GCC Code Coverage Report
Directory: src/ Exec Total Coverage
File: src/utils/sdlpixel.h Lines: 0 65 0.0 %
Date: 2021-03-17 Branches: 0 14 0.0 %

Line Branch Exec Source
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/*
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 *  The ManaPlus Client
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 *  Copyright (C) 2011-2019  The ManaPlus Developers
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 *  Copyright (C) 2019-2021  Andrei Karas
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 *
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 *  This file is part of The ManaPlus Client.
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 *
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 *  This program is free software; you can redistribute it and/or modify
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 *  it under the terms of the GNU General Public License as published by
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 *  the Free Software Foundation; either version 2 of the License, or
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 *  any later version.
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 *
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 *  This program is distributed in the hope that it will be useful,
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 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
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 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 *  GNU General Public License for more details.
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 *
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 *  You should have received a copy of the GNU General Public License
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 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
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 */
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/*      _______   __   __  __   ______   __   __   _______   __   __
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 *     / _____/\ / /\ / /\ / /\ / ____/\ / /\ / /\ / ___  /\ /  |\/ /\
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 *    / /\____\// / // / // / // /\___\// /_// / // /\_/ / // , |/ / /
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 *   / / /__   / / // / // / // / /    / ___  / // ___  / // /| ' / /
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 *  / /_// /\ / /_// / // / // /_/_   / / // / // /\_/ / // / |  / /
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 * /______/ //______/ //_/ //_____/\ /_/ //_/ //_/ //_/ //_/ /|_/ /
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 * \______\/ \______\/ \_\/ \_____\/ \_\/ \_\/ \_\/ \_\/ \_\/ \_\/
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 *
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 * Copyright (c) 2004 - 2008 Olof Naessén and Per Larsson
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 *
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 *
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 * Per Larsson a.k.a finalman
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 * Olof Naessén a.k.a jansem/yakslem
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 *
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 * Visit: http://guichan.sourceforge.net
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 *
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 * License: (BSD)
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 * Redistribution and use in source and binary forms, with or without
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 * modification, are permitted provided that the following conditions
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 * are met:
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 * 1. Redistributions of source code must retain the above copyright
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 *    notice, this list of conditions and the following disclaimer.
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 * 2. Redistributions in binary form must reproduce the above copyright
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 *    notice, this list of conditions and the following disclaimer in
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 *    the documentation and/or other materials provided with the
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 *    distribution.
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 * 3. Neither the name of Guichan nor the names of its contributors may
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 *    be used to endorse or promote products derived from this software
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 *    without specific prior written permission.
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 *
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 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
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 * TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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 */
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#ifndef UTILS_SDLPIXEL_H
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#define UTILS_SDLPIXEL_H
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#include "gui/color.h"
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PRAGMA48(GCC diagnostic push)
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PRAGMA48(GCC diagnostic ignored "-Wshadow")
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#include <SDL.h>
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PRAGMA48(GCC diagnostic pop)
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#ifndef SDL_BYTEORDER
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#error missing SDL_endian.h
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#endif  // SDL_BYTEORDER
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/**
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  * Puts a pixel on an SDL_Surface.
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  *
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  * @param x the x coordinate on the surface.
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  * @param y the y coordinate on the surface.
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  * @param color the color the pixel should be in.
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  */
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inline void SDLputPixel(SDL_Surface* surface, int x, int y,
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                        const Color& color)
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{
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    if (surface == nullptr)
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        return;
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    const int bpp = surface->format->BytesPerPixel;
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    SDL_LockSurface(surface);
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    Uint8 *const p = static_cast<uint8_t*>(surface->pixels)
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        + CAST_SIZE(y * surface->pitch + x * bpp);
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    const Uint32 pixel = SDL_MapRGB(surface->format,
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        CAST_U8(color.r), CAST_U8(color.g),
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        CAST_U8(color.b));
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    switch (bpp)
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    {
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        case 1:
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            *p = CAST_U8(pixel);
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            break;
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        case 2:
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            *reinterpret_cast<uint16_t*>(p) = CAST_U16(pixel);
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            break;
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        case 3:
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#if SDL_BYTEORDER == SDL_BIG_ENDIAN
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            p[0] = CAST_U8((pixel >> 16) & 0xff);
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            p[1] = CAST_U8((pixel >> 8) & 0xff);
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            p[2] = CAST_U8((pixel) & 0xff);
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#else  // SDL_BYTEORDER == SDL_BIG_ENDIAN
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            p[0] = CAST_U8((pixel) & 0xff);
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            p[1] = CAST_U8((pixel >> 8) & 0xff);
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            p[2] = CAST_U8((pixel >> 16) & 0xff);
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#endif  // SDL_BYTEORDER == SDL_BIG_ENDIAN
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            break;
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        case 4:
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            *reinterpret_cast<Uint32*>(p) = pixel;
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            break;
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        default:
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            break;
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    }
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    SDL_UnlockSurface(surface);
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}
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/**
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  * Blends two 32 bit colors together.
