1 |
|
|
/* |
2 |
|
|
* The ManaPlus Client |
3 |
|
|
* Copyright (C) 2010 The Mana Developers |
4 |
|
|
* Copyright (C) 2011-2019 The ManaPlus Developers |
5 |
|
|
* Copyright (C) 2019-2021 Andrei Karas |
6 |
|
|
* |
7 |
|
|
* This file is part of The ManaPlus Client. |
8 |
|
|
* |
9 |
|
|
* This program is free software; you can redistribute it and/or modify |
10 |
|
|
* it under the terms of the GNU General Public License as published by |
11 |
|
|
* the Free Software Foundation; either version 2 of the License, or |
12 |
|
|
* any later version. |
13 |
|
|
* |
14 |
|
|
* This program is distributed in the hope that it will be useful, |
15 |
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
16 |
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
17 |
|
|
* GNU General Public License for more details. |
18 |
|
|
* |
19 |
|
|
* You should have received a copy of the GNU General Public License |
20 |
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>. |
21 |
|
|
*/ |
22 |
|
|
|
23 |
|
|
#include "being/playerinfo.h" |
24 |
|
|
|
25 |
|
|
#include "configuration.h" |
26 |
|
|
#include "itemsoundmanager.h" |
27 |
|
|
#include "settings.h" |
28 |
|
|
|
29 |
|
|
#include "being/localplayer.h" |
30 |
|
|
|
31 |
|
|
#include "being/homunculusinfo.h" |
32 |
|
|
#include "being/mercenaryinfo.h" |
33 |
|
|
#include "being/petinfo.h" |
34 |
|
|
|
35 |
|
|
#include "gui/windows/inventorywindow.h" |
36 |
|
|
#include "gui/windows/npcdialog.h" |
37 |
|
|
|
38 |
|
|
#include "listeners/statlistener.h" |
39 |
|
|
|
40 |
|
|
#include "net/homunculushandler.h" |
41 |
|
|
#include "net/inventoryhandler.h" |
42 |
|
|
#include "net/mercenaryhandler.h" |
43 |
|
|
#include "net/playerhandler.h" |
44 |
|
|
|
45 |
|
|
#include "resources/item/item.h" |
46 |
|
|
|
47 |
|
|
#include "utils/delete2.h" |
48 |
|
|
|
49 |
|
|
#include "utils/translation/translationmanager.h" |
50 |
|
|
|
51 |
|
|
#include "debug.h" |
52 |
|
|
|
53 |
|
|
namespace PlayerInfo |
54 |
|
|
{ |
55 |
|
|
|
56 |
|
1 |
PlayerInfoBackend mData; |
57 |
|
|
int mCharId = 0; |
58 |
|
|
|
59 |
|
|
Inventory *mInventory = nullptr; |
60 |
|
|
Inventory *mCartInventory = nullptr; |
61 |
|
|
MercenaryInfo *mMercenary = nullptr; |
62 |
|
|
HomunculusInfo *mHomunculus = nullptr; |
63 |
|
|
PetInfo *mPet = nullptr; |
64 |
|
1 |
std::string mRoomName; |
65 |
|
|
Equipment *mEquipment = nullptr; |
66 |
|
|
BeingId mPetBeingId = BeingId_zero; |
67 |
|
|
GuildPositionFlags::Type mGuildPositionFlags = GuildPositionFlags::None; |
68 |
|
|
BeingId mElementalId = BeingId_zero; |
69 |
|
|
|
70 |
|
|
Trading mTrading = Trading_false; |
71 |
|
|
bool mVending = false; |
