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/* |
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* The ManaPlus Client |
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* Copyright (C) 2004-2009 The Mana World Development Team |
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* Copyright (C) 2009-2010 The Mana Developers |
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* Copyright (C) 2011-2019 The ManaPlus Developers |
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* Copyright (C) 2019-2021 Andrei Karas |
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* |
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* This file is part of The ManaPlus Client. |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; either version 2 of the License, or |
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* any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program. If not, see <http://www.gnu.org/licenses/>. |
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*/ |
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#ifndef BEING_LOCALPLAYER_H |
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#define BEING_LOCALPLAYER_H |
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#include "being/being.h" |
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#include "enums/being/pickup.h" |
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#include "enums/being/visiblename.h" |
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#include "enums/simpletypes/allowsort.h" |
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#include "enums/simpletypes/keep.h" |
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#include "listeners/actorspritelistener.h" |
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#include "listeners/attributelistener.h" |
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#include "listeners/playerdeathlistener.h" |
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#include "localconsts.h" |
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class AwayListener; |
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class ChatTab; |
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class FloorItem; |
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class Map; |
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class OkDialog; |
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/** |
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* The local player character. |
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*/ |
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class LocalPlayer final : public Being, |
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public ActorSpriteListener, |
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public AttributeListener, |
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public PlayerDeathListener |
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{ |
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public: |
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/** |
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* Constructor. |
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*/ |
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LocalPlayer(const BeingId id, |
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const BeingTypeId subType); |
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A_DELETE_COPY(LocalPlayer) |
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/** |
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* Destructor. |
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*/ |
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~LocalPlayer() override final; |
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void logic() override final; |
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void slowLogic(); |
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void setAction(const BeingActionT &action, |
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const int attackId) override final; |
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/** |
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* Compute the next pathnode location when walking using keyboard. |
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* used by nextTile(). |
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*/ |
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Position getNextWalkPosition(const unsigned char dir) |
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const A_WARN_UNUSED; |
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/** |
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* Adds a new tile to the path when walking. |
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* @note Eathena |
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* Also, when specified, it picks up an item at the end of a path |
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* or attack target. |
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*/ |
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void nextTile() override final; |
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bool pickUp(FloorItem *const item); |
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/** |
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* Called when an ActorSprite has been destroyed. |
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* @param actorSprite the ActorSprite being destroyed. |
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*/ |
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void actorSpriteDestroyed(const ActorSprite &actorSprite) |
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override final; |
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/** |
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* Gets the attack range. |
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*/ |
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int getAttackRange() const A_WARN_UNUSED; |
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int getAttackRange2() const A_WARN_UNUSED; |
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void attack(Being *const target, |
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const bool keep, |
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const bool dontChangeEquipment); |
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void attack2(Being *const target, |
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const bool keep, |
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const bool dontChangeEquipment); |
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void setGroupId(const int id) override final; |
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void stopAttack(const bool keepAttack); |
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void untarget(); |
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/** |
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* Returns the current target of the player. Returns 0 if no being is |
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* currently targeted. |
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*/ |
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Being *getTarget() const A_WARN_UNUSED; |
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/** |
