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/* |
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* The ManaPlus Client |
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* Copyright (C) 2011-2019 The ManaPlus Developers |
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* Copyright (C) 2019-2021 Andrei Karas |
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* |
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* This file is part of The ManaPlus Client. |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; either version 2 of the License, or |
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* any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program. If not, see <http://www.gnu.org/licenses/>. |
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*/ |
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#include "beingequipbackend.h" |
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#include "being/being.h" |
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#include "net/inventoryhandler.h" |
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#include "resources/item/item.h" |
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#include "utils/delete2.h" |
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#include "debug.h" |
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BeingEquipBackend::BeingEquipBackend(Being *const being) : |
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Equipment::Backend(), |
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mEquipment() |
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{ |
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memset(mEquipment, 0, sizeof(mEquipment)); |
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if (being != nullptr) |
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{ |
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const size_t sz = being->mSprites.size(); |
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for (size_t f = 0; f < sz; f ++) |
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{ |
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const int idx = inventoryHandler-> |
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convertFromServerSlot(CAST_S32(f)); |
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const BeingSlot &slot = being->mSlots[f]; |
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const int id = slot.spriteId; |
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if (id > 0 && idx >= 0 && idx < EQUIPMENT_SIZE) |
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{ |
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Item *const item = new Item(id, |
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ItemType::Unknown, |
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1, |
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0, |
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slot.colorId, |
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Identified_true, |
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Damaged_false, |
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Favorite_false, |
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Equipm_true, |
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Equipped_true); |
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const CardsList &cards = slot.cardsId; |
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if (!cards.isEmpty()) |
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item->setCards(&cards.cards[0], maxCards); |
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mEquipment[idx] = item; |
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} |
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} |
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} |
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} |
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BeingEquipBackend::~BeingEquipBackend() |
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{ |
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for (int i = 0; i < EQUIPMENT_SIZE; i++) |
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delete2(mEquipment[i]) |
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} |
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void BeingEquipBackend::clear() |
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{ |
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for (int i = 0; i < EQUIPMENT_SIZE; i++) |
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delete2(mEquipment[i]) |
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} |
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void BeingEquipBackend::setEquipment(const int index, |
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const Item *const item) |
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{ |
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mEquipment[index] = item; |
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} |
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const Item *BeingEquipBackend::getEquipment(const int index) const |
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{ |
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if (index < 0 || index >= EQUIPMENT_SIZE) |
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return nullptr; |
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return mEquipment[index]; |
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} |