72 |
|
|
int mLevelProgress = 0; |
73 |
|
|
int mServerLanguage = -1; |
74 |
|
1 |
std::set<int> mProtectedItems; |
75 |
|
|
|
76 |
|
|
// --- Triggers --------------------------------------------------------------- |
77 |
|
|
|
78 |
|
|
void triggerAttr(const AttributesT id, |
79 |
|
|
const int64_t old) |
80 |
|
|
{ |
81 |
|
|
AttributeListener::distributeEvent(id, old, |
82 |
|
|
mData.mAttributes.find(id)->second); |
83 |
|
|
} |
84 |
|
|
|
85 |
|
|
void triggerStat(const AttributesT id, |
86 |
|
|
const int old1, |
87 |
|
|
const int old2) |
88 |
|
|
{ |
89 |
|
188 |
StatListener::distributeEvent(id, old1, old2); |
90 |
|
|
} |
91 |
|
|
|
92 |
|
|
// --- Attributes ------------------------------------------------------------- |
93 |
|
|
|
94 |
|
3 |
int64_t getAttribute64(const AttributesT id) |
95 |
|
|
{ |
96 |
|
6 |
const AtrIntMap::const_iterator it = mData.mAttributes.find(id); |
97 |
✗✓ |
3 |
if (it != mData.mAttributes.end()) |
98 |
|
|
return it->second; |
99 |
|
|
return 0; |
100 |
|
|
} |
101 |
|
|
|
102 |
|
22 |
int32_t getAttribute(const AttributesT id) |
103 |
|
|
{ |
104 |
|
44 |
const AtrIntMap::const_iterator it = mData.mAttributes.find(id); |
105 |
✗✓ |
22 |
if (it != mData.mAttributes.end()) |
106 |
|
|
return CAST_S32(it->second); |
107 |
|
|
return 0; |
108 |
|
|
} |
109 |
|
|
|
110 |
|
|
void setAttribute(const AttributesT id, |
111 |
|
|
const int64_t value, |
112 |
|
|
const Notify notify) |
113 |
|
|
{ |
114 |
|
|
const int64_t old = mData.mAttributes[id]; |
115 |
|
|
mData.mAttributes[id] = value; |
116 |
|
|
if (notify == Notify_true) |
117 |
|
|
triggerAttr(id, old); |
118 |
|
|
} |
119 |
|
|
|
120 |
|
|
int getSkillLevel(const int id) |
121 |
|
|
{ |
122 |
|
|
const IntMap::const_iterator it = mData.mSkills.find(id); |
123 |
|
|
if (it != mData.mSkills.end()) |
124 |
|
|
return it->second; |
125 |
|
|
return 0; |
126 |
|
|
} |
127 |
|
|
|
128 |
|
|
void setSkillLevel(const int id, const int value) |
129 |
|
|
{ |
130 |
|
|
mData.mSkills[id] = value; |
131 |
|
|
} |
132 |
|
|
|
133 |
|
|
// --- Stats ------------------------------------------------------------------ |
134 |
|
|
|
135 |
|
|
int getStatBase(const AttributesT id) |
136 |
|
|
{ |
137 |
|
|
const StatMap::const_iterator it = mData.mStats.find(id); |
138 |
|
|
if (it != mData.mStats.end()) |
139 |
|
|
return it->second.base; |
140 |
|
|
return 0; |
141 |
|
|
} |
142 |
|
|
|
143 |
|
94 |
void setStatBase(const AttributesT id, const int value, const Notify notify) |
144 |
|
|
{ |
145 |
|
94 |
const int old = mData.mStats[id].base; |
146 |
|
94 |
mData.mStats[id].base = value; |
147 |
✓✗ |
94 |
