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/* |
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* The ManaPlus Client |
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* Copyright (C) 2007-2009 The Mana World Development Team |
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* Copyright (C) 2009-2010 The Mana Developers |
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* Copyright (C) 2011-2019 The ManaPlus Developers |
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* Copyright (C) 2019-2021 Andrei Karas |
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* |
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* This file is part of The ManaPlus Client. |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; either version 2 of the License, or |
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* any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program. If not, see <http://www.gnu.org/licenses/>. |
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*/ |
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#include "gui/shortcut/itemshortcut.h" |
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#include "configuration.h" |
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#include "spellmanager.h" |
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#include "being/playerinfo.h" |
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#include "const/spells.h" |
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#include "const/resources/skill.h" |
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#include "gui/windows/skilldialog.h" |
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#include "resources/inventory/inventory.h" |
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#include "resources/item/item.h" |
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#include "debug.h" |
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ItemShortcut *itemShortcut[SHORTCUT_TABS]; |
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ItemShortcut::ItemShortcut(const size_t number) : |
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mItems(), |
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mItemColors(), |
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mItemData(), |
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mNumber(number), |
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mItemSelected(-1), |
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mItemColorSelected(ItemColor_one) |
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{ |
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load(); |
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} |
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ItemShortcut::~ItemShortcut() |
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{ |
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logger->log1("ItemShortcut::~ItemShortcut"); |
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} |
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void ItemShortcut::load() |
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{ |
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std::string name; |
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std::string color; |
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std::string data; |
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if (mNumber == SHORTCUT_AUTO_TAB) |
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return; |
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const Configuration *cfg = &serverConfig; |
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if (mNumber != 0) |
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{ |
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name = std::string("shortcut").append( |
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toString(CAST_S32(mNumber))).append("_"); |
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color = std::string("shortcutColor").append( |
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toString(CAST_U32(mNumber))).append("_"); |
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data = std::string("shortcutData").append( |
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toString(CAST_U32(mNumber))).append("_"); |
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} |
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else |
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{ |
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name = "shortcut"; |
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color = "shortcutColor"; |
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data = "shortcutData"; |
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} |
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for (unsigned int i = 0; i < SHORTCUT_ITEMS; i++) |
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{ |
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const int itemId = cfg->getValue(name + toString(i), -1); |
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const ItemColor itemColor = fromInt( |
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cfg->getValue(color + toString(i), 1), |
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ItemColor); |
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mItems[i] = itemId; |
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mItemColors[i] = itemColor; |
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mItemData[i] = cfg->getValue(data + toString(i), std::string()); |
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} |
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} |
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void ItemShortcut::save() const |
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{ |
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std::string name; |
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std::string color; |
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std::string data; |
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if (mNumber == SHORTCUT_AUTO_TAB) |
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return; |
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if (mNumber != 0) |
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{ |
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name = std::string("shortcut").append( |
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toString(CAST_S32(mNumber))).append("_"); |
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color = std::string("shortcutColor").append( |
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toString(CAST_U32(mNumber))).append("_"); |
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data = std::string("shortcutData").append( |
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toString(CAST_U32(mNumber))).append("_"); |
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} |
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else |
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{ |
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name = "shortcut"; |
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color = "shortcutColor"; |
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data = "shortcutData"; |
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} |
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for (unsigned int i = 0; i < SHORTCUT_ITEMS; i++) |
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{ |
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const int itemId = mItems[i] != 0 ? mItems[i] : -1; |
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if (itemId != -1) |
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{ |
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const int itemColor = toInt(mItemColors[i], int); |
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const std::string itemData = mItemData[i]; |
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serverConfig.setValue(name + toString(i), itemId); |
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serverConfig.setValue(color + toString(i), itemColor); |
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serverConfig.setValue(data + toString(i), itemData); |
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} |
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else |
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{ |
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serverConfig.deleteKey(name + toString(i)); |
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serverConfig.deleteKey(color + toString(i)); |
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serverConfig.deleteKey(data + toString(i)); |
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} |
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} |
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} |
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void ItemShortcut::clear() |
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{ |
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for (size_t i = 0; i < SHORTCUT_ITEMS; i++) |
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{ |
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mItems[i] = 0; |
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mItemColors[i] = ItemColor_zero; |
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mItemData[i].clear(); |
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} |
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} |
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void ItemShortcut::useItem(const size_t index) const |
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{ |