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* Sets the target being of the player. |
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*/ |
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void setTarget(Being *const target); |
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Being *setNewTarget(const ActorTypeT type, |
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const AllowSort allowSort); |
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/** |
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* Sets a new destination for this being to walk to. |
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*/ |
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void setDestination(const int x, const int y); |
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/** |
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* Sets a new direction to keep walking in. |
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*/ |
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void setWalkingDir(const unsigned char dir); |
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/** |
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* Gets the walking direction |
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*/ |
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unsigned char getWalkingDir() const noexcept2 A_WARN_UNUSED |
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{ return mWalkingDir; } |
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/** |
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* Sets going to being to attack |
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*/ |
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void setGotoTarget(Being *const target); |
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/** |
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* Returns whether the target is in range to attack |
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*/ |
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bool withinAttackRange(const Being *const target, |
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const bool fixDistance, |
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const int addRange) const A_WARN_UNUSED; |
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/** |
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* Stops the player dead in his tracks |
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*/ |
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void stopWalking(const bool sendToServer); |
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bool toggleSit() const; |
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bool updateSit() const; |
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static bool emote(const uint8_t emotion); |
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/** |
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* Shows item pickup notifications. |
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*/ |
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void pickedUp(const ItemInfo &itemInfo, |
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const int amount, |
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const ItemColor color, |
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const BeingId floorItemId, |
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const PickupT fail); |
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int getLevel() const override final A_WARN_UNUSED; |
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/** Tells that the path has been set by mouse. */ |
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void pathSetByMouse() |
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{ mPathSetByMouse = true; } |
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/** Tells if the path has been set by mouse. */ |
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bool isPathSetByMouse() const noexcept2 A_WARN_UNUSED |
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{ return mPathSetByMouse; } |
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unsigned int getMoveState() const noexcept2 A_WARN_UNUSED |
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{ return mMoveState; } |
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void setMoveState(const unsigned int n) noexcept2 |
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{ mMoveState = n; } |
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std::string getPingTime() const A_WARN_UNUSED; |
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void tryPingRequest(); |
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#ifdef TMWA_SUPPORT |
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void magicAttack() const; |
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#endif // TMWA_SUPPORT |
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void specialMove(const unsigned char direction); |
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void moveByDirection(const unsigned char dir); |
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bool pickUpItems(int pickUpType); |
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void move(const int dX, const int dY); |
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void moveToTarget(int dist); |
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void moveToHome(); |
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bool isReachable(Being *const being, |
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const int maxCost) A_WARN_UNUSED; |
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bool isReachable(const int x, |
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const int y, |
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const bool allowCollision) const A_WARN_UNUSED; |
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void setHome(); |
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void pingRequest(); |
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void pingResponse(); |
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void setAway(const std::string &message) const; |
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static void setPseudoAway(const std::string &message); |
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void setHalfAway(const bool n) |
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{ mInactive = n; } |
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bool getHalfAway() const noexcept2 A_WARN_UNUSED |
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{ return mInactive; } |
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void afkRespond(ChatTab *const tab, const std::string &nick); |
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static void setAfkMessage(std::string message); |
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bool navigateTo(const int x, const int y); |
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void navigateClean(); |
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void imitateEmote(const Being *const being, |
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const unsigned char action) const; |
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void imitateAction(const Being *const being, |