if (notify == Notify_true) |
148 |
|
94 |
triggerStat(id, old, 0); |
149 |
|
94 |
} |
150 |
|
|
|
151 |
|
|
int getStatMod(const AttributesT id) |
152 |
|
|
{ |
153 |
|
|
const StatMap::const_iterator it = mData.mStats.find(id); |
154 |
|
|
if (it != mData.mStats.end()) |
155 |
|
|
return it->second.mod; |
156 |
|
|
return 0; |
157 |
|
|
} |
158 |
|
|
|
159 |
|
94 |
void setStatMod(const AttributesT id, const int value, const Notify notify) |
160 |
|
|
{ |
161 |
|
94 |
const int old = mData.mStats[id].mod; |
162 |
|
94 |
mData.mStats[id].mod = value; |
163 |
✓✗ |
94 |
if (notify == Notify_true) |
164 |
|
94 |
triggerStat(id, old, 0); |
165 |
|
94 |
} |
166 |
|
|
|
167 |
|
6 |
int getStatEffective(const AttributesT id) |
168 |
|
|
{ |
169 |
|
12 |
const StatMap::const_iterator it = mData.mStats.find(id); |
170 |
✗✓ |
6 |
if (it != mData.mStats.end()) |
171 |
|
|
return it->second.base + it->second.mod; |
172 |
|
|
return 0; |
173 |
|
|
} |
174 |
|
|
|
175 |
|
|
const std::pair<int, int> getStatExperience(const AttributesT id) |
176 |
|
|
{ |
177 |
|
|
const StatMap::const_iterator it = mData.mStats.find(id); |
178 |
|
|
int a; |
179 |
|
|
int b; |
180 |
|
|
if (it != mData.mStats.end()) |
181 |
|
|
{ |
182 |
|
|
a = it->second.exp; |
183 |
|
|
b = it->second.expNeed; |
184 |
|
|
} |
185 |
|
|
else |
186 |
|
|
{ |
187 |
|
|
a = 0; |
188 |
|
|
b = 0; |
189 |
|
|
} |
190 |
|
|
return std::pair<int, int>(a, b); |
191 |
|
|
} |
192 |
|
|
|
193 |
|
|
// --- Inventory / Equipment -------------------------------------------------- |
194 |
|
|
|
195 |
|
79 |
Inventory *getInventory() |
196 |
|
|
{ |
197 |
|
79 |
return mInventory; |
198 |
|
|
} |
199 |
|
|
|
200 |
|
|
Inventory *getStorageInventory() |
201 |
|
|
{ |
202 |
|
|
if (inventoryHandler != nullptr) |
203 |
|
|
return inventoryHandler->getStorage(); |
204 |
|
|
return nullptr; |
205 |
|
|
} |
206 |
|
|
|
207 |
|
|
Inventory *getCartInventory() |
208 |
|
|
{ |
209 |
|
|
return mCartInventory; |
210 |
|
|
} |
211 |
|
|
|
212 |
|
204 |
void clearInventory() |
213 |
|
|
{ |
214 |
✗✓ |
204 |
if (mEquipment != nullptr) |
215 |
|
|
mEquipment->clear(); |
216 |
✗✓ |
204 |
if (mInventory != nullptr) |
217 |
|
|
mInventory->clear(); |
218 |
|
204 |
} |
219 |
|
|
|
220 |
|
|
Equipment *getEquipment() |
221 |
|
|
{ |
222 |
|
|
return mEquipment; |
223 |
|
|
} |
224 |
|
|
|
225 |
|
|
const Item *getEquipment(const unsigned int slot) |
226 |
|
|
{ |
227 |
|
|
if (mEquipment != nullptr) |
228 |
|
|
return mEquipment->getEquipment(slot); |
229 |
|
|
return nullptr; |
230 |
|
|
} |
231 |
|
|
|
232 |
|
|
void setEquipmentBackend(Equipment::Backend *const backend) |
233 |
|
|
{ |
