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/* |
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* The ManaPlus Client |
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* Copyright (C) 2010 The Mana Developers |
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* Copyright (C) 2011-2019 The ManaPlus Developers |
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* Copyright (C) 2019-2021 Andrei Karas |
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* |
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* This file is part of The ManaPlus Client. |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; either version 2 of the License, or |
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* any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program. If not, see <http://www.gnu.org/licenses/>. |
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*/ |
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#ifndef BEING_ACTORSPRITE_H |
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#define BEING_ACTORSPRITE_H |
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#include "being/actor.h" |
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#include "being/compoundsprite.h" |
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#include "const/resources/map/map.h" |
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#include "enums/being/actortype.h" |
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#include "enums/being/targetcursorsize.h" |
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#include "enums/being/targetcursortype.h" |
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#include "enums/simpletypes/beingid.h" |
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#include "enums/simpletypes/enable.h" |
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#include "enums/simpletypes/forcedisplay.h" |
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#include "enums/simpletypes/isstart.h" |
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#include "enums/resources/displaytype.h" |
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#include "enums/resources/map/blocktype.h" |
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#include "particle/particlelist.h" |
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#include "particle/particlevector.h" |
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#include "localconsts.h" |
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class AnimatedSprite; |
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class StatusEffect; |
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class ActorSpriteListener; |
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struct SpriteDisplay; |
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class ActorSprite notfinal : public CompoundSprite, public Actor |
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{ |
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public: |
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explicit ActorSprite(const BeingId id); |
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A_DELETE_COPY(ActorSprite) |
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~ActorSprite() override; |
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BeingId getId() const noexcept2 A_WARN_UNUSED |
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{ return mId; } |
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void setId(const BeingId id) noexcept2 |
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{ mId = id; } |
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/** |
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* Returns the type of the ActorSprite. |
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*/ |
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virtual ActorTypeT getType() const noexcept2 A_WARN_UNUSED |
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{ return ActorType::Unknown; } |
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virtual void logic(); |
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void setMap(Map *const map) override; |
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/** |
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* Gets the way the object blocks pathfinding for other objects |
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*/ |
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virtual BlockTypeT getBlockType() const A_WARN_UNUSED |
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{ return BlockType::NONE; } |
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/** |
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* Take control of a particle. Particle can be auto deleted. |
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*/ |
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void controlAutoParticle(Particle *const particle); |
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/** |
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* Take control of a particle. Owner must remove particle by self. |
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*/ |
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void controlCustomParticle(Particle *const particle); |
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/** |
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* Returns the required size of a target cursor for this being. |
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*/ |
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virtual TargetCursorSizeT getTargetCursorSize() const A_WARN_UNUSED |
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{ return TargetCursorSize::MEDIUM; } |
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virtual int getTargetOffsetX() const A_WARN_UNUSED |
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{ return 0; } |
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virtual int getTargetOffsetY() const A_WARN_UNUSED |
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{ return 0; } |
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/** |
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* Sets the target animation for this actor. |
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*/ |
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void setTargetType(const TargetCursorTypeT type); |
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/** |
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* Untargets the actor. |
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*/ |
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void untarget() |
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{ mUsedTargetCursor = nullptr; } |
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void setStatusEffect(const int32_t index, |
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const Enable active, |
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const IsStart start); |
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void setStatusEffectOpitons(const uint32_t option, |
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const uint32_t opt1, |
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const uint32_t opt2, |
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const uint32_t opt3); |
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void setStatusEffectOpitons(const uint32_t option, |
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const uint32_t opt1, |
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const uint32_t opt2); |
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void setStatusEffectOpiton0(const uint32_t option); |
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void setAlpha(const float alpha) override final |
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{ CompoundSprite::setAlpha(alpha); } |
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float getAlpha() const override final A_WARN_UNUSED |
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{ return CompoundSprite::getAlpha(); } |
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int getWidth() const override A_WARN_UNUSED |
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{ return CompoundSprite::getWidth(); } |
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int getHeight() const override A_WARN_UNUSED |
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{ return CompoundSprite::getHeight(); } |
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static void load(); |
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static void unload(); |
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/** |
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* Add an ActorSprite listener. |
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*/ |
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void addActorSpriteListener(ActorSpriteListener *const listener); |
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/** |
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* Remove an ActorSprite listener. |
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*/ |
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void removeActorSpriteListener(ActorSpriteListener *const listener); |
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int getActorX() const A_WARN_UNUSED |
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{ return getPixelX() - mapTileSize / 2; } |
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int getActorY() const A_WARN_UNUSED |
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{ return getPixelY() - mapTileSize; } |
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void setPoison(const bool b) |
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{ mPoison = b; } |
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bool getPoison() const A_WARN_UNUSED |
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{ return mPoison; } |
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void setHaveCart(const bool b) |
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{ mHaveCart = b; } |
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bool getHaveCart() const A_WARN_UNUSED |
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{ return mHaveCart; } |
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virtual void setRiding(const bool b) |
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{ mHorseId = b ? 1 : 0; } |
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virtual void setTrickDead(const bool b) |
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{ mTrickDead = b; } |
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bool isTrickDead() const A_WARN_UNUSED |
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{ return mTrickDead; } |
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const std::set<int32_t> &getStatusEffects() const A_WARN_UNUSED |
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{ return mStatusEffects; } |
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std::string getStatusEffectsString() const; |
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virtual void stopCast(const bool b A_UNUSED) |
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{ } |
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size_t getParticlesCount() const |
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{ |
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return mStatusParticleEffects.usedSize() + |
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mChildParticleEffects.size(); |
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} |
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void controlParticleDeleted(const Particle *const particle); |
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protected: |
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/** |
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* Notify self that a status effect has flipped. |
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* The new flag is passed. |
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*/ |
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virtual void updateStatusEffect(const int32_t index, |
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const Enable newStatus, |
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const IsStart start); |
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/** |
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* Handle an update to a status or stun effect |
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* |
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* \param The StatusEffect to effect |
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* \param effectId -1 for stun, otherwise the effect index |
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*/ |
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virtual void handleStatusEffect(const StatusEffect *const effect, |
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const int32_t effectId, |
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const Enable newStatus, |
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const IsStart start); |
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void setupSpriteDisplay(const SpriteDisplay &display, |
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const ForceDisplay forceDisplay, |
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const DisplayTypeT displayType, |
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const std::string &color); |
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/** Load the target cursors into memory */ |
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static void initTargetCursor(); |
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/** Remove the target cursors from memory */ |
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static void cleanupTargetCursors(); |
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/** Animated target cursors. */ |
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static AnimatedSprite *targetCursor |
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[CAST_SIZE(TargetCursorType::NUM_TCT)] |
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[CAST_SIZE(TargetCursorSize::NUM_TC)]; |
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static bool loaded; |
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/**< set of active status effects */ |
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std::set<int32_t> mStatusEffects; |
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ParticleVector mStatusParticleEffects; |
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ParticleList mChildParticleEffects; |
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int mHorseId; |
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BeingId mId; |
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/** Target cursor being used */ |
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AnimatedSprite *mUsedTargetCursor; |
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typedef std::list<ActorSpriteListener*> ActorSpriteListeners; |
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typedef ActorSpriteListeners::iterator ActorSpriteListenerIterator; |
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ActorSpriteListeners mActorSpriteListeners; |
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int mCursorPaddingX; |
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int mCursorPaddingY; |
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/** Reset particle status effects on next redraw? */ |
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bool mMustResetParticles; |
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bool mPoison; |
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bool mHaveCart; |
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bool mTrickDead; |
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}; |
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#endif // BEING_ACTORSPRITE_H |