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const BeingActionT &action); |
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void imitateDirection(const Being *const being, |
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const unsigned char dir); |
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void imitateOutfit(const Being *const player, |
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const int sprite) const; |
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void followMoveTo(const Being *const being, |
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const int x, |
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const int y); |
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void followMoveTo(const Being *const being, |
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const int x1, |
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const int y1, |
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const int x2, |
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const int y2); |
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bool allowAction() A_WARN_UNUSED; |
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void setRealPos(const int x, const int y); |
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bool isServerBuggy() const noexcept2 A_WARN_UNUSED |
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{ return mIsServerBuggy; } |
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void fixPos(); |
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void setTileCoords(const int x, |
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const int y) restrict2 override final; |
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/** |
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* Sets the map the being is on |
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*/ |
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void setMap(Map *const map) override final; |
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void addMessageToQueue(const std::string &message, |
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const UserColorIdT color); |
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/** |
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* Called when a option (set with config.addListener()) is changed |
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*/ |
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void optionChanged(const std::string &value) override final; |
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void playerDeath() override final; |
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/** |
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* set a following player. |
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*/ |
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void setFollow(const std::string &player); |
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/** |
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* set an imitation player. |
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*/ |
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void setImitate(const std::string &player); |
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/** |
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* setting the next destination of the following, in case of warp |
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*/ |
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void setNextDest(const int x, const int y); |
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int getNextDestX() const noexcept2 A_WARN_UNUSED |
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{ return mNextDestX; } |
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int getNextDestY() const noexcept2 A_WARN_UNUSED |
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{ return mNextDestY; } |
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void respawn(); |
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const FloorItem *getPickUpTarget() const noexcept2 A_WARN_UNUSED |
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{ return mPickUpTarget; } |
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void unSetPickUpTarget() |
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{ mPickUpTarget = nullptr; } |
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/** |
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* Stop following a player. |
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*/ |
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void cancelFollow(); |
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/** |
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* Get the playername followed by the current player. |
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*/ |
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const std::string &getFollow() const noexcept2 A_WARN_UNUSED |
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{ return mPlayerFollowed; } |
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/** |
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* Get the playername imitated by the current player. |
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*/ |
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const std::string &getImitate() const noexcept2 A_WARN_UNUSED |
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{ return mPlayerImitated; } |
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/** |
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* Tells the engine whether to check |
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* if the Player Name is to be displayed. |
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*/ |
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void setCheckNameSetting(const bool checked) |
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{ mUpdateName = checked; } |
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/** |
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* Gets if the engine has to check |
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* if the Player Name is to be displayed. |
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*/ |
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bool getCheckNameSetting() const noexcept2 A_WARN_UNUSED |
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{ return mUpdateName; } |
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void fixAttackTarget(); |
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void updateNavigateList(); |
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int getPathLength(const Being *const being) const A_WARN_UNUSED; |
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void targetMoved() const; |
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void setLastHitFrom(const std::string &n) |
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{ mLastHitFrom = n; } |
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void waitFor(const std::string &nick); |
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void checkNewName(Being *const being); |
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unsigned char getBlockWalkMask() const override final |
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A_CONST A_WARN_UNUSED; |