234 |
|
|
if (mEquipment != nullptr) |
235 |
|
|
mEquipment->setBackend(backend); |
236 |
|
|
} |
237 |
|
|
|
238 |
|
|
void equipItem(const Item *const item, const Sfx sfx) |
239 |
|
|
{ |
240 |
|
|
if (sfx == Sfx_true) |
241 |
|
|
ItemSoundManager::playSfx(item, ItemSoundEvent::EQUIP); |
242 |
|
|
if (inventoryHandler != nullptr) |
243 |
|
|
inventoryHandler->equipItem(item); |
244 |
|
|
} |
245 |
|
|
|
246 |
|
|
void unequipItem(const Item *const item, const Sfx sfx) |
247 |
|
|
{ |
248 |
|
|
if (sfx == Sfx_true) |
249 |
|
|
ItemSoundManager::playSfx(item, ItemSoundEvent::UNEQUIP); |
250 |
|
|
if (inventoryHandler != nullptr) |
251 |
|
|
inventoryHandler->unequipItem(item); |
252 |
|
|
} |
253 |
|
|
|
254 |
|
|
void useItem(const Item *const item, const Sfx sfx) |
255 |
|
|
{ |
256 |
|
|
if (sfx == Sfx_true) |
257 |
|
|
ItemSoundManager::playSfx(item, ItemSoundEvent::USE); |
258 |
|
|
if (inventoryHandler != nullptr) |
259 |
|
|
inventoryHandler->useItem(item); |
260 |
|
|
} |
261 |
|
|
|
262 |
|
|
void useEquipItem(const Item *const item, |
263 |
|
|
const int16_t useType, |
264 |
|
|
const Sfx sfx) |
265 |
|
|
{ |
266 |
|
|
if (item != nullptr) |
267 |
|
|
{ |
268 |
|
|
if (item->getType() == ItemType::Card) |
269 |
|
|
{ |
270 |
|
|
if (mProtectedItems.find(item->getId()) == mProtectedItems.end()) |
271 |
|
|
{ |
272 |
|
|
if (inventoryHandler != nullptr) |
273 |
|
|
inventoryHandler->useCard(item); |
274 |
|
|
if (sfx == Sfx_true) |
275 |
|
|
ItemSoundManager::playSfx(item, ItemSoundEvent::USECARD); |
276 |
|
|
} |
277 |
|
|
} |
278 |
|
|
else if (item->isEquipment() == Equipm_true) |
279 |
|
|
{ |
280 |
|
|
if (item->isEquipped() == Equipped_true) |
281 |
|
|
{ |
282 |
|
|
if (sfx == Sfx_true) |
283 |
|
|
ItemSoundManager::playSfx(item, ItemSoundEvent::UNEQUIP); |
284 |
|
|
if (inventoryHandler != nullptr) |
285 |
|
|
inventoryHandler->unequipItem(item); |
286 |
|
|
} |
287 |
|
|
else |
288 |
|
|
{ |
289 |
|
|
if (sfx == Sfx_true) |
290 |
|
|
ItemSoundManager::playSfx(item, ItemSoundEvent::EQUIP); |
291 |
|
|
if (inventoryHandler != nullptr) |
292 |
|
|
inventoryHandler->equipItem(item); |
293 |
|
|
} |
294 |
|
|
} |
295 |
|
|
else |
296 |
|
|
{ |
297 |
|
|
if (mProtectedItems.find(item->getId()) == mProtectedItems.end()) |
298 |
|
|
{ |
299 |
|
|
if (inventoryHandler != nullptr) |
300 |
|
|
{ |
301 |
|
|
if (useType == 0) |
302 |
|
|
inventoryHandler->useItem(item); |
303 |
|
|
else |
304 |
|
|
inventoryHandler->useItem(item, useType); |
305 |
|
|
} |
306 |
|
|
if (sfx == Sfx_true) |
307 |
|
|
ItemSoundManager::playSfx(item, ItemSoundEvent::USE); |
308 |
|
|
} |
309 |
|
|
} |
310 |
|
|
