public MouseListener |
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{ |
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public: |
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explicit WindowMenu(const Widget2 *const widget); |
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A_DELETE_COPY(WindowMenu) |
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~WindowMenu() override final; |
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void action(const ActionEvent &event) override final; |
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void mousePressed(MouseEvent &event) override final; |
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void mouseMoved(MouseEvent &event) override final; |
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void mouseExited(MouseEvent& event A_UNUSED) override final; |
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std::map <std::string, ButtonInfo*> &getButtonNames() A_WARN_UNUSED |
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{ return mButtonNames; } |
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STD_VECTOR <Button*> &getButtons() A_WARN_UNUSED |
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{ return mButtons; } |
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STD_VECTOR <ButtonText*> &getButtonTexts() A_WARN_UNUSED |
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{ return mButtonTexts; } |
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void showButton(const std::string &name, const Visible visible); |
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void loadButtons(); |
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void saveButtons() const; |
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void optionChanged(const std::string &name) override final; |
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#ifdef USE_PROFILER |
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void logicChildren(); |
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#endif // USE_PROFILER |
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protected: |
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void drawChildren(Graphics *const graphics) override final |
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A_NONNULL(2); |
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void safeDrawChildren(Graphics *const graphics) override final |
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A_NONNULL(2); |
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private: |
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inline void addButton(const char *const text, |
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const int iconNumber, |
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const std::string &description, |
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int &restrict x, int &restrict h, |
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const InputActionT key, |
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const Visible visible); |
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void updateButtons(); |
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Skin *mSkin; |
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ImageSet *mImageSet; |
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int mPadding; |
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int mSpacing; |
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STD_VECTOR <Button*> mButtons; |
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STD_VECTOR <ButtonText*> mButtonTexts; |
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std::map <std::string, ButtonInfo*> mButtonNames; |
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bool mHaveMouse; |
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int mAutoHide; |
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bool mSmallWindow; |
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}; |
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extern WindowMenu *windowMenu; |
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#endif // GUI_WINDOWMENU_H |