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/* |
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* The ManaPlus Client |
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* Copyright (C) 2011-2019 The ManaPlus Developers |
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* Copyright (C) 2019-2021 Andrei Karas |
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* |
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* This file is part of The ManaPlus Client. |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; either version 2 of the License, or |
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* any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program. If not, see <http://www.gnu.org/licenses/>. |
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*/ |
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#ifndef GUI_WIDGETS_TABS_SOCIALPLAYERSTAB_H |
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#define GUI_WIDGETS_TABS_SOCIALPLAYERSTAB_H |
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#include "gui/widgets/tabs/socialtab.h" |
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#include "actormanager.h" |
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#include "party.h" |
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#include "being/being.h" |
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#include "gui/models/beingslistmodel.h" |
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#include "utils/gettext.h" |
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#include "utils/delete2.h" |
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#include "utils/stringutils.h" |
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#include "localconsts.h" |
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class Avatar; |
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class Being; |
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class SocialPlayersTab final : public SocialTab |
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{ |
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public: |
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SocialPlayersTab(const Widget2 *const widget, |
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const std::string &name, |
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const Opaque showBackground) : |
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SocialTab(widget), |
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✓✗ |
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mBeings(new BeingsListModel) |
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{ |
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✓✗ |
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createControls(mBeings, showBackground); |
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✓✗ |
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getPlayersAvatars(); |
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✓✗ |
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setCaption(name); |
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mMenuAction = "players"; |
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} |
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A_DELETE_COPY(SocialPlayersTab) |
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~SocialPlayersTab() override final |
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{ |
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✓✗ |
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delete2(mList) |
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✓✗ |
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delete2(mScroll) |
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✓✗ |
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delete2(mBeings) |
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} |
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void updateList() override final |
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{ |
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getPlayersAvatars(); |
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} |
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void updateAvatar(const std::string &name) override final |
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{ |
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if (actorManager == nullptr) |
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return; |
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BLOCK_START("SocialPlayersTab::updateAvatar") |
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Avatar *const avatar = findAvatarbyName(name); |
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if (avatar == nullptr) |
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return; |
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if (Party::getParty(1) != nullptr) |
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{ |
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const PartyMember *const |
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pm = Party::getParty(1)->getMember(name); |
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if ((pm != nullptr) && pm->getMaxHp() > 0) |
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{ |
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avatar->setMaxHp(pm->getMaxHp()); |
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avatar->setHp(pm->getHp()); |
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} |
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} |
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const Being *const being = actorManager->findBeingByName( |
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name, ActorType::Player); |
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if (being != nullptr) |
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{ |
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avatar->setDamageHp(being->getDamageTaken()); |
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avatar->setLevel(being->getLevel()); |
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avatar->setGender(being->getGender()); |
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avatar->setIp(being->getIp()); |
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avatar->setPoison(being->getPoison()); |
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} |
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BLOCK_END("SocialPlayersTab::updateAvatar") |
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} |
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void resetDamage(const std::string &name) override final |
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{ |
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if (actorManager == nullptr) |
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return; |
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Avatar *const avatar = findAvatarbyName(name); |
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if (avatar == nullptr) |
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return; |
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avatar->setDamageHp(0); |
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Being *const being = actorManager->findBeingByName( |
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name, ActorType::Player); |
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if (being != nullptr) |
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being->setDamageTaken(0); |
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} |
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Avatar* findAvatarbyName(const std::string &name) |
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{ |
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STD_VECTOR<Avatar*> *const avatars = mBeings->getMembers(); |
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Avatar *ava = nullptr; |
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STD_VECTOR<Avatar*>::const_iterator i = avatars->begin(); |
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const STD_VECTOR<Avatar*>::const_iterator i_end = avatars->end(); |
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while (i != i_end) |
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{ |
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ava = (*i); |
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if ((ava != nullptr) && ava->getName() == name) |
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return ava; |
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++i; |
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} |
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ava = new Avatar(name); |
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ava->setOnline(true); |
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avatars->push_back(ava); |
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return ava; |
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} |
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void getPlayersAvatars() |
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{ |
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STD_VECTOR<Avatar*> *const avatars = mBeings->getMembers(); |
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✗✓ |
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if (actorManager != nullptr) |
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{ |
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StringVect names; |
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actorManager->getPlayerNames(names, NpcNames_false); |
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STD_VECTOR<Avatar*>::iterator ai = avatars->begin(); |
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while (ai != avatars->end()) |
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{ |
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bool finded = false; |
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const Avatar *const ava = (*ai); |
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if (ava == nullptr) |
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break; |
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StringVectCIter i = names.begin(); |
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const StringVectCIter i_end = names.end(); |
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while (i != i_end) |
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{ |
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if (ava->getName() == (*i) && !(*i).empty()) |
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{ |
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finded = true; |
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break; |
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} |
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++i; |
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} |
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if (!finded) |
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{ |
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delete *ai; |
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ai = avatars->erase(ai); |
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} |
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else |
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{ |
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++ai; |
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} |
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} |
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StringVectCIter i = names.begin(); |
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const StringVectCIter i_end = names.end(); |
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while (i != i_end) |
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{ |
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if (!(*i).empty()) |
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updateAvatar(*i); |
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++i; |
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} |
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} |
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// TRANSLATORS: social window label |
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mCounterString = strprintf(_("Visible players: %d"), |
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CAST_S32(avatars->size())); |
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updateCounter(); |
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} |
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private: |
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BeingsListModel *mBeings; |
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}; |
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#endif // GUI_WIDGETS_TABS_SOCIALPLAYERSTAB_H |