} |
311 |
|
|
} |
312 |
|
|
|
313 |
|
|
void useEquipItem2(const Item *const item, |
314 |
|
|
const int16_t useType, |
315 |
|
|
const Sfx sfx) |
316 |
|
|
{ |
317 |
|
|
if (item != nullptr) |
318 |
|
|
{ |
319 |
|
|
if (item->isEquipment() == Equipm_false) |
320 |
|
|
{ |
321 |
|
|
if (item->isEquipped() == Equipped_true) |
322 |
|
|
{ |
323 |
|
|
if (sfx == Sfx_true) |
324 |
|
|
ItemSoundManager::playSfx(item, ItemSoundEvent::UNEQUIP); |
325 |
|
|
if (inventoryHandler != nullptr) |
326 |
|
|
inventoryHandler->unequipItem(item); |
327 |
|
|
} |
328 |
|
|
else |
329 |
|
|
{ |
330 |
|
|
if (sfx == Sfx_true) |
331 |
|
|
ItemSoundManager::playSfx(item, ItemSoundEvent::EQUIP); |
332 |
|
|
if (inventoryHandler != nullptr) |
333 |
|
|
inventoryHandler->equipItem(item); |
334 |
|
|
} |
335 |
|
|
} |
336 |
|
|
else |
337 |
|
|
{ |
338 |
|
|
if (mProtectedItems.find(item->getId()) == mProtectedItems.end()) |
339 |
|
|
{ |
340 |
|
|
if (sfx == Sfx_true) |
341 |
|
|
ItemSoundManager::playSfx(item, ItemSoundEvent::USE); |
342 |
|
|
if (inventoryHandler != nullptr) |
343 |
|
|
{ |
344 |
|
|
if (useType == 0) |
345 |
|
|
inventoryHandler->useItem(item); |
346 |
|
|
else |
347 |
|
|
inventoryHandler->useItem(item, useType); |
348 |
|
|
} |
349 |
|
|
} |
350 |
|
|
} |
351 |
|
|
} |
352 |
|
|
} |
353 |
|
|
|
354 |
|
|
void dropItem(const Item *const item, const int amount, const Sfx sfx) |
355 |
|
|
{ |
356 |
|
|
if (item != nullptr && |
357 |
|
|
mProtectedItems.find(item->getId()) == mProtectedItems.end()) |
358 |
|
|
{ |
359 |
|
|
if (sfx == Sfx_true) |
360 |
|
|
ItemSoundManager::playSfx(item, ItemSoundEvent::DROP); |
361 |
|
|
if (inventoryHandler != nullptr) |
362 |
|
|
inventoryHandler->dropItem(item, amount); |
363 |
|
|
} |
364 |
|
|
} |
365 |
|
|
|
366 |
|
|
void pickUpItem(const FloorItem *const item, const Sfx sfx) |
367 |
|
|
{ |
368 |
|
|
if (sfx == Sfx_true) |
369 |
|
|
ItemSoundManager::playSfx(item, ItemSoundEvent::PICKUP); |
370 |
|
|
if (playerHandler != nullptr) |
371 |
|
|
playerHandler->pickUp(item); |
372 |
|
|
} |
373 |
|
|
|
374 |
|
|
// --- Misc ------------------------------------------------------------------- |
375 |
|
|
|
376 |
|
|
void setBackend(const PlayerInfoBackend &backend) |
377 |
|
|
{ |
378 |
|
|
mData = backend; |
379 |
|
|
} |
380 |
|
|
|
381 |
|
|
void setCharId(const int charId) |
382 |
|
|
{ |
383 |
|
|
mCharId = charId; |
384 |
|
|
} |
385 |
|
|
|
386 |
|
|
int getCharId() |
387 |
|
|
{ |
388 |
|
|
return mCharId; |
389 |
|
|
} |
390 |
|
|
|
391 |
|
|
Trading isTrading() |
392 |
|
|
{ |
393 |
|
|
return mTrading; |
394 |
|
|
} |
395 |
|
|
|
396 |
|
|
void setTrading(const Trading trading) |
