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/* |
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* The ManaPlus Client |
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* Copyright (C) 2008 The Legend of Mazzeroth Development Team |
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* Copyright (C) 2009 The Mana World Development Team |
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* Copyright (C) 2011-2019 The ManaPlus Developers |
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* Copyright (C) 2009-2021 Andrei Karas |
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* |
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* This file is part of The ManaPlus Client. |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; either version 2 of the License, or |
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* any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program. If not, see <http://www.gnu.org/licenses/>. |
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*/ |
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#include "gui/popups/statuspopup.h" |
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#include "gamemodifiers.h" |
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#include "gui/widgets/label.h" |
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#include "input/inputmanager.h" |
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#include "utils/stringutils.h" |
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#include "gui/fonts/font.h" |
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#include "debug.h" |
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#define addLabel(num) \ |
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{ \ |
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Label *const label = mLabels[num]; \ |
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label->setPosition(0, y); \ |
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label->setForegroundColorAll( \ |
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getThemeColor(ThemeColorId::POPUP, 255U), \ |
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getThemeColor(ThemeColorId::POPUP_OUTLINE, 255U)); \ |
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add(label); \ |
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y += fontHeight; \ |
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} |
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StatusPopup::StatusPopup() : |
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Popup("StatusPopup", "statuspopup.xml"), |
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✓✗✓✗ ✓✓ |
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mLabels() |
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{ |
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✓✓ |
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for (int f = 0; f < STATUSPOPUP_NUM_LABELS; f ++) |
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✓✗✓✗
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mLabels[f] = new Label(this); |
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} |
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void StatusPopup::postInit() |
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{ |
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Popup::postInit(); |
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const int fontHeight = getFont()->getHeight(); |
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int y = 0; |
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addLabel(0) |
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addLabel(1) |
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addLabel(2) |
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addLabel(3) |
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y += 4; |
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addLabel(4) |
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addLabel(5) |
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addLabel(9) |
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addLabel(10) |
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y += 4; |
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addLabel(6) |
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addLabel(7) |
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y += 4; |
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addLabel(8) |
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y += 4; |
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addLabel(12) |
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addLabel(13) |
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addLabel(14) |
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addLabel(15) |
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y += 4; |
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addLabel(11) |
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} |
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StatusPopup::~StatusPopup() |
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{ |
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} |
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void StatusPopup::update() |
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{ |
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updateLabels(); |
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int maxWidth = mLabels[0]->getWidth(); |
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for (int f = 0; f < STATUSPOPUP_NUM_LABELS; f ++) |
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{ |
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const int width = mLabels[f]->getWidth(); |
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if (width > maxWidth) |
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maxWidth = width; |
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} |
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const int pad2 = 2 * mPadding; |
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maxWidth += pad2; |
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setWidth(maxWidth); |
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setHeight(mLabels[11]->getY() |
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+ mLabels[11]->getHeight() + pad2); |
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} |
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void StatusPopup::view(const int x, const int y) |
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{ |
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const int distance = 20; |
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int posX = std::max(0, x - getWidth() / 2); |
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int posY = y + distance; |
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if (posX + getWidth() > mainGraphics->mWidth) |
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posX = mainGraphics->mWidth - getWidth(); |
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if (posY + getHeight() > mainGraphics->mHeight) |
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posY = y - getHeight() - distance; |
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update(); |
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setPosition(posX, posY); |
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setVisible(Visible_true); |
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requestMoveToTop(); |
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} |
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void StatusPopup::setLabelText(const int num, |
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const std::string &text, |
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const InputActionT key) const |
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{ |
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Label *const label = mLabels[num]; |
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label->setCaption(strprintf("%s %s", text.c_str(), |
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inputManager.getKeyValueString(key).c_str())); |
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label->adjustSize(); |
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} |
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void StatusPopup::updateLabels() const |
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{ |
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setLabelText(0, GameModifiers::getMoveTypeString(), |
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InputAction::INVERT_DIRECTION); |
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setLabelText(1, GameModifiers::getCrazyMoveTypeString(), |
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InputAction::CHANGE_CRAZY_MOVES_TYPE); |
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setLabelText(2, GameModifiers::getMoveToTargetTypeString(), |
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InputAction::CHANGE_MOVE_TO_TARGET); |
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setLabelText(3, GameModifiers::getFollowModeString(), |
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InputAction::CHANGE_FOLLOW_MODE); |
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setLabelText(4, GameModifiers::getAttackWeaponTypeString(), |
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InputAction::CHANGE_ATTACK_WEAPON_TYPE); |
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setLabelText(5, GameModifiers::getAttackTypeString(), |
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InputAction::CHANGE_ATTACK_TYPE); |
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setLabelText(6, GameModifiers::getQuickDropCounterString(), |
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InputAction::SWITCH_QUICK_DROP); |
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setLabelText(7, GameModifiers::getPickUpTypeString(), |
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InputAction::CHANGE_PICKUP_TYPE); |
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setLabelText(8, GameModifiers::getMapDrawTypeString(), |
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InputAction::PATHFIND); |
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setLabelText(9, GameModifiers::getMagicAttackTypeString(), |
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InputAction::SWITCH_MAGIC_ATTACK); |
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setLabelText(10, GameModifiers::getPvpAttackTypeString(), |
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InputAction::SWITCH_PVP_ATTACK); |
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setLabelText(11, GameModifiers::getGameModifiersString(), |
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InputAction::DISABLE_GAME_MODIFIERS); |
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setLabelText(12, GameModifiers::getImitationModeString(), |
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InputAction::CHANGE_IMITATION_MODE); |
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setLabelText(13, GameModifiers::getAwayModeString(), |
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InputAction::AWAY); |
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setLabelText(14, GameModifiers::getCameraModeString(), |
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InputAction::CAMERA); |
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setLabelText(15, GameModifiers::getTargetingTypeString(), |
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InputAction::CHANGE_TARGETING_TYPE); |
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} |