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const Inventory *const inv = PlayerInfo::getInventory(); |
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if (inv == nullptr) |
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return; |
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const int itemId = mItems[index]; |
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const ItemColor itemColor = mItemColors[index]; |
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if (itemId >= 0) |
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{ |
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if (itemId < SPELL_MIN_ID) |
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{ |
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const Item *const item = inv->findItem(itemId, itemColor); |
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if (item != nullptr && item->getQuantity() != 0) |
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PlayerInfo::useEquipItem(item, 0, Sfx_true); |
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} |
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else if (itemId < SKILL_MIN_ID && (spellManager != nullptr)) |
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{ |
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spellManager->useItem(itemId); |
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} |
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else if (skillDialog != nullptr) |
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{ |
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skillDialog->useItem(itemId, |
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fromBool(config.getBoolValue("skillAutotarget"), AutoTarget), |
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toInt(itemColor, int), |
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mItemData[index]); |
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} |
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} |
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} |
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void ItemShortcut::equipItem(const size_t index) const |
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{ |
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const Inventory *const inv = PlayerInfo::getInventory(); |
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if (inv == nullptr) |
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return; |
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const int itemId = mItems[index]; |
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if (itemId != 0) |
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{ |
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const Item *const item = inv->findItem(itemId, mItemColors[index]); |
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if ((item != nullptr) && (item->getQuantity() != 0)) |
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{ |
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if (item->isEquipment() == Equipm_true) |
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{ |
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if (item->isEquipped() == Equipped_false) |
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PlayerInfo::equipItem(item, Sfx_true); |
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} |
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} |
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} |
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} |
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void ItemShortcut::unequipItem(const size_t index) const |
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{ |
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const Inventory *const inv = PlayerInfo::getInventory(); |
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if (inv == nullptr) |
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return; |
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const int itemId = mItems[index]; |
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if (itemId != 0) |
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{ |
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const Item *const item = inv->findItem(itemId, mItemColors[index]); |
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if ((item != nullptr) && (item->getQuantity() != 0)) |
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{ |
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if (item->isEquipment() == Equipm_true) |
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{ |
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if (item->isEquipped() == Equipped_true) |
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PlayerInfo::unequipItem(item, Sfx_true); |
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} |
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} |
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} |
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} |
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void ItemShortcut::setItemSelected(const Item *const item) |
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{ |
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if (item != nullptr) |
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{ |
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mItemSelected = item->getId(); |
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mItemColorSelected = item->getColor(); |
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} |
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else |
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{ |
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mItemSelected = -1; |
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mItemColorSelected = ItemColor_one; |
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} |
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} |
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void ItemShortcut::setItem(const size_t index) |
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{ |
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mItems[index] = mItemSelected; |
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mItemColors[index] = mItemColorSelected; |
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save(); |
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} |
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void ItemShortcut::setItem(const size_t index, |
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const int item, |
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const ItemColor color) |
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{ |
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mItems[index] = item; |
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mItemColors[index] = color; |
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save(); |
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} |
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void ItemShortcut::setItemFast(const size_t index, |
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const int item, |
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const ItemColor color) |
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{ |
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mItems[index] = item; |
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mItemColors[index] = color; |
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} |
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void ItemShortcut::swap(const size_t index1, |
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const size_t index2) |
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{ |
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if (CAST_U32(index1) >= SHORTCUT_ITEMS || |
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CAST_U32(index2) >= SHORTCUT_ITEMS) |
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{ |
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return; |
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} |
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const int tmpItem = mItems[index1]; |
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mItems[index1] = mItems[index2]; |
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mItems[index2] = tmpItem; |
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const ItemColor tmpColor = mItemColors[index1]; |
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mItemColors[index1] = mItemColors[index2]; |
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mItemColors[index2] = tmpColor; |
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const std::string tmpData = mItemData[index1]; |
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mItemData[index1] = mItemData[index2]; |
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mItemData[index2] = tmpData; |
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save(); |
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} |
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size_t ItemShortcut::getFreeIndex() const |
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{ |
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for (size_t i = 0; i < SHORTCUT_ITEMS; i++) |
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{ |
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if (mItems[i] < 0) |
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return i; |
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} |
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return SHORTCUT_ITEMS; |
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} |