397 |
|
|
{ |
398 |
|
|
mTrading = trading; |
399 |
|
|
} |
400 |
|
|
|
401 |
|
|
#define updateAttackStat(atk, delay, speed) \ |
402 |
|
|
attackDelay = getStatBase(delay); \ |
403 |
|
|
if (attackDelay != 0) \ |
404 |
|
|
{ \ |
405 |
|
|
setStatBase(speed, \ |
406 |
|
|
getStatBase(atk) * 1000 / attackDelay, \ |
407 |
|
|
Notify_false); \ |
408 |
|
|
setStatMod(speed, \ |
409 |
|
|
getStatMod(atk) * 1000 / attackDelay, \ |
410 |
|
|
Notify_true); \ |
411 |
|
|
} \ |
412 |
|
|
else \ |
413 |
|
|
{ \ |
414 |
|
|
setStatBase(speed, 0, \ |
415 |
|
|
Notify_false); \ |
416 |
|
|
setStatMod(speed, 0, \ |
417 |
|
|
Notify_true); \ |
418 |
|
|
} |
419 |
|
|
|
420 |
|
|
void updateAttrs() |
421 |
|
|
{ |
422 |
|
|
int attackDelay; |
423 |
|
|
updateAttackStat(Attributes::PLAYER_ATK, |
424 |
|
|
Attributes::PLAYER_ATTACK_DELAY, |
425 |
|
|
Attributes::PLAYER_ATTACK_SPEED) |
426 |
|
|
updateAttackStat(Attributes::HOMUN_ATK, |
427 |
|
|
Attributes::HOMUN_ATTACK_DELAY, |
428 |
|
|
Attributes::HOMUN_ATTACK_SPEED) |
429 |
|
|
updateAttackStat(Attributes::MERC_ATK, |
430 |
|
|
Attributes::MERC_ATTACK_DELAY, |
431 |
|
|
Attributes::MERC_ATTACK_SPEED) |
432 |
|
|
} |
433 |
|
|
|
434 |
|
|
void init() |
435 |
|
|
{ |
436 |
|
|
} |
437 |
|
|
|
438 |
|
204 |
void deinit() |
439 |
|
|
{ |
440 |
|
204 |
clearInventory(); |
441 |
✗✓ |
204 |
delete2(mMercenary) |
442 |
|
204 |
mPetBeingId = BeingId_zero; |
443 |
|
204 |
} |
444 |
|
|
|
445 |
|
|
void loadData() |
446 |
|
|
{ |
447 |
|
|
mProtectedItems.clear(); |
448 |
|
|
splitToIntSet(mProtectedItems, |
449 |
|
|
serverConfig.getStringValue("protectedItems"), ','); |
450 |
|
|
} |
451 |
|
|
|
452 |
|
|
void clear() |
453 |
|
|
{ |
454 |
|
|
mData.mSkills.clear(); |
455 |
|
|
mPetBeingId = BeingId_zero; |
456 |
|
|
} |
457 |
|
|
|
458 |
|
|
bool isTalking() |
459 |
|
|
{ |
460 |
|
|
return NpcDialog::isActive() || InventoryWindow::isStorageActive(); |
461 |
|
|
} |
462 |
|
|
|
463 |
|
|
void gameDestroyed() |
464 |
|
|
{ |
465 |
|
|
delete2(mInventory) |
466 |
|
|
delete2(mEquipment) |
467 |
|
|
delete2(mCartInventory) |
468 |
|
|
} |
469 |
|
|
|
470 |
|
|
void stateChange(const StateT state) |
471 |
|
|
{ |
472 |
|
|
if (state == State::GAME) |
473 |
|
|
{ |
474 |
|
|
if (mInventory == nullptr) |
475 |
|
|
{ |
476 |
|
|
mInventory = new Inventory(InventoryType::Inventory, |
477 |
|
|
settings.fixedInventorySize); |
478 |
|
|
mEquipment = new Equipment; |
479 |
|
|
mCartInventory = new Inventory(InventoryType::Cart, -1); |
480 |
|
|
} |
481 |
|
|
} |
482 |
|
|
} |
483 |
|
|
|
484 |
|
|
static void saveProtectedItems() |
485 |
|
|
{ |
486 |
|
|