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void saveHomes(); |
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void removeHome(); |
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void stopAdvert(); |
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void addXpMessage(const int64_t change); |
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void addHomunXpMessage(const int change); |
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void addJobMessage(const int64_t change); |
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void addHpMessage(const int change); |
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void addSpMessage(const int change); |
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static bool checAttackPermissions(const Being *const target) |
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A_WARN_UNUSED; |
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void updateStatus() const; |
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void setTestParticle(const std::string &fileName, |
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const bool updateHash); |
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int getLastAttackX() const override final |
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{ return mTarget != nullptr ? mTarget->mX : mLastAttackX; } |
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int getLastAttackY() const override final |
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{ return mTarget != nullptr ? mTarget->mY : mLastAttackY; } |
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void attributeChanged(const AttributesT id, |
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const int64_t oldVal, |
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const int64_t newVal) override final; |
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void updateMusic() const; |
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void setAfkTime(const int v) noexcept2 |
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{ mAfkTime = v; } |
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void setAwayDialog(OkDialog *const dialog) |
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{ mAwayDialog = dialog; } |
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AwayListener *getAwayListener() const noexcept2 A_WARN_UNUSED |
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{ return mAwayListener; } |
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void setRename(const bool r) noexcept2 |
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{ mAllowRename = r; } |
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bool getRename() const noexcept2 |
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{ return mAllowRename; } |
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bool canMove() const; |
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void freezeMoving(const int timeWaitTicks); |
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void failMove(const int x, |
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const int y); |
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protected: |
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void updateCoords() override final; |
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438 |
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void handleStatusEffect(const StatusEffect *const effect, |
439 |
|
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const int32_t effectId, |
440 |
|
|
const Enable newStatus, |
441 |
|
|
const IsStart start) override final; |
442 |
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|
443 |
|
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void startWalking(const unsigned char dir); |
444 |
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|
|
445 |
|
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void changeEquipmentBeforeAttack(const Being *const target) const; |
446 |
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|
447 |
|
|
#ifdef TMWA_SUPPORT |
448 |
|
|
static void tryMagic(const std::string &spell, |
449 |
|
|
const int baseMagic, |
450 |
|
|
const int schoolMagic, |
451 |
|
|
const int mana); |
452 |
|
|
#endif // TMWA_SUPPORT |
453 |
|
|
|
454 |
|
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void loadHomes(); |
455 |
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|
456 |
|
|
// move state. used if mMoveType == 2 |
457 |
|
|
unsigned int mMoveState; |
458 |
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|
459 |
|
|
int mLastTargetX; |
460 |
|
|
int mLastTargetY; |
461 |
|
|
|
462 |
|
|
std::map<std::string, Vector> mHomes; |
463 |
|
|
|
464 |
|
|
Being *mTarget; |
465 |
|
|
|
466 |
|
|
/** Follow system **/ |
467 |
|
|
std::string mPlayerFollowed; |
468 |
|
|
std::string mPlayerImitated; |
469 |
|
|
int mNextDestX; |
470 |
|
|
int mNextDestY; |
471 |
|
|
|
472 |
|
|
FloorItem *mPickUpTarget; |
473 |
|
|
|
474 |
|
|
int mLastAction; // Time stamp of the last action, -1 if none. |
475 |
|
|
|
476 |
|
|
STD_VECTOR<int32_t> mStatusEffectIcons; |
477 |
|
|
|
478 |
|
|
typedef std::pair<std::string, UserColorIdT> MessagePair; |
479 |
|
|
/** Queued messages*/ |
480 |
|
|
std::list<MessagePair> mMessages; |
481 |
|
|
int mMessageTime; |
482 |
|
|
AwayListener *mAwayListener; |
483 |
|
|
OkDialog *mAwayDialog; |
484 |
|
|
|
485 |
|
|
int mPingSendTick; |
486 |
|
|
time_t mPingTime; |
487 |
|
|
time_t mAfkTime; |
488 |
|
|
time_t mActivityTime; |
489 |
|
|
int mNavigateX; |
490 |
|
|
int mNavigateY; |
491 |
|
|
BeingId mNavigateId; |
492 |
|
|
int mCrossX; |
493 |
|
|
int mCrossY; |
494 |
|
|
int mOldX; |
495 |
|
|
int mOldY; |
496 |
|
|
int mOldTileX; |
497 |
|
|
int mOldTileY; |
498 |
|
|
Path mNavigatePath; |
499 |
|
|
|
500 |
|
|
std::string mLastHitFrom; |
501 |
|
|
std::string mWaitFor; |
502 |
|
|
time_t mAdvertTime; |
503 |
|
|
Particle *mTestParticle; |
504 |
|
|
std::string mTestParticleName; |
505 |
|
|
time_t mTestParticleTime; |
506 |
|
|
unsigned long mTestParticleHash; |
507 |
|
|
int mSyncPlayerMoveDistance; |
508 |
|
|
int mUnfreezeTime; |
509 |
|
|
unsigned char mWalkingDir; // The direction the player is walking in. |
510 |
|
|
/** Whether or not the name settings have changed */ |
511 |
|
|
bool mUpdateName; |
512 |
|
|
bool mBlockAdvert; |
513 |
|
|
bool mTargetDeadPlayers; |
514 |
|
|
Keep mServerAttack; |
515 |
|
|
VisibleName::Type mVisibleNames; |
516 |
|
|
bool mEnableAdvert; |
517 |
|
|
bool mTradebot; |
518 |
|
|
bool mTargetOnlyReachable; |
519 |
|
|
bool mIsServerBuggy; |
520 |
|
|
bool mSyncPlayerMove; |
521 |
|
|
bool mDrawPath; |
522 |
|
|
bool mAttackMoving; |
523 |
|
|
bool mAttackNext; |
524 |
|
|
bool mShowJobExp; |
525 |
|
|
bool mShowServerPos; |
526 |
|
|
bool mNextStep; |
527 |
|
|
// temporary disable crazy moves in moves |
528 |
|
|
bool mGoingToTarget; |
529 |
|
|
// Whether or not to continue to attack |
530 |
|
|
bool mKeepAttacking; |
531 |
|
|
// Tells if the path was set using mouse |
532 |
|
|
bool mPathSetByMouse; |
533 |
|
|
bool mWaitPing; |
534 |
|
|
bool mShowNavigePath; |
535 |
|
|
bool mAllowRename; |
536 |
|
|
bool mFreezed; |
537 |
|
|
}; |
538 |
|
|
|
539 |
|
|
extern LocalPlayer *localPlayer; |
540 |
|
|
|
541 |
|
|
#endif // BEING_LOCALPLAYER_H |