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  *
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  * @param src the source color.
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  * @param dst the destination color.
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  * @param a alpha.
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  */
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inline unsigned int SDLAlpha32(const unsigned int src,
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                               const unsigned int dst,
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                               const unsigned char a)
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{
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    const unsigned int b = ((src & 0xff) * a + (dst & 0xff) * (255 - a)) >> 8;
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    const unsigned int g = ((src & 0xff00) * a + (dst & 0xff00)
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        * (255 - a)) >> 8;
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    const unsigned int r = ((src & 0xff0000) * a + (dst & 0xff0000)
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        * (255 - a)) >> 8;
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    return (b & 0xff) | (g & 0xff00) | (r & 0xff0000);
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}
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inline unsigned short SDLAlpha16(const unsigned short src,
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                                 const unsigned short dst,
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                                 const unsigned char a,
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                                 const SDL_PixelFormat *const f) A_NONNULL(4);
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/**
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  * Blends two 16 bit colors together.
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  *
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  * @param src the source color.
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  * @param dst the destination color.
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  * @param a alpha.
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  */
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inline unsigned short SDLAlpha16(const unsigned short src,
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                                 const unsigned short dst,
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                                 const unsigned char a,
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                                 const SDL_PixelFormat *const f)
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{
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    unsigned int b = ((src & f->Rmask) * a + (dst & f->Rmask)
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        * (255 - a)) >> 8;
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    unsigned int g = ((src & f->Gmask) * a + (dst & f->Gmask)
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        * (255 - a)) >> 8;
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    unsigned int r = ((src & f->Bmask) * a + (dst & f->Bmask)
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        * (255 - a)) >> 8;
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    return static_cast<unsigned short>((b & f->Rmask)
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        | (g & f->Gmask) | (r & f->Bmask));
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}
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/**
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  * Puts a pixel on an SDL_Surface with alpha
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  *
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  * @param x the x coordinate on the surface.
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  * @param y the y coordinate on the surface.
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  * @param color the color the pixel should be in.
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  */
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inline void SDLputPixelAlpha(SDL_Surface* surface, int x, int y,
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                             const Color& color)
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{
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    if (surface == nullptr)
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        return;
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    const int bpp = surface->format->BytesPerPixel;
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    SDL_LockSurface(surface);
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    Uint8 *const p = static_cast<uint8_t*>(surface->pixels)
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        + CAST_SIZE(y * surface->pitch + x * bpp);
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    const Uint32 pixel = SDL_MapRGB(surface->format,
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        CAST_U8(color.r),
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        CAST_U8(color.g),
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        CAST_U8(color.b));
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    switch (bpp)
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    {
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        case 1:
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            *p = CAST_U8(pixel);
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            break;
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        case 2:
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            *reinterpret_cast<Uint16*>(p) = SDLAlpha16(
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                static_cast<unsigned short>(pixel),
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                *reinterpret_cast<unsigned short*>(p),
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                CAST_U8(color.a), surface->format);
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            break;
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        case 3:
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#if SDL_BYTEORDER == SDL_BIG_ENDIAN
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            p[2] = CAST_U8((p[2] * (255 - color.a)
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                + color.b * color.a) >> 8);
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            p[1] = CAST_U8((p[1] * (255 - color.a)
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                + color.g * color.a) >> 8);
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            p[0] = CAST_U8((p[0] * (255 - color.a)
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                + color.r * color.a) >> 8);
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#else  // SDL_BYTEORDER == SDL_BIG_ENDIAN
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            p[0] = CAST_U8((p[0] * (255 - color.a)
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                + color.b * color.a) >> 8);
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            p[1] = CAST_U8((p[1] * (255 - color.a)
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                + color.g * color.a) >> 8);
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            p[2] = CAST_U8((p[2] * (255 - color.a)
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                + color.r * color.a) >> 8);
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#endif  // SDL_BYTEORDER == SDL_BIG_ENDIAN
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            break;
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        case 4:
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            *reinterpret_cast<Uint32*>(p) = SDLAlpha32(pixel,
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                *reinterpret_cast<Uint32*>(p),
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                CAST_U8(color.a));
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            break;
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        default:
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            break;
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    }
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    SDL_UnlockSurface(surface);
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}
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#endif  // UTILS_SDLPIXEL_H