std::string str; |
487 |
|
|
std::set<int>::const_iterator it = mProtectedItems.begin(); |
488 |
|
|
std::set<int>::const_iterator it_end = mProtectedItems.end(); |
489 |
|
|
if (it != it_end) |
490 |
|
|
{ |
491 |
|
|
str.append(toString(*it)); |
492 |
|
|
++ it; |
493 |
|
|
} |
494 |
|
|
while (it != it_end) |
495 |
|
|
{ |
496 |
|
|
str.append(",").append(toString(*it)); |
497 |
|
|
++ it; |
498 |
|
|
} |
499 |
|
|
serverConfig.setValue("protectedItems", str); |
500 |
|
|
serverConfig.write(); |
501 |
|
|
} |
502 |
|
|
|
503 |
|
|
void protectItem(const int id) |
504 |
|
|
{ |
505 |
|
|
mProtectedItems.insert(id); |
506 |
|
|
saveProtectedItems(); |
507 |
|
|
} |
508 |
|
|
|
509 |
|
|
void unprotectItem(const int id) |
510 |
|
|
{ |
511 |
|
|
mProtectedItems.erase(id); |
512 |
|
|
saveProtectedItems(); |
513 |
|
|
} |
514 |
|
|
|
515 |
|
|
bool isItemProtected(const int id) |
516 |
|
|
{ |
517 |
|
|
return mProtectedItems.find(id) != mProtectedItems.end(); |
518 |
|
|
} |
519 |
|
|
|
520 |
|
|
void setMercenary(MercenaryInfo *const info) |
521 |
|
|
{ |
522 |
|
|
delete mMercenary; |
523 |
|
|
mMercenary = info; |
524 |
|
|
} |
525 |
|
|
|
526 |
|
|
void setMercenaryBeing(Being *const being) |
527 |
|
|
{ |
528 |
|
|
if (being == nullptr || |
529 |
|
|
mMercenary == nullptr) |
530 |
|
|
{ |
531 |
|
|
return; |
532 |
|
|
} |
533 |
|
|
being->setName(mMercenary->name); |
534 |
|
|
being->setOwner(localPlayer); |
535 |
|
|
being->setLevel(mMercenary->level); |
536 |
|
|
being->setAttackRange(mMercenary->range); |
537 |
|
|
} |
538 |
|
|
|
539 |
|
|
void setElemental(const BeingId id) |
540 |
|
|
{ |
541 |
|
|
mElementalId = id; |
542 |
|
|
} |
543 |
|
|
|
544 |
|
|
BeingId getElementalId() |
545 |
|
|
{ |
546 |
|
|
return mElementalId; |
547 |
|
|
} |
548 |
|
|
|
549 |
|
|
MercenaryInfo *getMercenary() |
550 |
|
|
{ |
551 |
|
|
return mMercenary; |
552 |
|
|
} |
553 |
|
|
|
554 |
|
|
void setPet(PetInfo *const info) |
555 |
|
|
{ |
556 |
|
|
delete mPet; |
557 |
|
|
mPet = info; |
558 |
|
|
} |
559 |
|
|
|
560 |
|
|
void setPetBeing(Being *const being) |
561 |
|
|
{ |
562 |
|
|
if (being != nullptr) |
563 |
|
|
mPetBeingId = being->getId(); |
564 |
|
|
else |
565 |
|
|
mPetBeingId = BeingId_zero; |
566 |
|
|
if (being == nullptr || |
567 |
|
|
mPet == nullptr) |
568 |
|
|
{ |
569 |
|
|
return; |
570 |
|
|
} |
571 |
|
|
being->setName(mPet->name); |
572 |
|
|
being->setOwner(localPlayer); |
573 |
|
|
being->setLevel(mPet->level); |
574 |
|
|
} |
575 |
|
|
|
576 |
|
|
PetInfo *getPet() |
577 |
|
|
{ |
578 |
|
|
return mPet; |
579 |
|
|
} |
580 |
|
|
|
581 |
|
|
BeingId getPetBeingId() |
582 |
|
|
{ |
583 |
|
|
return mPetBeingId; |
584 |
|
|
} |
585 |
|
|
|
586 |
|
|
void setHomunculus(HomunculusInfo *const info) |
587 |
|
|
{ |
588 |
|
|
delete mHomunculus; |
589 |
|
|
mHomunculus = info; |
590 |
|
|
} |
591 |
|
|
|
592 |
|
|
void setHomunculusBeing(Being *const being) |
593 |
|
|
{ |
594 |
|
|
if (being == nullptr || |
595 |
|
|
mHomunculus == nullptr) |
596 |
|
|
{ |
597 |
|
|
return; |
598 |
|
|
} |
599 |
|
|
being->setName(mHomunculus->name); |
600 |
|
|
being->setOwner(localPlayer); |
601 |
|
|
} |
602 |
|
|
|
603 |
|
|
HomunculusInfo *getHomunculus() |
604 |
|
|
{ |
605 |
|
|
return mHomunculus; |
606 |
|
|
} |
607 |
|
|
|
608 |
|
|
BeingId getHomunculusId() |
609 |
|
|
{ |
610 |
|
|
return mHomunculus != nullptr ? mHomunculus->id : BeingId_zero; |
611 |
|
|
} |
612 |
|
|
|
613 |
|
|
BeingId getMercenaryId() |
614 |
|
|
{ |
615 |
|
|
return mMercenary != nullptr ? mMercenary->id : BeingId_zero; |
616 |
|
|
} |
617 |
|
|
|
618 |
|
|
void updateAttackAi(const BeingId targetId, |
619 |
|
|
const Keep keep) |
620 |
|
|
{ |
621 |
|
|
if (mMercenary != nullptr && |
622 |
|
|
mercenaryHandler != nullptr) |
623 |
|
|
{ |
624 |
|
|
mercenaryHandler->attack(targetId, keep); |
625 |
|
|
} |
626 |
|
|
if (mHomunculus != nullptr && |
627 |
|
|
homunculusHandler != nullptr) |
628 |
|
|
{ |
629 |
|
|
homunculusHandler->attack(targetId, keep); |
630 |
|
|
} |
631 |
|
|
} |
632 |
|
|
|
633 |
|
|
std::string getRoomName() |
634 |
|
|
{ |
635 |
|
|
return mRoomName; |
636 |
|
|
} |
637 |
|
|
|
638 |
|
|
void setRoomName(const std::string &name) |
639 |
|
|
{ |
640 |
|
|
mRoomName = name; |
641 |
|
|
} |
642 |
|
|
|
643 |
|
|
bool isInRoom() |
644 |
|
|
{ |
645 |
|
|
return !mRoomName.empty(); |
646 |
|
|
} |
647 |
|
|
|
648 |
|
|
void setGuildPositionFlags(const GuildPositionFlags::Type pos) |
649 |
|
|
{ |
650 |
|
|
mGuildPositionFlags = pos; |
651 |
|
|
} |
652 |
|
|
|
653 |
|
|
GuildPositionFlags::Type getGuildPositionFlags() |
654 |
|
|
{ |
655 |
|
|
return mGuildPositionFlags; |
656 |
|
|
} |
657 |
|
|
|
658 |
|
|
void enableVending(const bool b) |
659 |
|
|
{ |
660 |
|
|
mVending = b; |
661 |
|
|
} |
662 |
|
|
|
663 |
|
|
bool isVending() |
664 |
|
|
{ |
665 |
|
|
return mVending; |
666 |
|
|
} |
667 |
|
|
|
668 |
|
|
void setServerLanguage(const int lang) |
669 |
|
|
{ |
670 |
|
|
if (lang != mServerLanguage) |
671 |
|
|
{ |
672 |
|
|
mServerLanguage = lang; |
673 |
|
|
TranslationManager::loadDictionaryLang(); |
674 |
|
|
} |
675 |
|
|
} |
676 |
|
|
|
677 |
|
|
int getServerLanguage() |
678 |
|
|
{ |
679 |
|
|
return mServerLanguage; |
680 |
|
|
} |
681 |
|
|
|
682 |
✓✗✓✗
|
3 |
} // namespace PlayerInfo |